Immortal Redneck is an FPS set in Egypt with rogue-lite elements. The game mixes old-school first-person shooter action with a rogue-lite mechanics. Frantic gameplay, twitch controls and an arcade-style feel meet randomly generated dungeons, a complete skill tree, permanent death and 9 classes with...
Immortal Redneck is an FPS set in Egypt with rogue-lite elements. The game mixes old-school first-person shooter action with a rogue-lite mechanics. Frantic gameplay, twitch controls and an arcade-style feel meet randomly generated dungeons, a complete skill tree, permanent death and 9 classes with different traits.
The game revolves around a redneck tourist who wakes up mummified in ancient Egypt after an accident. Why is he here? How did he survive the accident? And why the hell is he mummified?!
The answer lies within the three danger-filled pyramids of Giza, all protected by an army of monsters and huge bosses. Obviously, your mission is to get inside the pyramids, kill all the enemies and discover what's going on!
Old School FPS: frantic gameplay, twitch controls and an arcade-style
RogueLite mechanics: randomly generated dungeons, classes, skills, permanent death but with gameplay progression
Nine playable classes: all with different skill sets. Players can switch classes between each play through, selecting the one most suitable for their current run
Complete skill tree: evolve your character, buying equipment and weapons, upgrading and acquiring new skills
Over 50 different weapons: traditional firearms, magical, mythological, futuristic or just plain weird weapons including a Potato Launcher. You name it, this game has it
Over 100 scroll modifiers: Each scroll picked up in-game changes your current run, for good (convert your enemies in to chickens) or for bad (reduces your speed of movement) and everything in between!
Over 35 enemies: mummies, sarcophagus, flying skulls, humanoid snakes, big fat warriors... All willing to kill you!
Huge bosses: two in each pyramid with unique gameplay
Merchant: Buy equipment and supplies that will be maintained between different games, even when you die
Skill Rooms: hone your skills in rooms focused on platforming and avoiding a variety of traps
Twitch Quest: special mode for streamers, your community will vote on what happens next!
No story, goal or character building, just go from room to room, kill everything and collect stuff until you die. And you will die again and again and again, it's hard at the beginning. After every turn you increase your stats and make the next run a little easier. And quite oldschool, you learn how to beat each room, its enemies and how they behave. Doesn't feel repetitive to me, but like training.
The layout of the pryramids is generated, a puzzle made of a set of rooms. Also you can collect scrolls that alter gameplay, including annoying bad ones.
Also nice design, crossover of egyptian art & art noveau and future disco in the later pyramids.
Nothing terribly wrong with IR, but it also brings nothing worthwhile to the table. The "unique" premise adds nothing to the experience but the occasional shitty one-liner. Visuals may be clean and smooth, but everything looks and feels like Play Doh. Enemies are soft and harmless. Guns & sounds totally lack any impact. They also don't autoreload when empty - a choice that works in a tactical shooter like SYNTHETIK, but here along with lengthy reloads that take too long to register as complete, it kills the pace. I might switch weapons instead, but then I just get to stand still after every battle to reload them all.
The upgrades are also lukewarm. The tree, including unlockable "classes", consists mostly of incremental stat boosts, w/ only the active abilities offering any real for alternative gameplay. I used 1 medallion for my entire playthrough because nothing else seemed interesting or more useful. Scrolls SUCK. Many have only downsides, and they're completely random - no way to avoid bad ones, no way to strategize and try for specific scrolls to go with a desired build. An easy improvement would be to offer the player a choice of 2+ scrolls whenever they pick one up.
I beat the 1st pyramid just to see if the 2nd would offer anything new, but it looks like more of the same. I hate leaving games unfinished, but I feel that whatever IR has left to show will just not be worth my time.
Overall, I would describe Immortal Redneck as floaty, shallow, and repetitive. If you want a retro FPS, play DUSK, Ultrakill, or HROT. If you want a roguelike FPS, play SYNTHETIK or Nightmare Reaper. I could only recommend IR as a mindless time-waster, and even then I still wouldn't buy it.