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In 2032 an Earth that knows only peace is forced to relearn the art of war.
Twenty years have passed since the population of Earth did a fine job of destroying nearly everything in one final struggle for power by the politicians and military leaders. T...
In 2032 an Earth that knows only peace is forced to relearn the art of war.
Twenty years have passed since the population of Earth did a fine job of destroying nearly everything in one final struggle for power by the politicians and military leaders. Twenty years have been spent building a near Utopia, a society where currency and finance are irrelevant, a planet without hunger or poverty. All weapons have been destroyed to ensure peace. But hidden away in an archipelago in the Pacific Ocean, a cabal of old-world magnates: ex-leaders, financiers, politicians, and despots, are planning a return to the greed fueled, hate filled past. And there in no way to fight them. Except this one last remaining Adaptive Cruiser – The Antaeus.
Antaeus Rising combines explosive action with powerful real-time strategy. Take command of powerful aircraft carrier/manufacturing platform. Create military units with your carrier using the most advanced nano-technology known by the modern world and lead an army against the forces of the Old World Cabal. Plan your assault from within your carrier and than enter your units for some third-person mayhem! The fate of world is in your hands, are you able to hold it?
Lead your army as a commander or take control of one of the vehicles and join the battle.
Customize your vehicles to make them fit perfectly into your current mission requirements.
Enjoy a storyline written by award-winning author Warren Ellis and narrated by Tom Baker.
This is a superbly realised and produced game. I could never understand why it had such a low profile and wasn't recognised as the all-time classic that it so obviously was. If you missed out at the time then buy it now - you'll kick yourself for being so slow to find it.
I'd never played this game before and only vaguely remember it from when it originally came out.
I even sort of remember someone recommeding it to me.
The first thing I noticed about the environments is that it reminded me of the ones I remember from MechWarrior, a game I very much enjoyed.
While this game doesn't have quite the same dynamic, it is immense fun to play, from the general mass destruction of some missions to the surgical strikes of others.
The voice acting is pretty good on the whole, although some dialogue is a bit cheesy.
The AI is good apart from the pathing, with your units frequently getting stuck on terrain on objects, or cancelling your carefully queued instructions for inexplicable reasons.
Its best to check on them now and again just to see what they're up to.
Considering its age, and the minor AI issues, this gets 5 stars from me, some contemporary games makers could learn a thing or two about playability!
I have the original on CD-rom and this works fine on Vista, though I have not tried running it on Win7 or 8.
This is a cool game with hidden depths, witch I found out just yesterday (yeah, this game is so cool I still play it on occasion), the thing I (re)discovered yesterday is that enemy output of units depends on the number of production derricks they have running on that production facility. This can be used to reduce enemy production to a level where you can easily keep them at bay and at the same time safely collect the wreckage of those units, to build a healthy energy reserve for when you really need it (because you will need it...)
Cool graphics, adequate story, cool gameplay, cool vehicles of various features, and the character chips are a nice touch, cool menu music (personally I prefer to mute in-game music..).
Somewhat clunky ordering system compared to games today, Ransom will try to get himself killed - keep him on a tight leash, watch your units as they not always will move/position themselves as you planned.
If you haven't tried this one, it's a real steal here at gog.com so don't miss out.
Though it has some strategic elements (like resource gathering and using strategic map for issuing commands) it's more of a tactical game.
With sufficient energy, units are built in a second (no production queue). Still, you can forget about tank rush or even building large armies, due to limited number of vehicle pilots. You have to either coordinate your few units in a carefully planned attack or grab a vehicle's controls yourself and go full commando: hit 'em quick and hard where it hurts, then disappear. Or anything in between.
Crossing tactical game with TPS sounds like a recipe for a disaster, but actually works superbly in this title. Your units are capable, though you have to watch that they don't get overwhelmed - which can happen quite quickly, as enemies heavily outnumber your units most of the time. Yet controlling a vehicle yourself makes it possible to use advanced manoeuvres that completely befuddles the opposition - like flying backwards, sniping pursuers one by one, while evading incoming grenades by sideways strafing. Or worming up a steep slope behind their lines, uncloaking, shooting a full burst of rockets into their crucial building/unit, cloaking again 'till weapons recharge...
Stealth, speed or massive firepower - use whichever and however you want - that's the beauty of this game. And it really WORKS. Wonderfully so!
On the down side: Your unit's one-liners quickly get overly repetitive. Graphics are dated (esp. cut-scenes are downright ugly), but in the heat of the battle you won't even notice it.
There are some nasty bugs too: Dislikes my joystick. Loading a save once brought my hovercraft into mad tumble, drifting all over the map. Scripting events at times fired in wrong sequence, making it impossible to finish a mission. This, together with very limited number of save slots can be a real bummer.
Still, not too many glitches to spoil the experience. All in all not perfect, but lotsa fun and really worth playing! I give it 4.5/5
Summary: RECOMMENDED. Best directed campaign with plenty of intermission cutscenes and high-variety missions. It's basically the 1990s 3D Return Fire 2 game without an oil-tanker-full of suckage. Best unofficial sequel to a dead franchise. The game lacks multiplatyer, though the single-player makes up for it.
The setting is complex. Calling the player the commander would be misleading. Check out some gameplay videos to get the right idea. For example, the main characters are dead people made into AI microchips. A certain segment of the story is lifted from Starcraft. Not gonna spoil it.
Things you might not like here: 1. the reliance of infinity-hole enemy spawning until you destroy all oil derricks, 2. clunky vehicle driving controls w/ a overly zoomed-in camera view and 3. an idiotic unit AI that by default gets killed in seconds and requires constant babysitting.
There were no music, though most of the silence was filled with the banter between your crew members. It is surprisingly entertaining.
21 missions in total. Includes a couple stealth ones and one boss fight one. Most of the missions have an evolving element that changes the type of further goals or adds some element to the level, usually but not always: new enemies.