This game was absolutely fantastic. From the art style, to the voice acting, to the music, everything just gelled really well together. I've never seen a game splice together action platforming and turned based RPG so well (if ever). You would think the two styles of game play would be at odds with each other, but it fits so well here. It also touches on many themes from Hindu religion/mythology which you rarely see in games. The only reason I'm giving it a four instead of a five is because there was a bit too much back tracking in the second half of the game. It wasn't a huge detraction for the game, but it did feel like it slowed down the pace a little bit. Overall though, it was a fantastic game with a wonderful story acted out by an amazing cast.
Indivisible is an indie metroidvania with jrpg and fighting game elements.
You control Ajna, a 16 year old warrior who seeks revenge against those that burned down her village. You travel through a vast interconnected world from a 2D perspective with plenty of platforming. As you progress in your journey, you learn new abilities that let you access previously unreachable areas, steadily opening up the world.
On your journey, you meet lots of interesting characters, some of which will join your party. There's also a leveling up system as you gain more experience and you can do side quests if you want to explore everything to its fullest.
As you enter a battle with your party of four, each character is controlled by one of the face buttons. Pressing an action button makes the corresponding character perform a certain move, but holding up or down on the d-pad while attacking results in different moves. With 20 characters to choose from, each with their own specializations and move sets, there's tons of experimentation involved and each player will likely find a different team that suits them best.
If you time your blocks just right, you don't take any block damage, and you also heal yourself and fill up the Iddhi bar. When full, this Iddhi bar can be used to perform high damaging super moves.
All of these aspects come together in a gorgeously animated game with fun characters, each accompanied by great voice acting, and a fantastic story about personal growth.
Given that this is an indie game made with a relatively low budget and that the studio closed down shortly after its release, Indivisible can be a bit rough around the edges sometimes. The main protagonist's story and character growth is amazing, but the side characters could have been fleshed out a bit more. But those are small gripes in an otherwise stellar adventure that took me 27 hours to fully complete. I had a great time with this game and I'm positive I'll revisit it plenty of times in the future.
First of all, the score I gave this game is based purely on my enjoyment with this title. It is not a perfect game by any means. It's also a really innovative combination of different game genres that my not suit your likings. However as a huge fan of indie games, I rate it a bit higher.
Story:
The game follows young girl Ajna, whose village was attacked by an evil army. At first she starts her adventure to take a revenge against leader of afore mentioned army, lord Ravanavar. During her jorney she meets unique companions, each with their own motives. However when she finally gets to her nemesis, it turns out he was just a pawn in a more grandeur plan.
Gameplay:
The game is metroid-vania platformer, which starts simple, but during playing you gain new abilities to scale the map with more ease or get to the previously unavailable places. There are few vast locations that are connected with each other. Story is linear however you sometimes have the possibility to choose between the order of the plotpoints. The battles are semi-turn based. You start with a custom team of 4 companions. Each of them starts with a certain number of actions. When you use them up the enemy gets to do their move, where you have to perform well timed block with attacked character. Your attacks build up a super-meter which lets you perfom character unique special moves to deal massive damage. When you win, all characters gain EXP used to level up and raise their stats (automaticaly).
Pros:
- Beautiful Artstyle.
- Well made animations.
- Very good voice acting.
- Interesting combat.
- Well designed platforming sections, which you can scale in multiple ways.
- Interesting story and ton of side quests.
- Tons of side character.
Cons:
- The enemies are just getting more HP, whic makes battles a bit boring.
- Very precise platforming, which can be frustrating.
- Side quests are mostly fetch quests.
- Few crashes and bugs.
Conclusion:
It's a really good game. I recommend you to give it a try.
There would be a great many things to recommend this game: art and animation, music, voice over, etc. That all comes to a screeching halt when you get to the highly unintuitive, badly explained vertical movement and the relentlessly cheap enemies that hit you for half of your party health before you even enter combat. This wouldn't be quite so bad if dashing in to attack first actually worked on a regular basis, but it won't. Glad I got this on sale, but still irritated that I spent anything on it at all. Played for about 3 hours before uninstalling.
If you're looking for a great platformer, keep looking.
Nice game with a simple yet charming story. The art, the characters and the music are great. The only dowside are that it does not explain what do things in the UI mean.
It took me 30 h to complete 100 %. I specially recommend it if you like the artstyle.