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La-Mulana 2

已在库内

4.5/5

( 13 Reviews )

4.5

13 Reviews

中文(简体), English & 1 更多
24.9924.99
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DRM FREE. 无需激活或联网验证即可开始游玩。
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La-Mulana 2
介绍
最广阔的遗迹、最难解的谜题、大量武器工具,加上庞大强劲敌人交织在这款银河恶魔城类型的遗迹探险考古动作冒险游戏中。 第一部曲的“穆拉纳秘宝”是由喜欢咖喱的着名考古学者为中心带玩家到穆拉纳遗迹中解迷冒险。而今次的第二部曲将由他的女儿“鲁米莎・小杉”进入新巨大遗迹“伊格拉纳”挑战,解开最近有大量怪物出现的原因及清除所有怪物为世界带来和平。 遗迹分成几个区域,被称为守护者的巨大怪物正在深处等着你。 当克服“伊格拉纳遗迹”留下的杀戮意图并到达最深处时,便会知道这个遗址的真正姿态,并且从中隐藏着有关人类希望的奥秘...... 不仅仅是单纯的银河恶魔城类型的探索侧视图跳跃动作游戏,还包含丰富的解谜要...
用户评论

4.5/5

( 13 Reviews )

4.5

13 Reviews

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产品详细信息
2018, NIGORO, ...
系统要求
Windows 7 (64-bit), Intel(R) Core(TM) i5 2.3GHz or above, 4 GB RAM, Graphic board with at least 1GB...
DLC
La-Mulana 2 -The Tower of Oannes
Time to beat
47 hMain
56.5 h Main + Sides
62.5 h Completionist
54 h All Styles
介绍
最广阔的遗迹、最难解的谜题、大量武器工具,加上庞大强劲敌人交织在这款银河恶魔城类型的遗迹探险考古动作冒险游戏中。

第一部曲的“穆拉纳秘宝”是由喜欢咖喱的着名考古学者为中心带玩家到穆拉纳遗迹中解迷冒险。而今次的第二部曲将由他的女儿“鲁米莎・小杉”进入新巨大遗迹“伊格拉纳”挑战,解开最近有大量怪物出现的原因及清除所有怪物为世界带来和平。

遗迹分成几个区域,被称为守护者的巨大怪物正在深处等着你。

当克服“伊格拉纳遗迹”留下的杀戮意图并到达最深处时,便会知道这个遗址的真正姿态,并且从中隐藏着有关人类希望的奥秘......

不仅仅是单纯的银河恶魔城类型的探索侧视图跳跃动作游戏,还包含丰富的解谜要素,是今年夏季中最强的新作品。

经典的神话遗迹体验 作为一名探险家,在一个用於流放异族的遗迹中发现不可告人的重大秘密,甚至威胁到全人类的滚灭亡。在遗迹中跟多名着名神话人物激战并在其中寻找这遗迹真相来拯救世界。

大量分析解谜 通过破解遍布遗迹的纪念碑上的神秘文字及人物的对话,或是背景的变化、远处的声音、敌人的力量甚至凶险的陷阱,所以在游戏中的一切都是解谜提示,需要玩家动动脑筋来分析。

巨大的冒险任务 为了提高游戏的可玩性,各种区域设有不同的强弱程度,并创造了一个足以包含巨大地图让玩家揭开遗迹的神秘面纱。最强的敌人会出奇不而的突袭,在前方每每都有不同新鲜感及成就感等着你啊!
  • 成为冒险家,到庞大的古代遗址探索
  • 收集提示,以解决冒险的各种奥秘
  • 超多不同类型怪物等待跟你决斗,动作丰富
  • 超丰富的物品工具,助您探索遗迹
  • 细密的点缀描绘出美丽壮观的世界

© ASTERIZM CO., LTD. Game Production Division NIGORO All Rights Reserved. Licensed to and published by Active Gaming Media Inc.

包含内容
壁纸
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
47 hMain
56.5 h Main + Sides
62.5 h Completionist
54 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.11+)
发行时间:
{{'2018-07-30T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
1 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
日本語
音频
文本
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用户评论

Posted on: January 2, 2019

Gewalthaufen

验证所有者

游戏: 365 评论: 35

Nice sequel, controls are still cancer

It's pretty much like the frist one, some polish here and there and a couple of QQL changes...and the jumping controls are still as infuriating as ever. Especially with an XBox-Controller. The d-pad isn't used at all, literally. You can't even rebind it.


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Edited on: October 20, 2025

Posted on: August 7, 2018

Munkee79

验证所有者

游戏: 529 评论: 31

Can't see the forest for the trees.

There is a surprising variety of experiences you can have playing the La-Mulana games, and at the very least you don't have to worry about it being 2005 so that your only option is to play the freeware original in Japanese with exactly two half-finished machine-translated guides as your only reference materials. That being said, having experienced that, it was still a significantly richer experience than this new sequel is. Every La-Mulana game has its issues. The freeware release with its unwieldy save and healing system, grapple gloves, ROM carts, etc., the remake with its super-OP bosses and complete lack of retro aesthetic, and now the sequel with its hordes of exquisitely crafted B.S. unfunny and unfun "gotcha" moments. Nigoro did manage to successfully streamline LM2 somewhat, easing you into the game better, but seemingly in an attempt to maintain the notorious difficulty in the face of simpler enemies and puzzles, the level design is now completely riddled with invisible traps at every turn. Moreso than the original, certainly. Picture the Hell Temple from LM1, except instead of being designed to break your spirit it's just to tick you off constantly. Trapdoors that drop you into spikes that bounce you into enemies and force a 10-minute trek back; enemies that bounce you into instadeath "poison lava" pits or inescapable drowning traps; bats that have been deliberately redesigned to blend into the background; overpopulation of basic enemies rather than a sparser but more engaging bestiary; the list goes on. Perhaps the single best illustration I can make of my argument is to compare the first hub of both games. LM1's Guidance Gate allowed you exploration into multiple other areas right off the bat each with valid means of progression. LM2's Roots of Yggdrasil will offer you entrance into multiple other areas right off the bat, most of which are actually late-game areas that will kill you outright for daring to enter because they're gated by progression items that you won't get until hours later. You're handed a series of baited mousetraps and get to figure out how to progress by setting them off in sequence until you find the one that DOESN'T snap shut on you. LM1 punished overzealousness. LM2 punishes just for sake of punishing. There were dozens of ways to brick your save file, multiple mistranslated hints and one critical hint that was omitted entirely by the translation until several patches after release and the Hell Temple equivalent is paid DLC, so all signs point to the game being a bit rushed next to the original. Puzzles are more obtuse than cryptic, exploration is more railroaded than open and more punishing than rewarding, and the whole thing is basically all of the frustration La-Mulana is known for with less if any of the satisfaction that should come with it. It looks and sounds nice, but that's about all I can give it.


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Posted on: August 10, 2018

winexploder

验证所有者

游戏: 4 评论: 1

The game is a frustrating mess

The puzzles are impossible to solve without outside help and the bosses are the very meaning of frustrating. I quit the game when a boss that should have been fun turned out to be maddening. If you like games that are consistently fun, then don't buy this one.


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