1939 - the eve of World War II. Nazi agents are about to get their hands on a weapon more dangerous than the atom bomb. Only Indy can stop them before they unleash the deadly secret that sank Atlantis!
In Indiana Jones and the Fate of Atlantis, you play the role of Indiana Jones, famed archaeologis...
1939 - the eve of World War II. Nazi agents are about to get their hands on a weapon more dangerous than the atom bomb. Only Indy can stop them before they unleash the deadly secret that sank Atlantis!
In Indiana Jones and the Fate of Atlantis, you play the role of Indiana Jones, famed archaeologist-adventurer, as he attempts to discover and explore long-fabled Atlantis. Nazi agents, eager to unleash the powers of Atlantis against an unsuspecting world, are hot on Indy’s heels… or have they already passed him?
Here’s where you come in: you direct the actions of Indy (and, occasionally, his one-time colleague turned psychic, Sophia Hapgood) in his search for Atlantis. Periodically, Indy will be called upon to drive a car, ride a camel, pilot a balloon, operate a submarine, and repair and use Atlantean machinery. Beyond that, there will be a heap of mysterious puzzles to unravel and a slew of dangerous encounters to survive. With the help of your wits, your fists, and your trusted companion, you and Indy will eventually discover the true Fate of Atlantis!
Point 'n' click your way through fistfights, puzzles, balloon rides, car chases and Indy one-liners.
Explore over 200 spectacular locations as you take Indy to such exotic backdrops as Monte Carlo, Algiers, and the island of Crete.
Hear exclusive iMUSE create a musical score that follows your every move.
Play and replay - three unique challenging paths to vanquish the Reich.
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
This game will work on current and future most popular Windows PC configurations. DRM-free.
This is the best version of this game you can buy on any PC platform.
We are the only platform to provide tech support for the games we sell. If some issues with the game appear, our Tech Support will help you solve them.
What improvements we made to this game:
Changelog (13 November 2024)
Validated stability
Verified compatibility with Windows 10 and 11
Verified Cloud Saves support
Internal Update (25 April 2018)
[WIN] Updated builds with ScummVM 2.0
[WIN] Enabled Cloud Saves support
[WIN] NOTICE: Saves are now stored in a separate subfolder. If updating an already installed game, it might be necessary to move already existing saves to the game's SAVES subfolder
Language Addition (20 May 2015)
We've added the Italian (text only) version of Indiana Jones and the Fate of Atlantis for Windows
We would like to thank MIK0 for the donation of the Italian version of Indiana Jones and the Fate of Atlantis!
The graphics are beautiful and there's a good sense of humor, I also like how you travel for adventures...
But there stops the fun for me.
The puzzles are usually very tedious (pixel hunting in a pitch black room, or slowly wandering around a giant space to solve an obscure puzzle isnt my idea of fun), they are usually boring to solve, or absurd in their resolution.
The story hasnt drawn me in either.
I know it's not very fair to judge this game by today standards, but neither is doing it with nostalgic eyes.
This version lacks the voice over (Talkie version) and the bundled ScummVM is likely an old one from 2017. Later one can corrected with the free download from the Homepage of ScummVM, the first one would be good to be bundled with this game...
This review relates specifically to the Gog version of the game.
I was unable to complete the game due to several game breaking bugs on the team path.
The first bug i encountered was when i ran out of orichalcum beads in Atlantis.
So i went back to the machine room to create more, which it did, but when i picked them up they didn't appear in my inventory.
I needed 2 more beads to continue the game, one to put into Sophia's necklace and one to put into the hulking machine.
As i couldn't get access to any more beads i had to quit that playthrough and reload a previous save.
Incidentally, i found a Youtube video of someone who ran out of beads just like me, but was able to create more and continue the game.
The earlier save i tried also had a game breaking bug which meant i couldn't complete the game.
I reloaded from the sub.
But was missing the acid to melt the strongbox.
So i tried and earlier save and played through the whole submarine level again, only this time for the cave to Atlantis to remain shut.
Again preventing any progress.
Also had a bug where conversation text appeared over the inventory and wouldn't go away.
Such a shame this great game was ruined for me by so many game breaking bugs.
It's a really funny but frustrating game and really enjoyed playing what i coulds of it.
Try it at your peril.
You may be luckier than me with the bugs.
I've endured some punishing adventure games (the stairs mechanics in early King's Quest, for example), but this is in the running with Monkey Island 2 for most irritating.
The first thing that really bothered me was the puzzle involving the surveyor's tool. There's a diagram showing how the lines are supposed to be aligned, which *does not match* the actual puzzle solution. After playing around with it for a while, I looked up the solution on UHS, and was glad that I didn't waste any more time on it.
As with Monkey Island 2, the thing that is unacceptable is the endgame. You are treated to a maze with a lot of rooms which are just decoration, but *some* of the rooms are really important, and have puzzles and items which solve puzzles. The maze is very large, and you'll never be sure that you've gotten everything from each room, *and* it's patrolled by enemy soldiers who you have to avoid. *Except*, if you avoid them entirely, you'll miss that one of them is carrying something that you need to solve a puzzle. If you fight them, they regenerate, so you're always dodging around them while you're scavenger-hunting for everything that you might need. If you miss even one item, you have to wander around the whole maze looking for it, wondering if maybe you already *have* the solution in your inventory but haven't pieced together that a ribcage and a sausage can be combined to make a crab-trab, and that maybe a crab can be used as food for a hungry octopus, which eats crabs (there's no indication that octopuses like to eat crabs, or that crabs eat sausages, it's just dumb AG logic that you have to apply). If you get through all of this, you arrive at a statue that is powered by beads you've made in a machine at the beginning of the maze. You think you have an infinite supply, but you can run out, and if you do you have to go *all the way back* to the beginning of the maze, dodging enemies while you do. This game was what walkthroughs were *made* for.