Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game. Follow the paths of several distinct factions – each with their own questionable methods and uncertain motivations...
Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game. Follow the paths of several distinct factions – each with their own questionable methods and uncertain motivations – as unforeseen consequences intersect and reality once again slips back into a brilliant haze of neon and bloodshed.
Blistering combat against punishing opposition will require intense focus as new variables, weapons, and methods of execution are introduced throughout the struggle. Let the striking colors of an unmistakable visual style wash over as you meticulously cut down those that would stand between you and the ultimate meaning behind the massacre. This is the finale, this is the unquestionable end.
Hotline Miami 2: Wrong Number | Digital Comics Download the Hotline Miami 2: Wrong Number digital comic series by Dayjob Studio prior to the release of the game and dive into the backstory of several factions on a path to confrontation. The entire five-part series is free to download and comes in a single app that will be updated with new issues leading up to the launch of Hotline Miami 2: Wrong Number.
Relentless Hostilities: Adjust combat techniques as the narrative shifts between factions and brings unique variations to a familiar approach along with new weapons, movements, and melee attacks.
Enthralling Soundtrack: Over forty pounding tracks from dozens of artists punctuate the savage conflict and bring the larger scale of your actions into focus. New artists join returning favorites like M|O|O|N, Perturbator, Jasper Byrne, Scattle, and El Huervo for an incredible audio massacre.
Custom Level Editor: Design custom levels using characters, enemies, weapons and music tracks from the game and share your creations with others.
Copyright 2014 Dennaton Games. All Rights Reserved.
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Standard Edition
Digital Special Edition
壁纸
Remix EP (FLAC)
Remix EP (MP3)
系统要求
最低系统配置要求:
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
推荐系统配置:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Loved HM1, so it's sad to see HM2 being dragged down by questionable design choices. Namely the combination of bigger levels and a larger number of enemies that can shoot you from beyond the screen. It increases the difficulty a little bit (which is welcomed) at the cost of too often forcing the player to play too cautiously. Some levels feel like there is a certain way to beat them, limiting the player's agency in the matter. Masks are irrelevant most of the time. Occasional jank doesn't help either.
The game plays as a complete shadow of the original. It lost all the original energy, story, and harmony of different gameplay elements coming together. Skip if you don't want to be disappointed.
In some ways, Hotline Miami 2 is better than the first in some ways, but worse in other ways.
The first game featured fun, fast paced gameplay with a unique aesthetic that you don't really see too often, and was (sort of) done well. However, I felt quite uneasy playing it due to the 'Drug trip' aesthetic being too overbearing. It felt like the game was giving me a slight headache/nauseous feeling, coupled along with the music (everyone said that was a strong point of the first, I disagree slightly) which had some good tracks but mostly sounded too disorientating. It also had that damn ending stealth sequence which let the game down for me.
Conversely, Hotline Miami 2 improves on the aesthetic for me. It feels like the "Drug trip" aesthetics are still there but toned down so that the game is much more playable, only being deliberately intensified when they need to be. The music for me in the second one seems to be more down-to-earth than the first game which sounded too much like one long drug trip. In general, it made me not experience the same feeling of uneasiness and it feels like the game is actually more playable as a result. Oh, and there's no horrible stealth section. Aesthetics are improved.
What killed the game for me was the story, which feels much more forced on you. I managed to follow certain parts of it but for the most part it's constantly skipping between the timeline which didn't really make sense and I lost track of what was actually happening while playing. There's quite a few characters but none of them were really memorable or had very interesting personalities.
There's not really a massive improvement over the first game. The AI occasionally bugs out (which I don't remember happening in the first one) and gets stuck on objects. There's not really any huge additions or new weapons. Dodge mechanics felt pretty useless. Aiming without Shift seemed sluggish.
Not bad, not a massive improvement either.
Sincerely, having played both games, the first one is better, it had a better way to tell the story, and more choices in the gameplay style, but this game knows how to keep the spirit of the original, keeping the bloodshed, and the interesting narrative, while reducing the elections available in terms of gameplay. However, that's not even a negative thing, it's done for a reason, a very obvious one, and i find it well implemented.
I recommend to play the first one, finish this one and ther come back to the original, since there are a lot of clever references and ties between the two.