Posted on: August 15, 2022

BIOMASS_INNOVATIONS
验证所有者游戏: 518 评论: 2
Ion Tedium
Boring. Samey. Same three, four enemies repeated over and over again. Boring. Pick up a card, spawn some enemies. Boring. Levels look and feel awesome, it's great to see the Build engine pushed to the max. Shame all you see in those levels are the same combat encounters, with the same enemies. Same shootout scenarios, ad nauseam. Punch some garbage bags and thrash cans after you've cleared the bad guys, riveting. Did I mention how boring and tedious it all is? Guns are hardly rewarding. They pack some 'oomph', but they just fail to deliver the same kick in the nuts guns in Blood or Shadow Warrior did. They're just . . . functional. Boring. Secret-hunting is r[edacted]. Purposefully designed to cater to the most mentally-disturbed obsessives out there, people who are willing to comb the same combat arenas for hours, humping, pressing, jumping on, and shooting every stray gray pixel. More power to those people -- personally, never felt compelled to seek out any secrets, apart from the few I stumbled upon on accident. Because the game is fvkking boring. Ain't even gonna critique the corniness of the god-awful one-liners and what little story there is, since the game purposefully hides behind the excuse of being eye-rollingly, tongue-in-cheek retro-throwback ironic. In fact, the whole thing feels like a tremendous exercise in corporate cynicism, banking on people's nostalgia and the retro shooter revival trend that's been going on for years now. Yes, we all know "corporations bad", they were never good, and we shouldn't expect much of them. So it shouldn't be a surprise that Ion Tedium fails miserably to deliver the zany, designer-centric, balls-to-the-walls jank of those shooters from a long-bygone age. It's by the numbers, tired, tedious. Cynical. And boring. Mostly boring.
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