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You are John Cord, an MI6 Secret Service agent who has been sent to Vologia, USSR, at the request of CIA, to help track down a missing agent. Captured by Nagarov forces, you are alone in a hostile country. You must escape, infiltrate, sneak and shoot yo...
You are John Cord, an MI6 Secret Service agent who has been sent to Vologia, USSR, at the request of CIA, to help track down a missing agent. Captured by Nagarov forces, you are alone in a hostile country. You must escape, infiltrate, sneak and shoot your way through increasingly dangerous locations. Find out who betrayed you and get closer to the ruthless mastermind behind the plan to trigger a nuclear holocaust!
Enter the world of espionage and conspiracy in which intelligence and self control will be your only way out.
Stealth or brute force... The choice is yours!
A gripping spy-themed storyline that will keep you entertained for over 60 hours
A great adventure gameplay with a mix of stealth, survival and action
An unusual example of adding a movie-like field to the game without sacrificing the game
包含内容
手册(15页)
艺术设定集
系统要求
最低系统配置要求:
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
When I was 15 I went up to York and playtested this game for 8 hrs a day for a week at Revolution. Consequently my memories of this game are of a slightly dodgy experience that came mere months after Metal Gear Solid which was revolutionary. However I remember it had a fair amount of charm and I liked the pre-rendered backgrounds a la Resi Evil. The story was of course decent as that was what Revolution were known for (Beneath a Steel Sky is one of my all time favourite games). Give it a go if you're into the history of games. I ended up being a musician so there ended my foray into the games industry. Oh well...
When you start playing this game, it's immediately obvious that it's by the same people who made the Broken Sword games - it works in a very similar way, which is by no means a bad thing, as they were excellent adventure games, and In Cold Blood has built on them by adding more action into the mix, with crouching, running, 3D movement, guns and the like, but it still falls into the trap that all adventure games eventually do - they make you think in the same bizzarre way that the developers did. I would never have thought to push the test rig for the particle accellerator out of the way, but the Internet showed me what I had to do, for which I am grateful. It's fun if you have a good walkthrough for when you're feeling stuck.
A very unique game. Basically a point and click adventure in Resident Evil clothing where your gun is less of a weapon and more of a "cursor function" among the classic look/use/talk (but still has limited ammunition!). Gripping James-Bondesque "low sci-fi" story (narrated in the form of flashbacks as a captured spy is confessing under torture). Great worldbuilding (the "land train" is a genius idea that could probably work in reality). Sensible, logical puzzles (no "combine dog with banana" stuff here). A must play.
ICB is hard to put under a specific category. At its core, it plays like an adventure game, though there are also significant combat elements. Overall, the story kept me playing throughout and it is a respectable showing in the rare spy genre.
This game had the potential to become a real classic but numerous design flaws hold it back. But In Cold Blood does have redeeming factors, some of which actually significantly redeem the game; unfortunately without a good, solid foundation no game can be better than "OK".
For starters the game's plot is interesting. Not ground-breaking by any means but I found it to be told in a cool way and it had some fresh ideas. The pacing, however, is just awful. Can you believe that Metal Gear Solid, a game which has huge hour long cutscenes, actually moves the game and story forward faster?
The story is basically reserved only for the cutscenes and dialogue with NPCs and the rest of the game is padded with tedious puzzle solving and horrible action elements. I have no idea why they made the broken gun mechanics and turret movement controls such a huge focus of this game. I actually thought this was going to be a stealth game when I started playing it, because the first level does have some prominent stealth elements (at first). You infiltrate a Volgian refinery and the very first guard you run into you can actually interact with. You manage to BS your way out of being killed by saying you're delivering something I think and need to take a shower. Then when I made a mistake later on and got shot I actually thought that was this game's way of saying: don't get detected. But the game shifts the focus from stealth-oriented gameplay to action-oriented gameplay almost immediately in the second level. You will get killed a whole lot when guards run into the room and it takes you two whole seconds to turn and face them and by the time you've readied your gun you're already dead. They really should have taken some cues from MGS, which does the whole action-stealth thing so much better. It would have really helped to either make a stealth game, an action game or an adventure game because they really don't know how to mix those elements correctly. Oh, and it can be done. The Penumbra series and Amnesia: The Dark Descents are a testament to that (though my definition of action in this case is a bit different, I'm not talking about the gun-spraying combat-type action).
It's also very lacking as an adventure game. Other people have pointed out that the puzzles are very badly designed because you need to *know* about something before you can do it. Sounds logical right? But the reason it's stupid is that computer terminals have no function until an NPC tells you they do. This design is really maddening and every time I accessed a walkthrough to find out what to do next the solution was always what I was trying to do only I needed some exposition first in order to do it.
It has some very cool moments though, which I won't spoil, but you will know them when they occur. I recommend playing it if you played MGS and want a sort of poor man's version of that; I'm sure you'll enjoy it, but it does have a lot of flaws that keep it from being enjoyable (hell, almost keep it from being playable).