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Hollow Knight: Silksong

已在库内

4.7/5

( 2180 Reviews )

4.7

2180 Reviews

中文(简体), English & 8 更多
19.9919.99
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Hollow Knight: Silksong
介绍
化身公主骑士   扮演致命猎手“黄蜂”,踏入丝与歌统治的王国!被俘至陌生世界,在致命的朝圣之路上迎战强敌、破解远古谜团,直抵王国巅峰。   《空洞骑士:丝之歌》是动作冒险游戏《空洞骑士》的史诗续作。探索全新世界,觉醒未知力量,在虫兽狂潮中杀出血路,揭开与你身世交织的远古秘辛。   游戏特色   探索陷落的虫之王国“纺络”!穿越苔藓洞窟、镀金城邦与雾锁荒原,攀向世界之巅的闪耀圣堡。 体验生死一线的战斗!在行云流水的华丽厮杀中,施展丰富且致命的招式穿梭于敌阵之中。 锻造强力工具!掌握不断进化的武器、陷阱与机关,横扫敌人,探索新高处。 完成震...
评论
97 %
推荐
Eurogamer
5/5
IGN
9/10
PC Gamer
90/100
用户评论

4.7/5

( 2180 Reviews )

4.7

2180 Reviews

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产品详细信息
2025, Team Cherry, ...
系统要求
Windows 10 version 21H1 (build 19043) or newer, Intel Core i3-3240, AMD FX-4300, 4 GB RAM, GeForce G...
DLC
Hollow Knight: Silksong - Official Soundtrack
Time to beat
27 hMain
43 h Main + Sides
59 h Completionist
45 h All Styles
介绍


化身公主骑士

 

扮演致命猎手“黄蜂”,踏入丝与歌统治的王国!被俘至陌生世界,在致命的朝圣之路上迎战强敌、破解远古谜团,直抵王国巅峰。

 

《空洞骑士:丝之歌》是动作冒险游戏《空洞骑士》的史诗续作。探索全新世界,觉醒未知力量,在虫兽狂潮中杀出血路,揭开与你身世交织的远古秘辛。

 

游戏特色

 

  • 探索陷落的虫之王国“纺络”!穿越苔藓洞窟、镀金城邦与雾锁荒原,攀向世界之巅的闪耀圣堡。
  • 体验生死一线的战斗!在行云流水的华丽厮杀中,施展丰富且致命的招式穿梭于敌阵之中。
  • 锻造强力工具!掌握不断进化的武器、陷阱与机关,横扫敌人,探索新高处。
  • 完成震撼任务!狩猎珍奇异兽,破解远古谜题,实现受难者夙愿,重燃王国希望。
  • 迎战200 凶残敌人!野兽与猎人,怪物与骑士,以勇气与技艺斩尽来敌!
  • 征服40 传奇头目!在史诗对决中挑战传说英雄与堕落君王,执掌王国命运。
  • 挑战钢铁之魂模式!征服王国后,在更高难度的新模式中淬炼技艺。
  • 沉浸绝美交响乐章!《空洞骑士》获奖作曲家Christopher Larkin倾力打造忧郁旋律、恢弘弦乐与直击灵魂的头目战主题曲。

 

 

Hollow Knight is © Copyright Team Cherry 2025

所有成就
包含内容
内容
Standard Edition
Game & Soundtrack Bundle
Hollow Knight: Silksong
Soundtrack (MP3)
Soundtrack (FLAC)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
27 hMain
43 h Main + Sides
59 h Completionist
45 h All Styles
游戏详情
操作系统:
Windows (10, 11), Linux (Ubuntu 22.04, Ubuntu 24.04), Mac OS X (12+)
发行时间:
{{'2025-09-04T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
2.3 GB
链接:

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用户评论

Posted on: September 14, 2025

ibenedetti92

验证所有者

游戏: 17 评论: 2

GOTY certified

Among the sea of garbage that has been coming out this past few years, we finally have a game made with care and passion. Best game I've played in years.


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Posted on: September 14, 2025

Everything I needed it to be!

Silksong had a lot of expectations leading up to its release, especially due to the 7 year buildup. It was expected to be a masterpiece due to Hollow Knight's status as such and its devlopement time. These are impossible and unrealistic standards. Yet somehow it met them. This game excels as a metroidvania and a sequel to Hollow Knight. Both platforming and combat are challenging (We'll get to that) yet rewarding, exploration feels satisfying and the artwork and music deserve to put in Museums and studied. As someone who thinks Hollow Knight is my second favourite game of all time I had moderate expectations of Team Cherry's new work and it met them all. Some people have complained that the game is too hard due to a prevelance of double damage, however this is offset by the game's new approach to healing and I believe it to offer a very challenging but difficult experience. This game is not for the faint of heart but those who persevere are in for one of the best end to end gaming experiences imaginable, especially if striving for true ending and 100%. Team Cherry have, in my opinion, outdone the work they did on Hollow Knight and have set a new bar for Indie Games, Metroidvanias and not to mention at such a low price point. They should be commended and receive all the praise that is rightfully coming to them. I cannot recommned this game enough, it is a 10/10 mustplay for all fans of metroidvanias, platformers, soulslikes and cute little bugs. Thank you Team Cherry I can't wait to see what you make next, see you on the road ahead.


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Posted on: September 15, 2025

Zoidberg

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游戏: 770 评论: 47

What could have been a masterpiece...

... is spoiled by bad design decisions. Game is even "hard", it's just unfair and vile at times. Play the first, it's the superior version. I understand why they didn't send test versions to journalists...


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Posted on: September 20, 2025

WeR138

验证所有者

游戏: 266 评论: 1

Silksong - A Godmaster Sequel

I feel like Team Cherry painted themselves into a corner with this one. Release an easier, Hollow Knightier, version of this game and upset all of the people who want a thumb crushing marathon. Or release what we got, and please the Godmaster crew, at the expense of the casuals. The sad part is, if they had just marketed the game, instead of throwing it out, with little advanced notice, they could have pleased both: "Silksong! Like Hollow Knight, but with 75% more hand cramping!" Everyone knows where they fall on the game completion scale, and they could have made an informed decision. Having said that, I wanted to like, and do like, this game. I just know I will never complete it. So. The pros and cons: Pros: The game is every bit as beautiful and captivating as Hollow Knight. A joy to both the eyes and ears. Hornet is a blast to play. A regular quicksilver as opposed to our wandering knight. The controls are as responsive as the first, and MOST of her moves are a delight. The Price. Worth every penny of that $20. Even knowing I won't see quite a bit of it. I purchased Hollow Knight on three different platforms, and still felt like Team Cherry was under-pricing it. Cons: The lack of transparency about the difficulty of this game. Much more playtesting feedback would have solved this problem. Some of the call outs to the original game just seemed kind of unoriginal to me. Hmm. I got my maps in Hollow Knight by tracking down a humming bug in the area I was in, but in Silksong............................ There are others, and some people may have liked this nostalgia, but it just fell flat for me. So, is this a 1 star, or a 5 star game? Yes. Yes it is.


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Posted on: September 22, 2025

OK

The game is ok, I can see the vision but for a casual gamer like me, it's inaccessible. HK was very well balanced in its difficulty, not so here. Too many design decisions that are just annoying more than challenging. Among them: - Almost everything does two damage. The first health increase feels meaningless because of this. - Enemies are damage sponges. First weapon increase is 10 hours in and barely feels like it makes a difference - Healing is significantly more difficult and less effective. It's harder to pull off and requires more damage on enemies, even with crests which make it easier. - Some of the boss runbacks are atrocious for no reason - Environmental damage is very frequently two damage, making exploration frustrating especially for those who don't excel with platforming - World is huge but empty, very poor pacing of items and rewards - Two currencies, with the main currency not dropping off of everything, feels punitive. Extra much so when basic functionality like resting at benches is locked behind currency. - Can't get soul back if you die in a boss arena because it's locked in the arena. In HK if you were stuck at a boss, you could walk away from the boss without losing anything or using an item, not so here. Unfair for explorers who may want to come back to a boss later. I could think of more if pressed, but at the end of the day, the game is difficult via frustration to the point where it's just not fun. A lot of players came from HK and know it was simply a more fun and accessible experience. All of these issues are technical and resolvable, and I hope TC will realize that not everyone who wants to enjoy a game should need to "git gud" to do so.


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