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Hotline Miami is a high-octane action game overflowing with raw brutality, hard-boiled gunplay and skull crushing close combat. Set in an alternative 1989 Miami, you will assume the role of a mysterious antihero on a murderous rampage against the shady...
Hotline Miami is a high-octane action game overflowing with raw brutality, hard-boiled gunplay and skull crushing close combat. Set in an alternative 1989 Miami, you will assume the role of a mysterious antihero on a murderous rampage against the shady underworld at the behest of voices on your answering machine. Soon you'll find yourself struggling to get a grip of what is going on and why you are prone to these acts of violence.
Rely on your wits to choreograph your way through seemingly impossible situations as you constantly find yourself outnumbered by vicious enemies. The action is unrelenting and every shot is deadly so each move must be quick and decisive if you hope to survive and unveil the sinister forces driving the bloodshed. Hotline Miami’s unmistakable visual style, a driving soundtrack, and a surreal chain of events will have you question your own thirst for blood while pushing you to the limits with a brutally unforgiving challenge. Some tactical thinking required, if you don't want to die--often.
A surreal and gritty storyline panned out over 20 ultra-violent multi-level maps.
Breakneck gunplay in bloodstained neon corridors combined with an intense, pumping soundtrack.
Gut-wrenching battles against a bizarre cast of bosses from Miami’s underground.
Wield 35 different weapons - from shotguns and assault rifles to katanas and lead pipes - everything is at your disposal.
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系统要求
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Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
推荐系统配置:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
This game has almost no flaws in my opinion. The flaws are there, but they aren't flaws that would affect my personal opinion. The game plays out fast, furious, and very very violent. Seriously, if there is only one game that I wouldn't allow a child of mine to play (because of violence) it would be this one.
While the game is exactly what I like in my video games, the reason I play it repeatedly is the music. It just adds so much to this game. It makes a fast paced game feel so much more intense that it should. It makes the aftermath of your carnage feel so much more emotional. Seriously, the genius decision of making you walk out of the current level through all of the mutilated bodies you left behind... as your heart is slowing down from the intensity of the challenge you just faced and you hear that music. What you have done actually weighs on your heart. Never have I played a game where the music enhances what I feel to such an extent.
This game is brutal, both in mechanics and aesthetics. This game has made me rage on more than one occasion, yet I had to keep playing. I couldn't just let the game win like that.
When you eventually win, you'll feel like you were pummeled as bad as your character was. But you'll feel a rewarding sense of relief that it's over . . . or will it.
But, unfortunately, not much more than that. A forgettable game that's over quickly doesn't leave much of an impression with its gameplay, even with its smooth gameplay. Wasted potential, if you ask me. No real story to speak of, which would be find if the developer hasn't chosen to cram a needless pseudo-story in. Wasted potential, if you ask me. Wouldn't buy again.
Captures the feel of a final act mob movie shootout perfectly.
You know the scene--the protagonist with nothing to lose lays siege to the hideout of a syndicate, facing 'impossible' odds. Relying on his incredible animal cunning and the element of surprise, he can only hope to scrape through every confrontation by the skin of his teeth, brutally executing everyone in his path with whatever's available.
Still, miraculously, he succeeds, and we believe it. Why? The enemy's hubris was their downfall. "No one would REALLY be insane and/or suicidal enough to attack this place, would they? The guard detail can take it easy..."
The aesthetics of this game are phenomenal. In addition to the indescribable soundtrack, the game uses the time and energy saved on its low-key, retro graphics to flaunt 80s-90s demoscene style pixel effects and modern shaders that really show what cycles can bring to 2D art design. The sound design is also excellent. Nothing sounds canned. The crunching blows of melee weapons and the staccato bangs of firearms all sound satisfyingly real.
HOTLINE is also what I like to call a "programmer's game" and is a breath of fresh air in the modern era. The mechanics are lovingly detailed, steel-trap tight, and feel ripped from a time when games were small and the programmer was also the designer and expressed his/her vision through the code. There are all kinds of nifty, appropriate rule effect variations that happen, depending on which weapon you're using. This really boosts immersion through the roof.
As for the mechanics, they're nearly faultless, in my mind. Every action has a purpose. Items have value. There is no excess. You will value weapons. You will use every maneuver available to you. You will have limited resources and need to deploy them accordingly.
If I have one criticism, it's the AI. A tip says it behaves "consistently," but this isn't the case--it's really pretty spotty, and it's difficult to tell exactly what will happen in certain circumstances. I didn't mind much, as I wasn't going for high scores, but I can see someone becoming frustrated when a nearby mobster doesn't react to a gunshot, or, alternatively, one attacks with lightning speed after catching a glimpse of you.
The odds are stacked sky-high. Simple mistakes mean death. But you're facing goons; they're dumb as rocks and don't think, don't pay attention. You're a pro. There are no rules here. You can create your own little game and destroy everyone who doublecrossed you.