Jack Orlando: A Cinematic Adventure - Director's Cut
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1933 will go down in the history books as the year America passed the 21st Amendment to the Constitution. The Prohibition is over. To the delight of millions, alcohol can now flow freely across the thirsty land. Two days before the official announcement...
1933 will go down in the history books as the year America passed the 21st Amendment to the Constitution. The Prohibition is over. To the delight of millions, alcohol can now flow freely across the thirsty land. Two days before the official announcement, bars and clubs across the land are stocking up on quality whiskey.
This is the enthralling story of a scruffy but shrewd private investigator who, by an unfortunate mixture of circumstances, becomes the prime suspect in a mysterious murder case. Jack now has only 48 hours to slip the noose and find the real offender. The sands of time are rapidly running out and Jack has to unravel the mysterious plot he now finds himself caught up in the middle of.
Eye catching hand-drawn animated graphics
A classic film noir atmosphere with a great musical score
Jack Orlando is not the best adventure game to pull an all-nighter over. While the setting of the story, the soundtrack and graphics are superb, the rest is not. The story starts out really well, and there are some strong points throughout it, but it's difficult to enjoy it with the looming danger of locking yourself out from progressing because you didn't pick up an item from a screen you're no longer able to return to (it is possible). When it comes to inventory, the game turns into a garbage collector simulator - it's not even a joke, you're litteraly (;P) picking up trash most of the time, like cigarette butts (you never know what you'll need, so you'll be taking everything out of fear of getting stuck completely).
If you want to try this game, I suggest doing so with a walkthrough - the puzzles are not the best the adventure genre has to offer, so you won't miss much, and you'll be able to enjoy the great atmosphere without stressing over the game's numerous flaws.
This game had potential, an alright story with beautiful music and good looking backgrounds, too bad for some gameplay aspects that spoiled the experience in my view.
The way you interact with the world for one could've been better, many of the descriptions you are given are ridiculously useless in most cases and don't reveal anything about puzzles or about what the protagonist thinks about the world around. Also there's no way to examine your inventory items and that's absurd imo.
About objects, there's plenty of those lying around and too many of those have no use at all in the game, I understand this may be supposed to make you think more about what you pick up or not, but in truth it only takes the player to the point where he doesn't even rely on the objects he has anymore because his inventory is a heap of unusable stuff. You get to the point you use the objects you have only in occasions where it's obvious you're supposed to need a rope or a key or the like. This high number of junk items, lacking any description actually kills the puzzle-solving, it makes the player not even want to start manipulating his inventory or interact with the world around him because he just has too much stuff, has no motivation and knows the game'll tell him it doesn't work anyway. Much stuff that would look useful in any other adventure game, here has no use. What's the point? I'd rather have less items in the game and have more chances to use them to solve puzzles and feel like item x was worthy and that I used it the right way.
Puzzles then, there's some illogical ones and in some cases they require you to find new items or people which appear into the game after you've done this or that thing or spoken with somebody about it. There's also a couple dead ends I've found that forced me to reload a previous save game because I got to a particular stage without the proper items or because a character couldn't be created in the game anymore but that one's an isolated case. You can still quick save and load at will so you don't risk losing hours replaying through, even if you die.
This still is a good game alright but only for willing adventure fans.
Jack Orlando is released in a version called Jack Orlando Director's Cut which handles the sound problem, unfortunelately GOG has released the game in the version with the sound problem which renders in useless. The speech sound is so low it's impossible to catch the storyline. A very disappoiting download.
I really wanted to like this game, but it seems that more work was given for the nice graphics and sound, and less for the gameplay and puzzle design.
+ Really nice backgrounds, drawn in hand
+ Atmospheric noir music, although a bit repetitive
+ Ok story
- No objectives guidance / poor hint system
- Some weird puzzles
- Locations or advances to the story halted until you ask something to a specific person
- Dead ends
- Inventory is accessed only by F1
- Bad voice acting
- Worst inventory management ever - you pick up garbage, most of items are not used
- Many locations, but most are empty of actions, nothing to do
- Medieval catacombs in 1930s America (!!!)
- Pixel hunting
What else to say? Only for completionists and with a walktrhough
Jack Orlando was cheap and looked colorful, so I bought it back in the big box days and took it home.
Two stars feels just a little bit low, but three stars would definitely be too much to award this game. It has the look and feel of an adventure game, many of the expected tropes, but it feels like it was designed by aliens and published by Google Translate.
I recall standard puzzles, pixel hunts for lots of items, and unclear outcomes for too many items to interact with. I remember an uneven setting that felt decent enough at first, but then suffered repeat invasions from completely outlandish settings; a medieval-looking dungeon springs to mind as one weird detour. And a room full of adventure game tributes that belong in a fan game, not something you could get for ten bucks at Walmart.
The voice acting also felt weird. Not good, not terrible, but incredibly mismatched between performer and character. It was constantly distracting.
If you've played absolutely everything else and can't find the download for Out of Order, maybe this game will have some limited utility. Otherwise, it's just a weird footnote in adventure game history.