Posted on: March 14, 2014

kyrderz
游戏: 232 评论: 2
Short
Excellent design and clever puzzles but unbelievable short game. 2~3 hours.
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© 2013 Daedalic Entertainment GmbH. Journey of a Roach, the Journey of a Roach-logo and the Daedalic-logo are trademarks of Daedalic Entertainment GmbH, Germany. Developed by Koboldgames GmbH. All rights reserved.
请注意,Windows 10操作系统在发布后会频繁收到硬件驱动和软件更新,这可能会影响游戏的兼容性。
请注意,Windows 10操作系统在发布后会频繁收到硬件驱动和软件更新,这可能会影响游戏的兼容性。
Game length provided by HowLongToBeat
Posted on: March 14, 2014
kyrderz
游戏: 232 评论: 2
Short
Excellent design and clever puzzles but unbelievable short game. 2~3 hours.
这对您有帮助吗?
Posted on: October 23, 2016
OlgaH
游戏: 42 评论: 14
Interesting but controls suck
The idea and story are fun and interesting, but unfortunately if you are prone to feel nauseous when playing FPS games, you'll probably feel a bit sick when playing this one too :( I can only play 15 min at a time, max.
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Posted on: January 26, 2017
ratkorga
验证所有者游戏: 298 评论: 7
Cute game, interesting mechanics
The story's fun, the puzzles are largely satisfying to solve, and the game made pleasurable use of three-dimensional movement. My only real qualm is the price -- at 14.99, I think I'm used to a noticeably longer game than this one. Get it on sale if you can, but if you pay full price, it's going to a team that earned it -- a solid piece of creative work.
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Posted on: August 24, 2015
PiHalbe
验证所有者游戏: 341 评论: 7
Funny, orinigal, solid, not so engaging
Funny and original. Controls are mostly fine, though I kept missing doors and it's not always evident where exactly the roach can go. Puzzles can usually be guessed with a little trying. The story is told through iconography and universal utterings. No language depency, whatsoever. Some cartoon-sequences introduce new settings and events. I finished the game in 2h. My low rating comes from the game being not so engaging to me, just okay.
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Posted on: April 22, 2018
angeleoc
验证所有者游戏: 861 评论: 2
Game witth bugs... Literally.
Quite fun, but short - wait for promotion. Nice appROACH to point&click mechanics.
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