Now includes the free Advanced Edition Update! This adds content throughout the game, including new mechs, enemies, weapons, missions, and more!
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hol...
Now includes the free Advanced Edition Update! This adds content throughout the game, including new mechs, enemies, weapons, missions, and more!
The remnants of human civilization are threatened by gigantic creatures breeding beneath the earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game from the makers of FTL.
Defend the Cities: Civilian buildings power your mechs. Defend them from the Vek and watch your fire!
Perfect Your Strategy: All enemy attacks are telegraphed in minimalistic, turn-based combat. Analyze your opponent's attack and come up with the perfect counter every turn.
Build the Ultimate Mech: Find powerful new weapons and unique pilots as you battle the Vek infestation across Corporate-Nation islands.
Another Chance: Failure is not an option. When you are defeated, send help back through time to save another timeline!
Into the Breach is a superb game and I realized today that I haven't even left a 5/5 review so here it is.
Pros:
+ Varied, immersive and thoughtful gameplay
+ Lot of replay value, stuff to unlock, additional teams, pilots, weapons etc.
+ Different scenarios and events across different islands. Survive earthquakes, escort trains, defend missile launches, control freeze cannons, avoid acid lakes. Very solid.
Cons:
- Not everyone likes chess, so not everyone will like this.
I discovered this game as a random Let's Play on Twitch. While I have not beaten this game yet, I do think it is a fantastic game. It's hard, but doable. I own this game on both PC and the Nintendo Switch. The graphics are fantastic. The world building is top notch. The plot is bare bones, but builds on itself through gameplay. Fail a game, take your best hero, or even your last surviving hero and start again. But where this game really shines is in variety of gameplay. I have only been playing with three of the original mechs and have yet to beat the game... But this game has so much character and emotion which is accomplished through gameplay, that it makes it amazing. The presentation is fantastic, (I really want the mech models to have on display), but the sound design and music escalates this game from average to one of the best games I have ever played. The music truly escalates this game and makes this one of my favorite games ever. Easily in the top 20. I suck at this game, but my love for this universe, and for what this game offers really makes it worth buying. If I were stuck on a desert island, this might be that one game I take with me because of it's replayability... It's fantastic, and EASILY worth $15.
"Into the Breach" excels as a captivating turn-based science-fiction game, offering strategic depth and challenging gameplay. It offers great replayability.
Feels like a great game for those who love replaying the same game hundreds of times, learning about the deeper mechanics, trying out different setups, unlocking achievements etc.
For anyone who does not enjoy achievement hunting, there are bad news: ingame progression is tied to it. Every achievement you unlock (e.g. knock 5 enemy units into the water in one skirmish) gives you one coin to unlock new squads with. There are 20 squads or so, with different mechs, weapons etc. They cost 2 to 4 coins each to unlock. As most of this currency is locked behind very niche interactions, like burning so or so many enemy units with this or that specific squad, the game not only forces you to play it in a specific way, but also with specific squads. If you are not interested in achievement hunting, you may find this mechanic very limiting.
The game itself feels like it plays second fiddle to the coin grinding and unlocking new squads. I'm sure people who enjoy unlocking stuff will like this but for those who are not as excited about playing a building defender game again and again, it won't be as appreciated.
I don't know how much time they put on the various squads, mechs etc but it felt like if they had been satisfied with 10 mechs instead of 27 and instead added a story, more diversity in the scenarios etc, they would have succeeded with making an actually good game for those who just want to play a good tactics game through once or twice. You could play this through in a few hours first time you pick it up.
If at least the game had some sense of progression, e.g. that you to replay parts of it, gradually becoming more powerful, i guess it would be ok, but characters reach max level quickly and when you die you restart without any of the stuff you have collected and can only choose one character to restart with. There is no real progression except for achievements and the number of unlocked squads.
I'm indifferent about this one. Imagine FTL with smaller scale (in terms of atmosphere - galaxy vs random timeline), and with more than one ship - second one would be civilian (like buildings in this game), constantly targeted and defensless, with low HP (power grid) during entire sector. I was happy from the start with FTL, I was able to learn and play MekHQ+Megamek+ATB rules without much knowledge about Battletech (I'm talking about this in terms of patience, not in terms of accomplishment), but this one... In my previous examples, one bad decision or lost battle may be a problem, in ItB it will be a problem (although, I understand this will be + for many people). Everything here feels like pretext for tactical battles, I would like to see some background. I don't know, maybe entire Earth map with provinces (even Moon or Mars later) and randomly generated events (instead of islands), more mechanics for your dropship, properly sci-fi twisted time travelling mechanics (if you know this genre, then you know that this can be wild)... I know that my review is very subjective, but for me, something is off about this game. I can see that endgame gameplay with more upgrades and squads available should be much more fun, so, of course, I will give this game a chance (it is only 1 day after premiere, after all).
PS I'm not sure about this mechanic which allows you to transfer one pilot between previous and new game. In my opinion, entire early game, first playthroughs and higher difficulties are unbalanced due to this option and design choices based on that idea.