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Hyper Light Drifter

已在库内

4.3/5

( 111 Reviews )

4.3

111 Reviews

English & 6 更多
19.9919.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Hyper Light Drifter
介绍
不支持简体中文 本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。 Explore a beautiful, vast and ruined world riddled with dangers and lost technologies. Echoes of a dark and violent past resonate throughout a savage land, steeped in treasure and blood. Hyper Light Drifter is an action adventure RPG in the vein of the...
评论
85 %
推荐
PC Gamer
78/100
Polygon
8.5/10
GameSpot
9/10
用户评论

4.3/5

( 111 Reviews )

4.3

111 Reviews

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产品详细信息
2016, Heart Machine, ...
系统要求
Windows 7 / 8 / 10, Intel Core i5 equivalent, 4GB RAM, 3D graphics card compatible with DirectX 10...
Time to beat
7.5 hMain
11.5 h Main + Sides
27 h Completionist
10 h All Styles
介绍
不支持简体中文
本产品尚未对您目前所在的地区语言提供支持。在购买请先行确认目前所支持的语言。

Explore a beautiful, vast and ruined world riddled with dangers and lost technologies. Echoes of a dark and violent past resonate throughout a savage land, steeped in treasure and blood. Hyper Light Drifter is an action adventure RPG in the vein of the best 16­bit classics, with modernized mechanics and designs on a much grander scale.

Drifters of this world are the collectors of forgotten knowledge, lost technologies and broken histories. Our Drifter is haunted by an insatiable illness, traveling further into the lands of Buried Time, hoping to discover a way to quiet the vicious disease.
  • From each character to subtle background elements, everything is lovingly hand-animated.
  • Easy to pick up, difficult to master; enemies are vicious and numerous, hazards will easily crush your frail body, and friendly faces remain rare.
  • Upgrade weapons, learn new skills, discover equipment and traverse a dark, detailed world with branching paths and secrets abound.
系统要求
最低系统配置要求:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
7.5 hMain
11.5 h Main + Sides
27 h Completionist
10 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)
发行时间:
{{'2016-03-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
885 MB
链接:

游戏特性

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用户评论

Posted on: January 7, 2017

gftw

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游戏: 1466 评论: 7

The true 2D graphics pleasure

Love this game, fresh and unorthodox! I've got the true pleasure playing this game. The game just sucks you in and will not let you go until you finish it! The 2D graphics is beatiful, picture on screen is full of color and brightness. Movable backgrounds, smooth animation, scripted video clips on the eingine are amazing! The controls is a little bit treaky, but the player will get to used to it. After several hours of playing on the keyboard the controls became not so irritating. Besides, the game has option to change default 'jumping' attitude so the Drifter jumps in direction where he moves. The one of the dissapointing moments is the sound, or the lack of it. During the fight player will listen only Drifters jumping sound, sounds of his weapons, sounds of enemys weapons or their groaning. The exceptions are clips, but obviously they are rare. So the sound is poor. The last dissapointing moment is storytelling. There is no such thing as storytelling, the player is forced to understand about what is going on the screen, only groaning 'NPCs' with bubbles of images or video clips are only hints for the plot, No aduible or textual dialogs.


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Posted on: October 23, 2017

Intemperion

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游戏: 171 评论: 1

A flawed gem, but still a must have.

The game is beautiful, the soundtrack is stunning. It manages to evoke an air of mysetry and foreboding without a single line of dialogue with its clever use of visual design. If it was a walking simulator then it would shatter all expectations. However, its not a walking simulator, it is a fast paced hack & slash game with an unforgiving learning curve and a heavy emphasis on platforming. It is in these crtitical areas of gameplay that it falters and leaves much to be desired. The combat is hectic at the best of times, its very easy to lose yourself in the sea of sprites and abilities that tend to fill the small arenas one tends to fight in. There is also an issue with certain enemies where their invulnerability frames don't actually line up with the length of the animation, leading to attacks that just don't land. Giving the character momentum is an amazing idea. It helps give their movement and combat weight, it also helps convey a defference in size between you and the massive enemies you face. This does work well with the way traps and attacks are implemented in the game. There are often situations when ice traps and attacks from massive enemies end up taking control away from you until you die if you get hit once. This happens by these attacks/traps rolling you while you keep taking damage until you die, this can happen from full hp to zero if you are unlucky. The dashing mechanic itself has been the most frustrating design feature for me. I don't mind spending hours trying for figure out boss patterns and perfecting my combat skills and reaction times until I am able to do the rest of the content in this game or any other. I will not, however, spend that amount of time trying to master a movement ability that operates barely within average human reaction times and has a variable rythm. With all these flaws I still recommend that you try the game, they only become truly glaring when you are trying to be a completionist.


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Posted on: September 18, 2020

Cako_AQ

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游戏: 186 评论: 3

Beautiful game, very akward controls

It's like Furi but worse, since there are some serious frame drops lol. I really don't understand the need to make the dash go towards the cursor and not where your character is facing, specially when you need to face the enemies to shoot/slash them. Idk if this is to try to be different, or to add a layer of artificial difficulty, or what, but it is really counter intuitive and akward. Specially since every other game I play lets me dash towards the direction I'm facing. The art style is very charming and beautiful, but I play games for the mechanics, if I wanted to see nice things I would just look at art. It's very dissapointing since I really wanted to get into the game, but the controls seem bent on trying to stop me.


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Posted on: January 11, 2021

BurgerOverlord

游戏: 72 评论: 39

This is by far one of my favorite games

If ARPG's are your genre, stop reading, and buy this game. This game has elements of 90's ARPGs like the Secret of Evermore that have made ARPG's my favorite gaming genre. Hyperlight Drifter uses a pixilated art style that is reminiscent of the 16-bit era without looking sloppy. The story line is straightforward and mysterious, and dialogue is delivered in a series pictures. Never is a true word is spoken by any character in the game, but at no point are you as the player lost as to what is happening -- there is just enough of a push for you as a player to find out more. The game play is fun and addictive. As the drifter you are able to dash and slash enemies, or shoot the baddies with a plasma gun. The bosses are challenging and their defeat gives you a sense of reward when you finally crush them. I do have some issue with the controls: there are dashing puzzles that require precise timing to complete successfully. The game is unforgiving in this respect and can lead to explosive bouts of frustration. Also, I find that the controls have the Drifter prone to falling of cliffs (see aforementioned explosive frustration). The music complements the game well it provides the gameplay with an eerie ambience. Don't expect an epic music score. The music is more simple than the orchestrated pieces in blockbuster hits, but by no means is Hyperlight Drifter's soundtrack ineffective. Overall, I think this game is great. I love it. A solid 9.5/10. (Review transferred from my steam account; 53.5hr of game play recorded)


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Posted on: January 29, 2017

Timmy the Punk

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游戏: 151 评论: 1

A Cyberpunk Dungeon Crawler, a Real Gem

Hyper Light Drifter is the only one game that has come out which I regret not pledging my money for it during its crowdfunding stage. Actually, I did not even know about it at that time. But very unexpectedly, what I expected to be a splendid Zelda clone turns out to be one of the most amazing classics I've ever played. Some might say Hyper Light Drifter is too frustrating and hence turns off a lot of Zelda lovers, who would naturally have an attempt on it after hearing all the resemblances between the two. But the difficulty is not such that it will break you down as Dark Souls does, because as the game progresses, you'll be given more powerful weapons and many skill upgrades. So as the game crescendos, so does your character. But still, challenges will arise every time the game reaches its climax, especially during some grand boss battles. Your character is a sword-wielding and gun-blazing blue-skinned man called 'Magician', seemingly heavily sick, in search of something unbeknownst to the player, fighting through four big worlds that are respectively situated in North, West, South and East. Each of them is vast and connected the central hub and has both ground level and dungeons. And each world requires a lot of combat against monsters to get through, and tons of exploration to unlock the final door that leads you to the formidable boss. But, you can explore further to unlock more rooms and secrets, granting you more powerful equipment as well as more fun, and more memorable moments. The combat is extremely precise. Once you've invested in some sword skills and more defensive dodging abilities, fighting an area with respawned enemies whom you've encountered before can feel fresh, and it also changes the tactics entirely. After the main game, there are alternative modes like boss rush and hoarde mode that add a lot of replay value. Due to the limit of text, I can't list all its merits. Anyway, It's a fanstaic masterpiece that any hardcore gamer will adore!


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