Fun and addictive turn-based strategy
One of those games that you'll play for hours while saying to yourself "...just one more try". The developers have really found the core of turn-based strategy games, nothing is left to chance and you're forced to rely on your wits to survive and hopefully save the world. It feels like chess, but with giant bugs, mechs and time travel.
The devs behind this gem also made FTL, and a many of that game's hooks are back here: developing a high skilled crew, using them to solve combat puzzles, punching your table when they all die in flames, trying again and again. This time, you can send your best pilot back in time so death is less punishing and retrying is a lot more fun. The grid-based combat is reminiscent of games like XCOM and Final Fantasy Tactics, but without any random chances to hit and with an increased focus on environmental kills.
While the writing is not the focus, Chris Avellone (yes, you read that right) brings a lot of spirit into the game, evoking films like Edge of Tomorrow and Pacific Rim, while also playing with concepts of environmentalism and corporate culture. It's great fun. The music is also great (though not as good as FTL's) and while the graphics are simple, they're also quite charming and most importantly, easy to read at a glance.
Everyone should play this, as it is both a simple enough game to introduce newbies to the strategy genre, and yet also requires a lot of skill to master, so veterans of the genre will be able to sink hours and hours into it. If there is any justice in this world it'll be at least as successful as FTL.
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