Now includes the free Advanced Edition Update! This adds content throughout the game, including new mechs, enemies, weapons, missions, and more!
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hol...
Now includes the free Advanced Edition Update! This adds content throughout the game, including new mechs, enemies, weapons, missions, and more!
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.
Defend the Cities: Civilian buildings power your mechs. Defend them from the Vek and watch your fire!
Perfect Your Strategy: All enemy attacks are telegraphed in minimalistic, turn-based combat. Analyze your opponent's attack and come up with the perfect counter every turn.
Build the Ultimate Mech: Find powerful new weapons and unique pilots as you battle the Vek infestation across Corporate-Nation islands.
Another Chance: Failure is not an option. When you are defeated, send help back through time to save another timeline!
Although it lacks the micromanagement from its predecessor FTL, it's a great title to any fan of strategy games.
The gameplay is simple at first, but with the increasing number of enemies kill/avoid and buildings to protect, the game wins more depth as you continue your travels through the islands.
Easy to learn but hard to master, the mechanics are easy enough to understand in the tutorial, but you'll eventually have to take some decissions about sacrificing mechs for saving buildings, getting more stars for improving your squad etc... You'll see that time flies when playing this damned game....
Game is addictive like hell, most likely you'll have 'one more turn' syndrome. It's bit less random than FTL, more polished - easy to learn, hard to master. It favours fun gameplay over plot - which exists, yet it's not important - treat it like a game of chess. There's plenty of content to unlock, 6 different mech squads, many weapons and new pilots. Thumbs up, and keep up the good work Subset Games!
The game is really great and is a lot of depth and replayability, however after you have played it for say 10-15 hours intensively you kind of "get it". At that point I felt done with the game, I had already beaten it with a few different squads and even thougn the squads playstyles differ greatly it didn't feel fresh enough to keep playing.
I came back to the game again after 3 month or so and absolutely loved it, I remembered the gist of the game but it took a little bit of time to wrap my head around it and still took another 10 hours or so until I felt that I was done with the game. For me at least its not the kind of game that has endless of playtime potential inteisvely, rather it feels like a comfort game you can always come back to when you don't know what else to play. If you take a break from it and come back later it will always feel like a great experience to play it again.
You pilot a squad of mechs to destroy bugs, save lives, and achieve optional objectives. What's so hard about that? And... you even get to see your opponents' moves, Piece of cake, right? Not so fast! Except in the easiest difficulty it never seems like you have enough mechs to do everything. So you have to make hard choices, Do you go all out to kill the bugs you are facing now at the expense of the objectives? Do you prioritize stopping the bugs from emerging so you aren't overwhelmed later? Do you kill a bug and let another attack a building, possibly costing lives and reducing your power grid? And even beyond the individual battles to win or lose, you have other choices. Each island is divided into zones that are revealed as you battle in adjacent regions. And you only get to battle in four regions before the final showdown on an island. So you have to choose battles not only based on objectives and rewards, but also based on which zones may be revealed. And you can choose which and how many islands to save before the final planetary showdown, which naturally scales in difficulty. And you can buff your mechs (which don't carry over between planets) and unlock pilots (which do carry over). After you complete a planet, win or lose you get to send a pilot back to use in the next planet, or you can choose one of your unlocked pilots. Finally, as you complete achievements you are able to unlock different mech squads with very different abilities. All of this adds to the variety and replayability and gives the game tremendous depth. Did I mention that it is a lot of fun as well?
A very cool core game mixed with an cool mech/pilot upgrade and mix.
Many unlocks, different maps and because of the roguelike mechanism every playthrough feels like a riding on an edge of a razor blade. A single failure can lose the whole war against the bugs.
Many unlocks during the game progress.
And: Controller-Support! So you can play this (cheaper!) GOG-Version with a Steam-Link perfectly with a controller on your couch. Tested it.