Inscryption is a game that oozes ambition and creativity, combining multiple genres and turning a simple card game not only into multiple games in itself but also into a whole plot that involves real life characters and all.
As the cliche goes though, jack of all trades master of none, and what starts being a captivating and strange games becomes a sluggish experience way quicker than expected, with a series of bad decisions adding up and almost getting magnified as punishment for the extended scope of the project. This game has three acts and I was already weary before the first one ended, even if I could appreciate the effort and thinking behind the entire thing, it just wasn't enough to compensate.
The main issue might be how deliberately slow it is, considering how at its core it never stops being a card game, even though it really wants to be a lot more than that. Was it a problem of scale? I'm not sure, but it also feels like different games stitched altogether which hints to a not compelling enough narrative to tie the whole thing.
-1 because I had to trudge for more than half of it and -1 because it feels wasted, even if it serves as a good reminder that great ambition and creativity might not be enough.