Cozy chill experience with a dragged out progression, similar maps and a long repetetive process. Still it takes awhile to get boring. But most likely youll find yourself just a few steps from finishing it. Also GOG doesn't have MP
Left, right, sprint-left (double-tap), sprint-right, tap-down(drop coin), down(interact) and that's it. But for a game with only 3 buttons, there's a lot to do.
You recruit villagers and build your base during the day but stay safe and defend at night. It's a pretty simple premise, but the waves of enemies grow stronger each night, you aren't told which way the enemy will come from and there are random events with strong waves that can be punishing if not prepared - so there's continuous pressure to venture further and faster each day.
I read some reviews about RNG and villagers doing random things, but this isn't true at all. The system takes time to learn, and there isn't handholding, but once you have it down you realize that you only lose when you make a mistake (venturing too far out while low on gold can mean death or asking your builders to perform jobs they can't finish before the night are the main culprits).
Terrific game in a series of games that are nearly identical. I wouldn't recommend getting more than one version, or any of the expansions, unless you're really addicted as it's essentially re-skins of the same scenario.
It's been a blast to play co-op with my wife. I wish the devs would improve the AI's of the town members more, specifically the builders, but otherwise I love the roguelike mechanics it incorporates.