Now includes the free Advanced Edition Update! This adds content throughout the game, including new mechs, enemies, weapons, missions, and more!
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hol...
Now includes the free Advanced Edition Update! This adds content throughout the game, including new mechs, enemies, weapons, missions, and more!
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.
Defend the Cities: Civilian buildings power your mechs. Defend them from the Vek and watch your fire!
Perfect Your Strategy: All enemy attacks are telegraphed in minimalistic, turn-based combat. Analyze your opponent's attack and come up with the perfect counter every turn.
Build the Ultimate Mech: Find powerful new weapons and unique pilots as you battle the Vek infestation across Corporate-Nation islands.
Another Chance: Failure is not an option. When you are defeated, send help back through time to save another timeline!
This is a terrific game and an absolute blast to play.
ITB feels a little like Laser Squad Nemesis but a lot more accessible. I took about 10 minutes to understand how to play really and since then I've enjoyed this title more than any other game (even AAA titles) in many years. I can see myself playing this for a long time to come.
The fact that you can beat it in around an hour is not a negative but is a testament to the design but what is more of a testament (for me personally) is that I keep coming back for more.
The graphics are perfect for this game i nthat you can instantly see whats going on but nothing detracts from the chess-like strategy.
Deceptively straight forward but very, very deep gameplay.
If your idea of a computer game is something that you spend ten minutes on before
doing something else, you will like Into the Breach a lot.
If you like depth to your games, if you think they should be more involved than a
board game with a simple, random dice roll, if you like having something you'll invest
time in, something you can really sink your teeth into... Well, if that's the case, you
might be better off trying something else.
And, no, I'm not saying Into the Breach is a bad game. The artwork is beautiful, the
concept is fresh and the "gameplay" is fast and straight forward. It's just that it's also
shallow and, ultimately, unrewarding and kinda boring. In streamlining the gameplay,
they've also managed to streamline the game out in the process.
Looks great so far. It feels like a fun game that challenges the player and is almost puzzle like. I like the time travel mechanic which makes sense with the start over nature of the game, similar to FTL. For updates I would like a setting for the mouse speed, which seems very slow from my normal. I would also like to be able to use the artillery on a blank area as a pusher.
In a lot of roguelikes, FTL included, you can sometimes get royally screwed by RNG. Not this time. You know that every time your run goes south, it's your own damn fault. It's infuriating, having your crew die and your energy depleted, knowing that the only one you can blame is yourself. Oh well, let's rewind time and try again.
Into the Breach plays like a bizarre chess game where you know what your opponent is about to do, and it is your job to disrupt their plans. Initially when looking at videos and screenshots of the game I thought the scope was far too small, and I would have liked a bigger board and more units, but after playing it for a couple of days I must say that I was entirely wrong about that. The balance is perfect, it allows for a lot of variey but avoids getting clogged. It looks quaint, but keeping those pesky critters away can be a real handful.
All in all solid and incredibly reasonably priced entry from Subset Games that will inevitably spawn a host of clones, just like FTL did. I can't wait for what they will come up with next.
For starters, I have never played any previous Subset Games` Game (namely, FTL). But I have enjoyed playing this very much. So much, that I´m writing a review for this, which is something that I don`t do regularly (so far I have written only 1).
Into the Breach is an easy to learn, difficult to master kind of a game. It looks like chess, but there is a surprising amount of depth to the tactical combat here. I will not go into a lot of details here (other people could describe it better than I do), and you can always go to YouTube to watch the gameplay. Suffice it to say, the gameplay is solid and relatively bug-free (or vek-free, at the end of most missions). So far, I have only experienced one bug - with GOG in-game overlay.
The UI is very well communicated to the player. You are always informed about what is going to happen, and there is always an option to test all of your mechs before starting a new mission. So if you are not sure how a weapon functions - you can always test it, and see the results.
Sadly, RNG can sometimes be unforgiving. For example, you have very damaged mechs, and the worst possible combination of enemies emerges from the ground, and outright destroys you. But starting over is something that you do naturally in this game, and you can keep your best pilot with you for the next run. By my statistics, I have about 50% win/lose ratio, which is also partially associated with achievement hunting. The achievements help you unlock new squads, and generally feel difficult, but rewarding.
A lot of fun could be had with the custom and random squads - and I am sure a lot of streamers will be playing around with these.
All in all, a surprisingly good game that I have nearly missed. I have never heard about it until its release on GOG, but I bought it, and never regretted it. The developers put a lot of effort into this game, and it shows. And if you like games like XCOM, it is a must-have.