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Kerbal Space Program

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4.5/5

( 298 Reviews )

4.5

298 Reviews

中文(简体), English & 7 更多
39.9939.99
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Kerbal Space Program
介绍
在KSP中,你需要建造一艘能进入太空的飞船,把乘员安然无恙地送入太空。游戏为你提供了大量用于组装飞船的部件,每个部件都有不同功能,都会影响飞船的飞行(或者坠毁)性能。系好安全带,准备好迎接紧张刺激的火箭科学吧! 本游戏提供三种游戏模式:能随意发挥想象力建造的沙盒模式;需要进行科学实验,以拓展坎巴拉人的见识和研发最新科技的科研模式;还有需要你亲自管理你的太空计划中包括管理策略、乘员招募、组织声望、接受合同募集资金,以及升级(或者修理)航天中心设施在内每一个细节的生涯模式。 除此以外你还可以捕捉小行星(本功能与NASA合作研发),穿梭整个行星系采掘资源,在众多的天体上和轨道上建立基地和空间站。...
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用户评论

4.5/5

( 298 Reviews )

4.5

298 Reviews

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产品详细信息
2015, Squad, ...
系统要求
Windows 7 SP1 / 8 / 10, Core 2 Duo 2.0 Ghz, 4 GB RAM, DX10 (SM 4.0) capable, 512MB VRAM, 3 GB, Requi...
DLC
Kerbal Space Program: Breaking Ground, Kerbal Space Program: Making History
Time to beat
113 hMain
233.5 h Main + Sides
601.5 h Completionist
244.5 h All Styles
介绍
在KSP中,你需要建造一艘能进入太空的飞船,把乘员安然无恙地送入太空。游戏为你提供了大量用于组装飞船的部件,每个部件都有不同功能,都会影响飞船的飞行(或者坠毁)性能。系好安全带,准备好迎接紧张刺激的火箭科学吧!

本游戏提供三种游戏模式:能随意发挥想象力建造的沙盒模式;需要进行科学实验,以拓展坎巴拉人的见识和研发最新科技的科研模式;还有需要你亲自管理你的太空计划中包括管理策略、乘员招募、组织声望、接受合同募集资金,以及升级(或者修理)航天中心设施在内每一个细节的生涯模式。

除此以外你还可以捕捉小行星(本功能与NASA合作研发),穿梭整个行星系采掘资源,在众多的天体上和轨道上建立基地和空间站。另外我们还有庞大的活跃MOD开发者社区,成千上万的MOD为这款席卷宇宙模拟类游戏市场的获奖作品进一步增光添彩。
  • 飞行器组装大楼和航天器机库让玩家能随心所欲,用想象得到的任何部件来组装航天器。
  • 充分完善、基于现实物理学的太空飞行模拟系统,保证一切按照自然规律飞行(或者坠毁)。
  • 让坎巴拉人乘员走出飞船,进行舱外活动(EVA)。
  • 飞向母星的卫星,以及其他天体。
  • 自动生成地形,保证大尺度下地形地貌的精细度。坎巴拉人的母星Kerbin半径达到了600千米!
  • 鼓励MOD,允许玩家创造全新内容和修改游戏。
  • 飞船子系统,请时刻注意引擎温度和剩余燃料,小心不要引发爆炸。
  • 建造多级航天器,并在燃料耗尽后丢弃无用部件。
  • 对载具的深度控制,使复杂飞船操作和高级动作成为可能。
  • 对接不同航天器,以建立空间站、巨型星舰,甚至是其他天体上的地面基地。
  • 管理你的乘员,雇佣他们,把他们送上太空,让他们成为真正的英雄!
  • 研发全新科技,推进你的太空计划进展。
  • 承接任务合同,为你的太空计划吸引关注目光。
  • 发现未知的新世界,开拓坎巴拉人种族的视野。
  • 从整个行星系开采值钱的资源。
  • 用通信网功能建设你自己的星际通信网络。
  • 现在可以利用KerbNet和测控卫星进行侦察探测。
  • 完全控制载具内部的燃料流动情况!
  • 还有更多好玩的等着你去发现!

© 2011-2017 Private Division LLC. Developed by Squad. Private Division and Kerbal Space Program and their respective logos are trademarks of Private Division LLC. All other marks and trademarks are the property of their respective owners. All rights reserved.

系统要求
最低系统配置要求:

在进行游戏前您必须同意Take-Two的EULA 条款,这份EULA 条款包括私隐政策(https://www.take2games.com/privacy/cn.html)及服务条款(https://www.take2games.com/legal/cn.html)。

在进行游戏前您必须同意Take-Two的EULA 条款,这份EULA 条款包括私隐政策(https://www.take2games.com/privacy/cn.html)及服务条款(https://www.take2games.com/legal/cn.html)。

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
113 hMain
233.5 h Main + Sides
601.5 h Completionist
244.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
发行时间:
{{'2015-04-27T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
2 GB
链接:

游戏特性

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Português do Brasil
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用户评论

Posted on: August 1, 2016

DynamicDD

验证所有者

游戏: 282 评论: 1

quicksave is your friend

You build rockets and try to explore space. Overall, the game does deliver that very good. The career mode gives your progress some structure which makes it easyer to get into the game. As far as I can tell it, the physics are generally quite well for a game too. There is a Demo out there which I tried first and I think it doesn't do the complete game justice. I found the game much better than what the Demo showed at first. The biggest negative point, which leads to only 3 stars in my review, is that it crashes far too often. It crashes about once every 2 hours for me (win 10, a4-6300, integrated graphics).


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Posted on: October 18, 2016

Stern1710

验证所有者

游戏: 130 评论: 4

Build the rockets you ever wanted

To be honest, my most liked part of the game is the sandbox mode where a good buddy (he is the much more experienced player) and I do compete in self-made challanges like "highest top-speed at the end of the runway" or fastet rocket. The graphics are quite fine for the game. Of course, it is far away from beeing beautiful, but it runs on almost any PC and therefore it is fine, as the look is not what the game was made for Building at staging spacships is, after some time, very easy to do and even for total newcomers quite easy to handle. Happily the menues got better in the last patches, before that it was a bit difficult in my eyes. Steering and controlling a space vehicle is kind of easy, but I would love to see multi-selection of the same parts, for example the landing wheels on a "space plane", as it is some kind of difficult to click them all by there own (yes i know that parts that where placed with using the duplication mode in the hanger do it all at once). There are still some kind of glitches in the game, but as far as I could figure it out, they are quite entertaining and far away from beeing a "gamebreaker". For me it is simply a great way to build the rockets or planes I ever wanted to create and of course to see if they would actually have worked as I planned them.


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Posted on: January 25, 2017

heavyzobech

验证所有者

游戏: 73 评论: 2

I still have to figure how physics work

Some say this game isn't for everyone. They're right, unless you're OK to make a supposedly simple rocket spin on itself and immediately crash after an eight-shaped looping, laugh hard, not understand what just happened, try again, get your very first Kerbonaut in space, deorbit him, and leave him stranded without fuel aroun the Mun. Then, you'll become frustrated and start thinking - and reading - hard about planet physics and stuffs like that. It can be frightening, and I hope it's gonna be rewarding. I'm still trying to figure how to nicely orbit something around Kerban. Atmospheric reentry optional.


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Posted on: December 16, 2017

jerank

游戏: 390 评论: 3

KSP - it really is rocket science.

KSP is a great, flawed game. It can be insanely addicted and habit-forming, but also incredibly frustrating. Don't believe people when they say it's a game for everyone; it really isn't. What it is is a game for the dedicated perfectionist, someone who is willing to devote a large amount of time to mastering a very specific set of skills in order to succeed. Your first few hours with the game will most likely to excruciatingly difficult, and full of trial-and-error moments where you have literally no idea what you're doing wrong. But once you hit your groove and master the basic mechanics of the game, it can become incredibly rewarding. My advice to newbies is to go look at the wiki first. Join the forums. Look up the reddit. Immerse yourself in the actual community of the game before playing. Also go and subscribe to Youtubers like Scott Manley, who give brilliant tutorials on the basic game-play and provide inspirational examples of what you can accomplish in it. In many ways, playing KSP is like going on an international trip. You have to do a LOT of tiresome busywork - ordering tickets, checking passports, organizing luggage, learning local laws, etc - but it's all in preparation for a unique experience. Prepare well and you'll be left with an unmatched sense of accomplishment. Prepare badly and you'll be hitting that Refund button before the ten hour mark.


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Posted on: September 15, 2016

Brikoleur

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游戏: 86 评论: 2

Rockets, whee!

Is KSP a perfect game? No, of course not. Is it the near-unplayable buggy mess it's sometimes made out to be? Not at all. KSP is a really sweet balance of hardcore simulation and tongue-in-cheek silliness. The game models dynamics, kinematics, materials stresses, aerodynamics, and orbital mechanics, all in a way that feels realistics yet remains fun to play. On the other hand, your Kerbonauts have two stats, "Courage" and "Stupidity," and their science experiments include the Mystery Goo Experiment and taking barometric readings in space ("The gauge reads zero," the game helpfully informs you, while rewarding you with sweet Science you can use to buy acces to more rocket parts.) It is just about the diametrical opposite of a casual game, however. After the first two tiny steps towards space -- launching your first vessel and launching one that can get out of the atmosphere -- you will enter a nearly never-ending cycle of trial and error. Getting into orbit is hard. Re-entry is hard. Getting to Mun orbit is hard. Landing on the Mun is hard. Landing on the Mun, taking off, and returning to Kerbin is really hard. And let's not get started on space planes at this point, those things require some serious work. If you enjoy this kind of thing, you will love, love, love KSP. There will be spikes of rage as your beloved creations flip out of control, get torn up by aerodynamic forces, run out of fuel somewhere far out in the solar system, or fail in many other exciting ways. You'll go back to the drawing board, figure out what went wrong, fix it, try again, and be rewarded with a massive wash of euphoria when your design WORKED: you made it to the Mun and back, sent a rover to Duna, or a probe splashing down in Eve's explodium seas. Bugs? Yes there are bugs. They are quite minor in the grand scheme of things: orbital rendez-vous calculation tools flickering wonkily, wheels failing when they really shouldn't, landing gear being unreasonably finicky about angles, parts refusing to snap together properly when constructing a vessel, requiring random punching of buttons to get them to do so, that sort of thing. At this writing (1.1.3) the biggest issue with KSP has to do with spaceplanes: the atmospheric flight controls are just plain bad, which makes the already hard process of designing spaceplanes even harder. Fortunately modders have stepped to the rescue, and Atmospheric Autopilot completely fixes that problem. If you like space, and building things, and watching things you built blow up, give KSP a whirl. You will almost certainly love it.


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