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© 2010 Fulqrum Publishing Ltd. Developed by Katauri Interactive. All rights reserved. The Engine. Copyright © 2002-2010 Skyfallen Entertainment Uses Bink video Copyright © 1997-2010 by RAD Game Tools, Inc. Bink video playback technology used under license.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Game length provided by HowLongToBeat
Posted on: January 17, 2024

TarynV
验证所有者游戏: 453 评论: 4
It's a Just One Viable "strategy" game
I really wanted to like this. The game is simplistic, yet strangely addictive, and I spent many hours trying to enjoy it. But in the end, there are too many ways to fatally gimp a run, and too few choices that actually work. The economy is beyond tight, there are no "respec" options. I can only conclude the devs actively made design choices to cut off all but a single (undocumented) style of play. For example, the game offers you a wide (semi-randomized) choice of interesting troops. But very limited garrison space, Did you experiment with troops that aren't cutting it? Dismiss those guys (and throw more overly scarce gold away. Or reload a prior save and replay more of the game yet again. Also, a zero-troop-loss policy from the very start is pretty much mandatory, or your character's chance of progressing beyond the first few islands is nil. If you don't research it first, you're apt to lose a fair few hours to that discovery alone. But ok, one more restart later I was having fun tackling a no-loss run. And that worked great until, with only harder enemies left gating access to lands beyond, my troops weren't cutting it on the healing/resurrection front anymore. But never fear! I may not have had any Paladins (better healers, but troops you can get are apparently randomized for each run), but I did find a scroll of Sacrifice. Expensive to cast, and would take careful timing, but if I could pull off a Summons (summoned troop casualties don't count as losses), followed by a Sacrifice, that would recoup the extra casualties. Except it turns out you can't Sacrifice summoned troops, not even troops summoned by other Sacrificable troops (as opposed to your spells). There's no logic to it. It's just another (undocumented) way the devs chose not to let me play. I'm done wasting my time here. But if a meta-game of, "Guess the devs minds, and play their way, or else! (meaning it's reload/restart/try again time)" is your thing, have at it, I guess?
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Posted on: August 29, 2025

Gunblade0
验证所有者游戏: 69 评论: 8
An unbalanced mess
The game world is divided in several islands, each with stonger enemies. After a well paced first island that acts as tutorial and a decently paced half of the 2nd island you run into a stone wall of attrition where enemy armies are impossible to defeat unless you fight, sacrifice your entire army, go build a new army and fight the now reduced numbers of the enemy in a second or even third battle. There is option to retreat but if you do without losing the fight, you lose your army without inflicting enough damage for the 2nd round to be easier, so you need to relly on RNG that you will fight to the last man and survive to come back. And that gets worse as the enemies get stronger.
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Posted on: February 3, 2014

cheyney
验证所有者游戏: 296 评论: 10
One of my favorite games ever.
If you like turn based, grid based games you'll love this game. This is one of the best ever.
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