This is the RPG I grew up with. This is Dungeon Master, this is Bloodwych, this is Eye of the Beholder, this is Knightmare. This is the seminal dungeon crawler. This is everything I loved about games like Dungeon Master, but with a fresh coat of paint. Increasingly large and difficult levels, logic puzzles, hidden rooms, pressure plates, hidden switches, locked doors, torches, food, weapons and armour aplenty, mysterious notes, skill upgrades, icon-based spellcasting, and a wild array of enemies to keep you challenged as you attempt to reach the bottom. If you loved these types of games but felt the style is too old school beside lushly detailed, massive open-world RPGs with hundreds of side quests, you need to give this a go. It's just one quest, and it's linear and often claustrophobic, but that was always part of the fun of the dungeon crawler. You get to focus on just the one mission, and get chased down narrow corridors and dead ends searching for that room you passed a while back where you can hide and hope the creatures chasing you can't operate the door mechanism, all in shiny new 3D paint with modern audio. I can't wait for the sequel.