Posted on: September 6, 2025

iuliamariabirsan_3
验证所有者游戏: 1 评论: 1
It wait was worth it
Bets Game Ever!! (After Hollow Knight)
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扮演致命猎手“黄蜂”,踏入丝与歌统治的王国!被俘至陌生世界,在致命的朝圣之路上迎战强敌、破解远古谜团,直抵王国巅峰。
《空洞骑士:丝之歌》是动作冒险游戏《空洞骑士》的史诗续作。探索全新世界,觉醒未知力量,在虫兽狂潮中杀出血路,揭开与你身世交织的远古秘辛。





Hollow Knight is © Copyright Team Cherry 2025









Game length provided by HowLongToBeat
Posted on: September 6, 2025

iuliamariabirsan_3
验证所有者游戏: 1 评论: 1
It wait was worth it
Bets Game Ever!! (After Hollow Knight)
这对您有帮助吗?
Posted on: September 6, 2025

ninjaglowskulls
验证所有者游戏: 41 评论: 1
Hollowknight+
A worthy successor. Takes a bit getting used to the diagonal down slash vs pogo, but really really well crafted. I found a little cavern with an echo effect and spent a goot 10 minutes just jumping around to hear it. A labour of love and worth every penny.
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Edited on: September 22, 2025
Posted on: September 6, 2025

Melsa_Hvarei
验证所有者游戏: 86 评论: 1
Great game but frustrating
While it's brutally difficult, it is in such a way that it rewards skill and slowly getting better. And the world is crafted so beautifully. And the music stellar. But christ it's incredibly frustrating. Throwing your head against a brick wall is more fun. Overly punishing routes to reach the boss you just died to. Most parts of it are fine, but sometimes it throws that against you and it's just pain.
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Posted on: September 7, 2025

Lightn1ngbat
验证所有者游戏: 177 评论: 1
An Excellent but Frustrating Game
I'll preface this by saying I had only 12-15 hours in HK, yet I loved every moment. Team Cherry really outdid themselves with Silksong, the art is beautiful, the stages even more so. Music is powerful. The combat and movement is smooth and impactful, plus a hell of a lot of fun to experience. This game mirrors an evolved Hollow Knight, yet it has many features that make it it's own game. Think modern Dooms. Most of the boss fights/mini trials have been excellent. The bosses are a lot more fun than Hollow Knight's which already were superb. Their movesets are hard yet learning them and adapting is a dopamine rush like no other. All of the actual designs and animations were Eye Candy. The game is harder than Hollow Knight, which I welcome with open arms. The basic enemies are a lot trickier and more fun to engage with than Hollow Knight's. Their movesets much improved and probably harder than some bosses from Hollow Knight. Yet, there's a part of me that feels frustrated in this game, and it's moreso at some of the decisions than the actual difficulty. Game has two currency systems, Rosaries = Geo, and shards = crafting materials. Sounds fine, but half of the enemies I have gone against do not drop Rosaries and only shards. Making the economy more limiting is not wrong, if done right but here it's not. Everything costs rosaries, a doorway, a bench, a fast travel point, etc. These payments existed but were rarer in HK. Shards drop from enemies that drop Rosaries, what's the value of me fighting the enemies that only drop shards? The bosses have rarely dropped rewards, this feels like a weird punishment from Team Cherry. Further requiring grinding. Half of the basic enemies take too many hits. I like the more diverse movesets, but not 3x the health. Flying enemies are painful, especially a certain boss that spawns goons. Contact damage with bosses is 2 masks, why? GOTY Nominee, yet I hope they fix the aspects that make the game frustrating, not challenging.
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Posted on: September 20, 2025

RolePlayingGyrl
验证所有者游戏: 46 评论: 3
GotY Runner Up
Finally finished it, and really enjoyed my time with it. Many great fights (the F____ S_____ is my favorite), movement was a treat, the economy is far more developed and lasting than in original Hollow Knight (important if currency is in the place of small rewards), and I *might* like the writing here a bit more, if only because having a pre-existing speaking protaganist is cool. BUT. Balance might still be an issue, post-patch. What does and doesn't deal double damage is inconsistent, boss-hitboxes are a bit unpolished (especially when staggering), and many horde fights are harder than the surrounding bosses (especially when they don't drop the materials required to maintain your crowdcontrol tools). At least the movement's only "issue" is that you start out with a diagonal dive-strike instead of what you had in og HK, which is hard to get the muscle memory for. There is also the issue of accessability with navigation. The compass still taking up an item slot isn't interesting, and I'm willing to bet the vast majority of players wear it for 95% of playtime. Also, some maps are too hard to reach for some locations, and it's simply annoying. But if you have the ***TIME*** to get through all that, then you get a pretty satisfying experience. Definitely worth the money; worth the hype; worth the time. The "true" ending made me so happy, and likely will for you if you played the first game.
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