About This Game
Knights of the Chalice 2 is a 2D RPG with turn-based combat for Windows and macOS. The game uses the OGL 3.5, the set of rules at the root of Dungeons & Dragons 3.5, a role-playing game from Wizards of the Coast.
Create a party of up to six adventurers and explore the village of F...
Knights of the Chalice 2 is a 2D RPG with turn-based combat for Windows and macOS. The game uses the OGL 3.5, the set of rules at the root of Dungeons & Dragons 3.5, a role-playing game from Wizards of the Coast.
Create a party of up to six adventurers and explore the village of Finchbury and the dangerous sewer complex that lurks beneath the town. You will be able to recruit eight new companions during the course of the adventure.
The characters will soon find themselves caught up in deadly conflict with a powerful group of evil worshippers, the Circle of the Black Rose. Your epic struggle for survival and justice will culminate in the retaking of Gleegold Keep from the forces of evil.
Turn-based, party-based tactical combat similar to that found in the RPG Dark Sun Shattered Lands made by SSI and in Troika's Temple of Elemental Evil.
Advanced emergent Artificial Intelligence. Enemies act as a group and support each other. They can use special actions like Grapple, Trip, Disarm, Sunder, Feint, Bull Rush, Ready Versus Spell or Swallow Whole and other tactics like taking a Five-Foot step before casting Maximised Fireball. They might use a Wind spell to dissipate the player's Acid Fog.
More than 700 Spells and Psionic Powers. The game also features 22 Classes, 10 Races, 36 Subraces, about 500 Feats, 41 Cleric Domains, 71 Weapon enchantments and 51 Armour and Shield enchantments. See the list of Wizard spells and the KotC 2 database webpage for details.
Multiple-choice dialogue options offering real choices and real in-game consequences to the player. Use your party's unique skills and consider your own preferences and playing style in order to resolve situations in the most suitable manner. Accept or decline various optional quests and join different factions with conflicting interests. Create the perfect combat-focused party, or have fun creating a party of eccentric misfits.
Enjoy a variety of engrossing puzzles and riddles. Use your intuition and logical thinking to decrypt mysterious coded messages. The game's cryptography interface, inspired by Broken Sword Shadow of the Templars, makes decoding a captivating activity. Do not worry about the difficulty of puzzles and riddles, though, as the game frequently provides Hints designed to help you resolve this type of challenge.
Play through the extensive Tutorial Adventure to learn the ins and outs of the game's interface easily. The tutorial is a unique adventure. It features multiple endings and offers a number of important choices. Create your main character and start exploring the ruins of the ancient citadel of King Valdrek. Your adventure will bring you new friends, but you may also get more than what you bargained for.
Experience brand new tactical challenges. Get ready for pitched battles with frequent enemy reinforcements. Some monsters will attack the party once it is divided into two subgroups. Your characters may have to fight underwater, brave the heat of a volcano, or endure the toxic fumes of a gigantic poison trap. Some particularly devious areas, called Death Snares, will tax the party's fighting ability and survival skill to its extreme limit.
KotC 2 Augury of Chaos allows you to create your level-1 characters and take them all the way to level 21 or so. There is no limit on character level. You can create up to six characters from scratch. In addition, you may recruit eight permanent companions during the course of the adventure, increasing your total number of party members to eight or nine by the end of the game. Temporary companions and allies will also be assisting your party from time to time.
User-friendly interface. Launch a charge, full-attack or coup-de-grace with a single click - the computer will automatically look for the best option available. Out of combat, move the party with a single click or by keeping the mouse button pushed. See the KotC 1 How to Play webpage for more information.
Omnipresent help files and clear in-game feedback on the results of each dice roll, saving throw, attack roll, modifiers and so on. A similar feature exists in Temple of Elemental Evil.
With the right materials and sufficient gold and experience points, craft your own weapons and armour and apply enchantments like Vorpal, Life Stealing, Wounding, Swift, Dispelling or Flaming Burst. See the complete list of enchantments for details.
Use the powerful integrated toolset to create new modules and campaigns easily. Easily swap monster tokens and sprites or create new ones. Create new monsters, new dialogues and new maps easily. The best modules may also generate an income stream for you thanks to the 5-5-5 User Module Offer.
Enjoy fast Saved-Game loading and saving and numerous game options designed to accelerate gameplay. Enjoy various convenience features, such as the Saved-Game preview image display, automatic potion and scroll distribution to the party members, Tab key press to highlight objects that may be interacted with, Inventory Screen weapon-comparison tooltip, and the highlighting of spell scrolls that may be learned by a character.
Thanks to its successful Kickstarter campaign, KotC 2 will receive many further improvements in the future, including new creature sprites, new feats, new items, a new iconised combat-actions menu, and more. New adventure modules will also be created.
Enjoy collecting 100 GOG Galaxy achievements designed to challenge the best tacticians. Easily increase the difficulty level to create a drastically different experience where each and every one of your decisions both in combat and out of combat could mean the difference between life and death. Or simply download an extensive user module, such as Dorateen's Hearkenwold, for an awesome change of pace. Get ready for hundreds of hours of immersive and delightful playtime!
For much more information about KotC 2 and KotC 1, please visit the developer's website. Feel free to post in the Forums or send your feedback directly to the developer by email. Thank you for reading, Brave Knight!
After the fantastic experience from the first game, I was really looking forward to this. And it failed on every level.
The character classes are wildly unbalanced, and the game is WAY over-tuned, with the notion seeming to be that you're going to play only the most broken of the character options. Core characters are severely overwhelmed by niche classes from expansion books that only a trolly min-maxer would play.
Gone are all animations and all charm, replaced with a bog standard display that you can find from any novice D&D project.
I tried to like this.
The most exciting thing about KotC2 for me was its robust module editor. It's arguably one of the easiest tools for making your own CRPG modules I've ever seen - and that's what makes its limitations all the more infuriating! Key problems I had were as follows;
- Inability to create custom races and classes (a BIG problem; making your own settings becomes difficult)
- Poor native resolutions that make your final game look fuzzy and strange, even if using simplistic token/battlemap artwork for graphics
- Inability to have party members have custom voice lines for performing specific actions like attacking; a staple hallmark of classic CRPGs like Baldur's Gate and Neverwinter Nights
- Inability to stop and talk to individual party members; again, something a good CRPG maker NEEDS if it wants to provide a similar experience to Infinity Engine titles
There are some other minor complaints too, like the very poor automatic voice acting that is extremely finicky to disable or the unsightly user interface, but honestly, I could live with those. I can't, however, happily make modules with my own settings and worlds when I have to shoehorn potential players into using the weird 3.5e-inspired-but-not-really classes.
In terms of the premade module, it's a painfully simply-flavoured, but with some fun and interesting scenarios that are tactically engaging. Don't expect any decent dialogue or character storylines - it's a combat-heavy affair, first and foremost.
This game's saving grace is that it CAN be made a lot, lot better. If the module maker is fixed so that you have more control over races, classes and sound/music, and so that it has a higher resolution/UI design that looks more pleasant, I'd easily rate this 5 stars. As it stands, however, it's just disappointing, promising far more than it can actually hope to deliver.
This is not an AAA RPG designed with modern graphics and brain-dead combat where one button presses will win the game. This is a true old-school style CRPG in almost everyway; be it the presentation, aesthetics, combat mechanics, encounter design, difficulty spikes, wealth of content... you name it. KotC2 is aimed at the hardcore CRPG crowd looking for a challenge, messing with builds that are both viable and non-optimal, having lots of content to dig into but ultimately a good D&D RPG based off actual old-school rulesets. If you've played the Goldbox RPGs of the 90s and Temple of Elemental Evil then you know what you're in for.
To name some cool features that I personally enjoy, they are item crafting, actual puzzles to solve and decipher and trap finding. KotC2 does all these exceptionally well.
I just wish the character sprites and sound effects were less cartoony and "stock"-like because the game could be even better if, for example, your character's equipment changed the look of the doll and swinging a sword sounded different to a club.
Overall, a must-try for old-school hardcore CRPG fans.
KOTC2 doesn't offer multi classing, so I hope you like the class you chose at start. It's a very awkward implementation of 3.5.Lowmagicage is unfinished, but address some of my concerns. It's also cheapest full price than KOTC2 on discount. I don't like the bugs given the price. Small devs don't need to be flawless. I am willing to cut a lot of slack to an indy game with promise. I just feel like the overall package is limited given the price. I can get more game for less money elsewhere.
The developer has put so much of himself into this sequel to the already amazing KOTC. Intentionally and lovingly old school -- including the brutal difficulty level and steep learning curve, which is true of many of those old school games -- with deep tactical combat, this is as close as you get to that old school experience, by a designer who loves that aesthetic. Worth the money IMO since so much effort was involved in its making and the amount of replayability is vast.