It Lurks Below is a retro-styled, 2D, action-oriented, survival RPG by David Brevik. Create a custom character and choose from several different classes to delve deep into the mysteries of what evil lurks below. Dig down and explore the randomly generated levels, find random items, and combat deadly...
It Lurks Below is a retro-styled, 2D, action-oriented, survival RPG by David Brevik. Create a custom character and choose from several different classes to delve deep into the mysteries of what evil lurks below. Dig down and explore the randomly generated levels, find random items, and combat deadly monsters to get the answers.
Though this game looks similar to other games in the genre, it plays very differently. It is a true RPG, with many stats and character classes. It is very reminiscent of other games made by David Brevik such as Diablo, Diablo II, Hellgate: London and Marvel Heroes. With eight character classes to choose from, randomly generated levels, random stats on items, secret areas, bosses, a survival talent tree and three different play modes, it delivers a very different and unique gaming experience.
Are you ready to find out what Lurks Below?
CREATE YOUR CHARACTER
Bard (melee) - Wield the power of song and screaming to best your foes in battle. With trusty sword and shield and specializing in passive area effect damage and buffs, the bard is a force of nature in the battle field.
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Cleric (melee + ranged) - Come prepared for battle with heavy armor and plenty of healing power. Choose to fight with a mace and shield or a ranged wand. The cleric is the only class who is given this choice. Paired with its high survive-ability, it is the class that will outlive all others.
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Enchanter (ranged) - Stun and lightning are the enchanters tools of choice. What better way to avoid damage than stopping enemies in their tracks. If that wasn't enough, the enchanter can wield the power of illusion and turn into a wisp and fly away.
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Necromancer (ranged) - Wielding the skulls of the dead as undead minions, marks the necromancer as the games resident pet class. Pair this with powerful poison and cold damage and self buffs, means the necromancer is an undead friendly powerhouse.
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Paladin (melee) - Dashing into combat wielding a powerful two handed sword or hammer makes the paladin one of the most formidable melee characters in the game. Consecrating the ground, area effect purification and damage are just a few of the tools this powerful holy warrior brings to the table.
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Rogue (melee) - Slip past enemies by hiding in the shadows and then when the moment is right, stab them with the rogue's powerful dual wielding daggers.
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Warrior (melee) - Decide between defensive stance and offensive stance; both make the warrior an incredible beast in battle. While defensive stance focuses on survive-ability and offensive stance focuses on damage, both are incredibly satisfying, especially combined with the warriors whirlwind ability.
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Wizard (ranged) - Harnessing the power of the elements through powerful area affect spells make the wizard an unstoppable elemental force. Their spell set is rounded out with a drake companion and teleport.
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At the time of this review I have 67 hours of game time on Steam.
Just going to say the same thing I said on my Steam review:
Super fun and satisfying. Good amount of customizations and a ton of loot. Not to mention crafting and building possibilities. Multiple game modes (including a Creative mode) and lot of replayability. The Developer is awesome. The Breviks are just awesome.
Highly recommend this game!
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P.S. Heres one beginner tip: Not "needed" but I recommend building your first fire a little underground and wall yourself in when you sleep and you're golden
I own it on Steam and about to buy it here as well.
The game is an amazing 2-d Diablo with guns, mixed with a bit of Minecraft and a bit of Don’t Starve. The survival elements are a bit weird at first, but once you get the hang of it it’s not bad at all, especially once you’re able to craft a couple Warm Berry Pies to take with you below.
Descent mode is here that negates the survival aspect which basically turns it totally into an ARPG without the need to eat/survival.
There is Standard mode with your usual difficulties, each scaling up for higher character levels, just like Diablo 1/2. When you start standard mode you choose which class you want, then you customize your toon. Each class has specific ancient items you can obtain by chance and by quests, so like Diablo 1 you can find other class skills, but they won’t be nearly as powerful as if you’d found them with the class they belong to (they can’t be ranked up by another class). But another class’s skill can be a build changer for your current toon.
There are two skill trees, one for your build like vitality, etc., and one for survival which you can put points into longer rot times for your harvest and different food recipes.
Once you have some good gear the game has a funny way of killing you if you're not paying attention, then you're required a strategical corpse run, or many runs depending on the situation you got yourself in. There's also a hardcore mode.
There are runewords and common items all the way up to Unique. You can also find some insane armors outside of crafting the tiered-metal armors. You can reroll the world below the surface layer for higher difficulty farming. Close calls with death are extremely satisfying.
At first the game seems kinda meh, but once you keep going deeper the game simply gets amazing. This is very much a Diablo content over GFXs type of game.
The game is worth every penny, really, especially if you like Diablo 1 or 2.
After 6 hours, here are my thoughts. -- The game is very atmospheric. It is designed to have that feeling that things are coming to get you, and the game does that without being overwhelming. The game is fairly simple to get into and the initial parts of the game don't seem too difficult, but then the game opens up and you are suddenly left with an entire world to explore to your liking. Having never played a game like this, at first I felt a bit lost. Thankfully the quest system gives you something to work on. Gameplay itself is fairly smooth regardless of controller or mouse/keyboard style. Audio is appealing. There is definitely an NES/SNES vibe to it.
A an RPG the game is spot on with classes and combinations of abilities. It gives each playthrough a different feel (I've tried 2 classes so far myself).
Multiple modes means there is a play style for a wider audience, which is a plus for any game.
The crafting menu, however, is a tad on the awkward side and finding what you want to build sometimes is cumbersome.
For the money, I feel like you are getting an appropriate amount of game, especially considering how deep the game goes (in a literal sense, when you look at the map you'll understand). I recommend this game for anyone wanting to scratch the RPG itch and enjoy sandbox style games.
I have a VOD on Youtube for people to see to get a sense of the game & help you decide if you want to get it.
https://www.youtube.com/watch?v=s2nDM-AdwNM
A fun terraria-style game. Enjoyed it a lot when it released.
Just wish David had more time to add even more content. Still impressive work.
Loved the dev twitch streams.
This game will forever hold a special place in my heart. Glad I was there to experience it!