Now includes the free Advanced Edition Update! This adds content throughout the game, including new mechs, enemies, weapons, missions, and more!
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hol...
Now includes the free Advanced Edition Update! This adds content throughout the game, including new mechs, enemies, weapons, missions, and more!
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.
Defend the Cities: Civilian buildings power your mechs. Defend them from the Vek and watch your fire!
Perfect Your Strategy: All enemy attacks are telegraphed in minimalistic, turn-based combat. Analyze your opponent's attack and come up with the perfect counter every turn.
Build the Ultimate Mech: Find powerful new weapons and unique pilots as you battle the Vek infestation across Corporate-Nation islands.
Another Chance: Failure is not an option. When you are defeated, send help back through time to save another timeline!
Any Linux users waiting for the native Linux version should just dive in right now. I can say that it runs so perfect in Linux with Wine that it feels like a native game. And the GOG version is better for running games in Wine. I am enjoying the game a ton, and prefer it over FTL mainly because it is turn based. But both games are excellent of course. Turn based strategy with RPG elements are perfect in this release.
When I picked up ItB I was sick, a nasty flu. While I was dreaming in bed, the small cartoon figures became pulverizing robots and nightmarish aliens. I couldn’t sleep well. A chaotic struggle between mech and Vek went on in my head. Two blows and half a block of buildings collapsed together with a burned down gigantic hornet. It kept repeating over and over again. There was no control. And while the feeling of putting down monsters felt good, I was robbed of sleep and felt powerless.
The time my fever broke, I know how to smash the ugly alien faces against mountains and drown the xenos in the ocean.
Over time, I learned how the monsters (roughly) act, which will (likely) spawn, how to place mechs to deal considerable damage this turn, and avoid being an easy lunch next turn. I learned what is "acceptable collateral damage". But most of all, I got the hang of using aliens against their own kind. Having a 3 damage smash is often less effective than a 1 damage push. The knockback disengages an alien from eating a train, and may set it up to eat or being eaten by another Vek.
In ItB you will be able to (almost) fully control the game, while still keeping the challenge fresh by throwing unexpected surprises in your direction. The gameplay is less FTL-like exploring, instead focuses on “perfect knowledge”. You interrupt Vek mid-turn and exactly see how your actions play out. A poor decision will result in a serious set-back, but rarely in immediate defeat. The game is very well streamlined.
ItB borrows mechanics from FTL (dev's former game). A game lasts 1 to 3 hours, earning you a new team of mechs or nothing at all. You control a handful of sprites on a limited grid. You go through a few zones, each in a handful of battles. You gather random stuff to equip your mechs, making each playthrough unique.
The only downsides to the game are that it is relatively small, and there is hardly any persistency between playthroughs... except your knowledge of the game.
Have u played slay the Spire? is a roguelite with cards, this is a rogueli---ke? but is like chess
U can see what every enemy is gonna do and you have to act against it to nulify or reduce damage.
If u haven't tried, this is a must have
Love this game. Simple concept and rules but complex interactions and strategies combined with procedurly created missions make it engeding and fun for a long time.
I would give it 5 but story part is laking. In FTL you met different aliens, quests, characters every run. In Into the Breach you always have 4 islands, always same 4 managers, same dialogs. True, missions are always different but after first run you never read anything just skip to the fight asap.
While FTL had some randomness, too, it was mostly a game of attrition and planning ahead.
You could always do a comeback later if you found some good stuff.
Into The Breach on the other hand will just randomly serve you missions that are impossible do perfectly (if you cannot do all missions perfectly on the first two islands, you might as well give up on longer runs).
I lost count for the amount of times I was forced to restart the game from scratch, just because I got served a mission and/or round that would make it impossible to fulfill the missions goals or cost far too much grid.