Iratus: Wrath of the Necromancer DLC is now available!
在Iratus中,你将扮演最近才从长达数千年的监禁中解脱出来的名义死灵法师——伊拉图,并为黑暗势力而战。
你掌控着一支唯命是从的活死人大军,其中包括骷髅、僵尸、女妖以及许多其他亡灵战士。用死灵法师知道的唯一方法来创造士兵:即借用被杀死的敌人的身体部位!
扩张并改进你的地下巢穴。通过研究秘密仪式来增强你的仆从。探索蜿蜒的走廊和地下墓穴,并与行尸走肉般的矿工、贪婪的矮人和腐败的雇佣兵斗争。帮助伊拉图重新夺回和恢复他以前的权力。带领他征服正义势力,并在世界上...
CON
- Most of my highly levelled starting team (5hours+ invested) has been wiped (on easy difficulty) after swapping in a recently unlocked new minion. Why would you punish the player for trying their new toys? How is one supposed to safely learn how a new composition works?
- becoming repetitive after a while
PRO
+ role-switch to bad guys is a funny idea
+ many minions to choose from
+ voiceover is entertaining
Unity analytics, blatant cheating on final boss fight, and lack of optimization make for an extremely frustrating experience. My first thought was how incredibly slow this game is. It's like trying to watch baseball on TV. You can crank the game speed to 5X and disable Iratus' and minions' comments to speed things along, but I still had random graphical difficulties where the frame rates dropped to 3-5 fps. My RTX 3080 has had zero difficulties with any other game so, it's obviously an issue with this title on Linux. I wouldn't recommend this title, won't buy anything else from this Russian studio, and if it hadn't been free, I'd have demanded a refund.
the amount of information in the ui is objectively not good. keywords etc not shown in tooltips. the 'codex' is a joke, it's just the popup pages from tutorial. can't even find stun mechanic or how much dmg is crit or how spell cd works listed anywhere.
game is too easy and if you're good at thinking through your choices seems prettty shallow. you're supposed to bench your roster to heal but there was barely any need of that at least for the first 2 floors. and since combat was easily manageable, the obvious choice was to spend level ups on income/investment to snowball later on. First playthrough in the first floor (/5), I've already unlocked all the income boosting perks and buildings I can get (rest are unlocked thru achievements style things).
overall the game is really full of figuring out the dominant/near dominant strategies for each situations and choices then repeating it over and over e.g. this monster is best built this way, or this move is rarely ever worth it. instead of making hard decisions based on circumstances.
For a budget title that piggybacks off a better game. Fortunately they did a giveaway, so I had some fun with it.
I like how it looks. The premise and the setting is cool. The audio is nowhere near as good as Darkest Dungeon. The narrator is more repetitive and cringe with fewer lines. There's a basic spell that makes him sing about "bony weather" that I must have heard more than everything else combined.
I checked the game out since it was free, and I would have stopped playing after a couple of hours because of rogue-lite progression. The thing is, they must not have balanced the game very well because I began to steamroll on my first try around halfway through level 2. I'm in level 4 of 5 and I am not going to lose. My team is wraith, werewolf, skeleton, mummy.
That's not normal for a rogue-lite, typically you die to lack of game knowledge and RNG. So that's going to be close to 15 hours for a playthrough which is as long as it could be without overstaying its welcome.
One thing I like is the skill trees for you, Iratus the necromancer, and how you have a mana pool and spells so it feels like you're fighting alongside your minions. But there's not much else to say about it unfortunately. The overll design of the gameplay systems is shallow and not carefully balanced. It's a budget title. The best thing about it is the concept and how the monsters look.
I played this game and beat it on my 2nd try on the 2nd hardest mode (hardest mode is locked at start). The game claims to be hardcore and difficult to beat, which it is not so it got knocked down a star. Once you realize that sanity attacks are kind of meh and focus mostly on damage instead its pretty easy. A lot of the monsters are basically time locked for some reason, but that doesn't matter because the base monsters; wearwolves, skeleton, banshee and zombie are all you need except for the buildings... You'll be swimming in diggers souls at the end of the game because so many monsters are locked. I had a lot of AFK time on this game, but I'd say i probably spent 6 to 8 hours to beat it so it has some decent playtime even if you find it not that hard and I still had a fun time playing it.