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Indivisible

已在库内

3.5/5

( 42 Reviews )

3.5

42 Reviews

中文(简体), English & 8 更多
19.9919.99
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Indivisible
介绍
Indivisible是一款动作RPG平台游戏,具有令人惊叹的手绘艺术和动画,以及独特的实时战斗力学。 让自己沉浸在一个充满幻想的世界中,拥有数十个可玩的角色,丰富的故事讲述体验,易于学习但难以掌握的游戏玩法,以及Lab Zero Games闻名的商标剃刀般的品质! 我们的故事围绕着Ajna,一个叛逆的无畏女孩。她父亲在农村小镇的郊外抚养长大,当她的家被袭击时,她的生活陷入了混乱,一股神秘的力量在她的内心唤醒。 游戏的巨大幻想世界,人物和美学设计受到各种文化和神话的启发。 在整个Ajna的追求中...
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用户评论

3.5/5

( 42 Reviews )

3.5

42 Reviews

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产品详细信息
2019, Lab Zero Games, ESRB 评级: Teen...
系统要求
Windows 7 64-bit, Intel Core i3-2100, 6 GB RAM, GeForce GTX 560, Version 9.0c, 6 GB, Photosensitivit...
DLC
Indivisible Razmi Challenges, Indivisible Game Soundtrack
Time to beat
18.5 hMain
22.5 h Main + Sides
27 h Completionist
22.5 h All Styles
介绍




Indivisible是一款动作RPG平台游戏,具有令人惊叹的手绘艺术和动画,以及独特的实时战斗力学。



让自己沉浸在一个充满幻想的世界中,拥有数十个可玩的角色,丰富的故事讲述体验,易于学习但难以掌握的游戏玩法,以及Lab Zero Games闻名的商标剃刀般的品质!



我们的故事围绕着Ajna,一个叛逆的无畏女孩。她父亲在农村小镇的郊外抚养长大,当她的家被袭击时,她的生活陷入了混乱,一股神秘的力量在她的内心唤醒。



游戏的巨大幻想世界,人物和美学设计受到各种文化和神话的启发。



在整个Ajna的追求中,她会遇到许多“化身”:她可以吸收并表现出与她并肩作战的人。

©505 Games 2016. Developed by LabZero. Published by 505 Games. 505 Games, Indivisible and the 505 Games and Indivisible logos are trademarks and/or registered trademarks of 505 Games S.p.A. and/or its Affiliates. All other marks and trademarks are the property of their respective owners. All rights reserved.

所有成就
系统要求
最低系统配置要求:

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
18.5 hMain
22.5 h Main + Sides
27 h Completionist
22.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.10.4+)
发行时间:
{{'2019-10-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
5.4 GB
链接:
评分:
ESRB 评级: Teen (Fantasy Violence, Blood, Suggestive Themes)

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
italiano
音频
文本
Português do Brasil
音频
文本
русский
音频
文本
中文(繁體)
音频
文本
한국어
音频
文本
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最有用的评论

Posted on: October 19, 2019

验证所有者

游戏: 0 评论: 1

Almost.

Indivisible is a labor of love. I cannot imagine how hard the development team worked on this, despite their relative size and resources. The art direction, animation, and controls are exquisite. Personality and atmosphere ooze from every orifice. Yet those qualities alone do not make for a gratifying experience. In Indivisible's case, the game has basic design issues preventing it from fufilling its premise. It was initially pitched as a hybrid between MetroidVania, platformer and RPG. In reality, it just feels like an overlong platformer with a better intrepretation of the combat system from Valkyrie Profile. The narrative also hamfists a lot of character development into small periods of time, along with providing minimal exposition. While the supporting cast mostly compliments the environment and tone, the main character Ajna is depicted unevenly. She begins as an unlikeable brat, remains more or less that way for two-thirds of the story, then transforms into someone entirely different. There are simply too bends in her arc for it to feel substantive. Thankfully this issue is somewhat mitigated by the polished voice acting. Ultimately, Indivisible is interesting but flawed.


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Posted on: October 10, 2019

opfer_gv

验证所有者

游戏: 667 评论: 4

Nice game but Not for everyone

First, if you are bad at platform action, turn around and move on. This game certainly test your patient to progress in hard area, because you will have to repeat many times if you fail and that happens too often. Plus game is forcing you to be on linear path for too long. If you are expect about metroidvania, probably not going to like this. Just because animation and characters are great to look, that doesn't mean game mechanic is nice too..


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Posted on: December 7, 2019

bartzbuddy

验证所有者

游戏: 152 评论: 6

Hard to Recommend, It's pretty Niche

This game is done really well, but it's not for everyone. It borrows elements from fighting games, RPGs, 2D Platformers and Metroidvanias, but doesn't excel at any one of them. The blend is confusing, and the story is a Saturday-morning Anime, but I love this game. It's endearing and I pulled the full 31 hours to 100% it (based on Acheivements). I don't think I'll return to it, but I enjoyed it start to finish. It took about 7 hours before it clicked for me and I was hooked. Words of advice if you want to give it a try: • you have to just give up exploration until Act 3 of the game's story. • don't worry if you have Ringsels out of sight, the game teases you with them for later • don't fret when you're soft-locked from returning to a path you wanted to explore • always talk to Razmi


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Posted on: November 30, 2019

qnarf

验证所有者

游戏: 259 评论: 1

Started great, ended the worst

Characters you grow to really like and know, an excellent art style, a new type of combat system with added plat forming....it seemed really great at the beginning. The middle was a slog, but still enjoyable. Deeply regretted some time wasted just getting to places I needed to go due to a good fast travel system. The last part was simply the worst. The controls for the platforming are not solid, with too many things bound too close together on the controller. I’ve played through Hollow Knight, Celeste, and Katana Zero. Those were excellent at platforming. This made me want to throw my controller in frustration when up + Y got interpreted at down + Y for the umpteenth time. Also I had to look up way too many things about where to go and how to get there in the last part. Too many new skills are introduced late in the game, so many you forget that X thing that was used once needs to be used now to get into the final section, etc. Loved the first part, but only stubbornness kept me going till the end and I’m not sure I’d recommend it.


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Posted on: October 14, 2020

fes4242564

验证所有者

游戏: 69 评论: 5

Close but no Cigar

This is a game with a beautiful art style and some innovative mechanics that just don't work well together. It attempts to combine a JRPG style interface with a fighting game combo system which is probably its main selling point outside of the wonderful artwork, however the excess fighting game mechanics does take its toll on the platforming components where too often attack moves get in the way of movement, this in combination with some poor camera work creates some rather unenjoyable platform sessions. Another issue with mixing the combo system with a JRPG style progression is the enemy health, this is a game that simply does not respect your time, and soon fights are something you almost want to avoid as gaining XP from fighting mobs are nearly pointless in the grand scheme of things. Finally the writing...oh boy. This is where the disappointment really starts to stack up. I understand the decision to have many support characters as a way of allowing the playing to pick their favourite team combos, but this really does spread things too thin, and its truly a disservice to the individual characters when it comes to their character arcs. It would have been significantly better to limit the number of support characters to maybe 5 and just flush out their stories, give them a bit more growth, rather than just being one dimensional tropes. All in all, this is an interesting game with many flaws I'd say buy in on discount, but definitely not worth full price.


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