It seems most of the negative feelings of this game come from the combat. It takes practice! You have to spar with the trainers, gain strength and agility. Pick plants and jump over fences, fist fight the local toughs. Take a potion or several before an attack. By the time I maxed my stats, I could not be defeated as I was so overpowered.
There is no reticle in real life; you have to learn to use the bow and find the best bow for you. Practice by entering contests and hunting. You make money and up your skills.
I watched a lot of youtube videos for help before even playing my first time. I've done two playthroughs and loved every minute. I'm going to do it again, just because the replayability factor is so good.
One of the most immersive games I have ever played. It can be rough around the edges but it gets so much right that I can overlook it's issues. It's important to remember when you play that this isn't like other games, it's game mechanics were crafted to create a sense of realism rather than a power fantasy. It's refreshing. The story is also very well written, which kept me engaged throughout.
Absoultely reomended, immersive, acurate, full of depth and breadth skyrim could only dream of.
Combat is bit of drag tho, the controls really dont lend well to it, and it ould relly use some reminders of how it works in fights, its also important to practice combat skills.
However everything ele makes up for the lakluster combat, and you can avoid most of it, tho the fored ombt set peies suk given how diffiult the enemies are.
Modding is well established too!
Hobbes characterized life as nasty, brutish, and short. This game appears to be designed to show that life in the Renaissance was nasty, brutish, short, and very tedious.
This game is the story of Henry, son of a village blacksmith in Bohemia who experiences a catastrophic upheaval in his life. His parents die when the village they live in is sacked by troops supporting one side in a civil war. Henry becomes a sort of fixer for the local feudal lord. He very gradually develops skills in combat, alchemy, rhetoric, reading, etc. His learning curve is long. In a way the game is kind of a simulator because acquiring basic skills requires many hours of play.
The story line is slightly better than pedestrian. I finished the main story line after way too many hours of play most of which was occupied in grinding to get to a level in alchemy and combat skills necessary to survive the later stages of the game. Many of the quests are of the go fetch or go kill variety, often padded with surprises that seem to be there just to make the quests take longer.
Combat leveling requres many hours of literal practice with an instructor. Alchemy requires making literally hundreds of potions in order to reach a level where it's useful.
Support for mouse and controller is very poor. It makes simple things like picking up objects a chore. It makes the fancy combat tricks available, lock picking, and pickpocketing almost useless. In combat stick to whacking, blocking, and dodging.
The visuals are nice and the voice acting isn't bad. The game involves a tolerance for tedium that many won't have. Oh, the only inexpensive way to save voluntarily until your alchemy skill gets up to the point where potion making is worth it is to use quit and save. It's not exactly a quick save but it doesn't cost any groschen.