Complex puzzels, simpleistic characters
I was looking forward to this release, but unfortunately I feel it has lost some of what made the first one so enjoyable for me. Hunniepop's girls had a lot of personality and getting to know them was worthwhile, both for its impacts on the puzzle solving side of the game, but also because they were interesting characters in-and-of themselves.
In the sequel, however, there's a lot less of this kind of development on offer. "Completing" a chain of dates takes only two successful games of match-three; one to get the girls interested in each other, a second to unlock the sticky bits. Once this is done, there's no reason to take the pair on further dates. You're actually discouraged from doing so, since every date (whether successful or not) increases the difficulty of the subsequent date. In the original, it took four dates to complete a chain, each of which was followed by a unique interaction with the girl; it didn't rush to the finish, you actually got to know them. They had more depth.
In Double Date, you're even penalized for engaging the girls in dialogue; doing so unlocks Baggage, serious debuffs on how the girls behave during dates. In the original, getting to know them earned you buffs. I appreciate this game's attempts at making the puzzle solving more complex, but for me, it was the interesting characters that were the main draw.
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