The worst fear of the civilized realms has come true. The Goblinoids have united into an army of outcasts and misfits and they want to claim the Ten Towns for themselves. Massive swarms of Orcs and Worg-mounted Goblins are attempting to overrun the town of Targos, and that's just the beginning! A ca...
The worst fear of the civilized realms has come true. The Goblinoids have united into an army of outcasts and misfits and they want to claim the Ten Towns for themselves. Massive swarms of Orcs and Worg-mounted Goblins are attempting to overrun the town of Targos, and that's just the beginning! A call has gone out to all those willing to face insurmountable odds in defense of the Ten Towns. Will you heed the call to arms and face the greatest threat to the Spine of the World?
Includes the original Icewind Dale II and the Adventure Pack.
An interesting story and well-designed quests that will test both your cunning and your tactical acumen.
Hundreds of unique magical items, from swords to talismans, each with its own, detailed description.
包含内容
手册(152页)
艺术设定集
高清壁纸
book of spells
原声音乐
头像
系统要求
最低系统配置要求:
推荐系统配置:
Multiplayer notice: Multiplayer is available only as multiplayer-over-LAN.
推荐系统配置:
Multiplayer notice: Multiplayer is available only as multiplayer-over-LAN.
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This game is maintained by GOG in the Preservation Program with the support of our GOG Patrons.
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What improvements we made to this game:
Update (13 November 2024)
Applied DDrawCompat to ensure compatibility with modern displays
Set default settings to "High End" for the best visual experience right from the start
Validated stability
Verified compatibility with Windows 10 and 11
Verified Cloud Saves support
Update (17 November 2016)
Fixed potential issue with Russian localization not appearing in GOG Galaxy Client
A fine successor to the original. Some parts I had despaired of being able to get past without cheating but I eventually won through sweat and tears alone. Some advice I have is to pay close attention to your characters path finding because the game will have them all over the place if you let it. That is the only reason I am taking off a star.
If you choose the good option for the final battle against madae and isair, make certain to help keep those monks alive when they come to help. I buffed up Ormis and his flying monk fists kept madae busy while I pounded on isair.
I tried everything, updates, patches, changing .dll files, cores it used, everything. Spent more time googling fixes than actually playing the game. A game shouldnt be this much of a hassle to play, even if its old and 2d. So i got fed up, asked for a refund and uninstalled. Too bad, was looking forward to it.
If IWD 1 was an "Infinity Engine party-based Diablo, but boring", IWD 2 actually attempts to create a sense of grand adventure in lieu to its contemporaries, and occasionally even shows the wit and creativity that outdoes them. But it overstays the welcome and gets progressively more broken and obnoxious as it goes.
It's the only game on Infinity Engine to adapt the 3rd edition D&D rules and the team at Black Isle used them so nicely you can almost feel them being sad they couldn't have all these new systems 3 years prior when working on Planescape: Torment. I'd argue, that the usage of skills/skill checks and classes is superior to Neverwinter Nights, which also used 3rd edition and released a couple months prior.
Perhaps this change, or maybe the experience of the team, lead to the creation of many genuinely fun scenes and moments in this game. Each Chapter feels very different, some quests are incredibly fun to go through and are less linear than anything in IWD 1 and even though the game is still focused on combat, loot and dungeon crawling (this time even potion bottles are constantly available, just like Diablo), it feels less dumb and mind numbingly boring. Heck, even the plot is somewhat nice and main villains, as lacking as they were (and sounding like Evil Aristocrats), have an interesting backstory to them.
But it all falls apart. It starts with a couple of terribly obscure (mostly due to engine limitations) puzzles, then tries to do lots of things that the engine can't handle (scripted scenes that look like they failed even if they work and fail while seemingly working), then doubles down on terrible combat and unnecessary backtracking, then just doesn't end hours past the point it should've. Also, the game tends to break at "unsupported resolutions" even without any mods.
Unlike IWD1, it's not forgettable, you can see the influence on future Obsidian titles (and PoE), but the game is too flawed to be enjoyed properly and too long for its own good.