RATING / ESRB / A Created with Sketch. RATING / ESRB / E Created with Sketch. RATING / ESRB / E10 Created with Sketch. RATING / ESRB / M Created with Sketch. RATING / ESRB / T Created with Sketch.
RATING / PEGI / 12 Created with Sketch. RATING / PEGI / 16 Created with Sketch. RATING / PEGI / 18 Created with Sketch. RATING / PEGI / 3 Created with Sketch. RATING / PEGI / 7 Created with Sketch. icon_pin Created with Sketch.

I am not a Monster: First Contact

已在库内

3.6/5

( 24 Reviews )

3.6

24 Reviews

中文(简体), English & 4 更多
Offer ends on: 10/26/2025 09:59 EET
Offer ends in: d h m s
10.991.09
Lowest price in the last 30 days before discount: 1.09
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
I am not a Monster: First Contact
介绍
这是一个惊险的科幻故事。 “信天翁”号太空飞船被蜥蜴模样的外星生物占领,这些生物还能把人类转变成与其一样的生物。随着你与这些怪物的斗争,你会逐步揭开这些怪物登上飞船的真相。 超过30个不同的任务 8位独特的英雄 允许同时控制多位英雄 拯救乘客,并揭开怪物突然出现的秘密
类型:
用户评论

3.6/5

( 24 Reviews )

3.6

24 Reviews

{{ review.content.title }}
产品详细信息
2018, Cheerdealers, ...
系统要求
Windows 7 / 8 / 10, Intel Core i3 560 3.33GHz or higher, 4 GB RAM, GeForce 9600 GT/Radeon HD 3870 (5...
DLC
I Am Not A Monster - Multiplayer Version
Time to beat
52 hMain
58 h Main + Sides
-- Completionist
55 h All Styles
介绍

这是一个惊险的科幻故事。


“信天翁”号太空飞船被蜥蜴模样的外星生物占领,这些生物还能把人类转变成与其一样的生物。随着你与这些怪物的斗争,你会逐步揭开这些怪物登上飞船的真相。





  • 超过30个不同的任务
  • 8位独特的英雄
  • 允许同时控制多位英雄
  • 拯救乘客,并揭开怪物突然出现的秘密

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
52 hMain
58 h Main + Sides
-- Completionist
55 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2018-09-27T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
公司:
大小:
1.1 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
русский
音频
文本
你可能也会喜欢这些游戏
用户还购买了
用户评论

Posted on: June 25, 2023

Candycuddles

验证所有者

游戏: 121 评论: 17

Yet another poorly-geared indie gem

It's become a serious and detrimental trope that so many brilliant indie games - Games with heart, with interesting deconstructions and curious symbioses - Seem almost alien to the concept of basic playability. At this point, within our pseudo-indie dev community, the fundamental tennant of player-focussed design seems to have more rulebreakers than followers. In every genre, the problems of playability are almost identical between each game that fails to grasp them. In exploration/adventure games, for instance, it's mechanical obscurity and prolonged tedium. In squad-based shooters like this, similar to progressive roguelite adventure games, the main problem is the same here as elsewhere - There is an extremely thin line of experimentation or mistake allowed, before you curse yourself to failure - And it's not a quick failure, drawn-out; The utter reliance on checkpoints is a further curse, not a credit as they were designed. I won't get all windy, we've all played the game, but are two basic game-design considerations, so that we all may pretend the developers will see, understand, and appreciate it: - Cater to your new players. This is where so much tension comes from, so much criticism. You don't need to baby players; Just understand them! If you want them to learn by doing, don't punish them for trying new things. If you want them to study and think, make the discovery process a treat, not a chore! - Don't punish players for trying to think. Don't string them out. Players like to experiment and explore. In this game, I barely had the room to survive! Trying peaceful techniques (as the game's narrative nature would seem to support), searching for work-arounds and secrets, testing new mechanics... These were all quickly dashed as I was forcefully re-educated into a heaspace of "Kill everything. Always do the obvious. No failure accepted". If I ever made a mistake, even a small one, I simply crossed my fingers and hit the Checkpoint button.


这对您有帮助吗?

Posted on: November 15, 2019

pwny_express

验证所有者

游戏: 411 评论: 6

Interesting premise, flawed execution

As much as I like the premise of a 50's-styled pulp sci-fi adventure, the game plays so awkwardly its difficult to get into for very long. Because everyone acts at once, I've had situations where enemies will have been "killed" but continue fighting until the end of a round, whereupon they finally keel over. Additionally, sometimes logic breaks down; why can't I close a door before the enemies rush through it when I'm STANDING RIGHT IN FRONT OF THE CONSOLE THAT CONTROLS SAID DOOR?!? Finally, enemy variety is virtually non-existent; expect to be fighting the same green lizard people from start to finish. I'm all for consistency, but you've got to have something that doesn't just bumrush you every single time. All in all, the setting keeps the game from being a complete flop, but everything behind it isn't that great. And yeah, the tutorial level sucks, but then the game tries to throw in an awkward stealth level and that's about where things went to hell for me. I got it on sale and still feel somewhat cheated, but it definitely doesn't play as expected.


这对您有帮助吗?

Posted on: October 17, 2023

Flawed yet fun.

I am not a Monster: First Contact is an interesting title heavily inspired by the old sci-fi genre in aesthetics, subject, and execution. As they are intertwined, should a player find either the story lacking or the gameplay uncompelling, the experience will be lacklustre. For this reason I believe reviews to be polarised, some rating it highly or finding it infuriating. In reality, the natural balance of around 3.5 to 4 stars is more reasonable. The combat is unintuitive initially, but with practice through experience it becomes enjoyable and its outcomes predictable - all stemming from the unrealistic claim of simultaneous combat. Upon reflection this is impossible, for it's a turn-based not realtime game. More accurately, combat is broken into distinct phases where all like actions are completed simultaneously, with each type having a specific priority. Regardless, seeing all characters complete their turns at once is fun. This system has some fun quirks: overflowing health with healing or shielding before taking damage, teleporting or controlling enemies into enemy fire or environmental hazards, taking actions after health has already been depleted, etc. Certain levels that are restrictive puzzles, with few enemies and the actions required precise are where the game is at its best. But because weapon setups carry over between levels, and later levels are often hordes of enemies, the player is incentivised to use one strategy repeatedly. The runtime is a little long considering the available material. Though attempts were made otherwise, the enemy and level variety is too low. Taking place on the vessel itself works for a dense episode of Star Trek where budgets are limited. Though referential, reusing models can appear lazy instead. The story itself is referential of its sources, simple and enjoyable, with scattered hints of what is yet to come. The writing is sloppy at times, yet more true to itself by being ribald and unaffected by modern sentiments. Nice!


这对您有帮助吗?

Posted on: November 20, 2019

Deckeon

验证所有者

游戏: 230 评论: 4

Turn Based Puzzles

I think calling it turn based Strategy is slightly inaccurate. It's more puzzles correct sequence of moves to beat a "level" or scenario. The scenarios are great, and story fun and the art style is perfectly done as described. Retro Buck Rogers...on steriods (and peroxide). Now then... IF this was to be a multiplayer game, as IS, THEN it would be considered turn based "Strategy". I'd go 4 1/2 stars then, and only a half star off, because restarting a whole scenario because you needed to stop playing is a little lame. Save games can't be that hard.


这对您有帮助吗?

Posted on: December 15, 2020

Zortakka

验证所有者

游戏: 212 评论: 2

Does not resonate with me

On first glance it has so many things that should resonate with me. Science Fantasy, B Movie Parody, Xcom vibes. But I think I dislike the way how turns are played out and the lack of different enemies. (I played like 7hours) so I can not say if it gets better towards the end.


这对您有帮助吗?

出错,请尝试刷新页面。

This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.

Other ratings

Awaiting more reviews

Add a review

Edit a review

Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
  • What kept you playing?
  • What kind of gamer would enjoy this?
  • Was the game fair, tough, or just right?
  • What’s one feature that really stood out?
  • Did the game run well on your setup?
不当内容。您的评论包含不良语言。 不当内容。不允许使用链接。 不当内容。内容包含乱码。 评论标题太短。 评论标题太长。 评论描述太短。 评论描述太长。
不知道该写什么?
筛选:

没有与您的要求相匹配的评论

使用语言
English Deutsch polski français русский 中文(简体) 其他人
作者
已验证所有者其他人
发布于
最近30天最近90天最近6月任何时间发售后早期访问期间

GOG Patrons who helped preserve this game

Error loading patrons. Please refresh the page and try again.

Delete this review?

Are you sure you want to permanently delete your review for I am not a Monster: First Contact? This action cannot be undone.
您确定要永久删除您对 I am not a Monster: First Contact 的评分吗?此操作无法撤销。

举报此评价

如果您认为此评价包含不当内容或违反了我们的社区准则,请告知我们原因。

其他详情(必填):

请至少提供 个字符。
请将您的详情限制在 个字符内。
哎呀!出错了。请稍后再试。

举报此评价

报告已成功提交。
感谢您帮助我们维护一个尊重和安全的社区。