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Hollow Knight: Silksong

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4.7/5

( 2165 Reviews )

4.7

2165 Reviews

中文(简体), English & 8 更多
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Hollow Knight: Silksong
介绍
化身公主骑士   扮演致命猎手“黄蜂”,踏入丝与歌统治的王国!被俘至陌生世界,在致命的朝圣之路上迎战强敌、破解远古谜团,直抵王国巅峰。   《空洞骑士:丝之歌》是动作冒险游戏《空洞骑士》的史诗续作。探索全新世界,觉醒未知力量,在虫兽狂潮中杀出血路,揭开与你身世交织的远古秘辛。   游戏特色   探索陷落的虫之王国“纺络”!穿越苔藓洞窟、镀金城邦与雾锁荒原,攀向世界之巅的闪耀圣堡。 体验生死一线的战斗!在行云流水的华丽厮杀中,施展丰富且致命的招式穿梭于敌阵之中。 锻造强力工具!掌握不断进化的武器、陷阱与机关,横扫敌人,探索新高处。 完成震...
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97 %
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Eurogamer
5/5
IGN
9/10
PC Gamer
90/100
用户评论

4.7/5

( 2165 Reviews )

4.7

2165 Reviews

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产品详细信息
2025, Team Cherry, ...
系统要求
Windows 10 version 21H1 (build 19043) or newer, Intel Core i3-3240, AMD FX-4300, 4 GB RAM, GeForce G...
DLC
Hollow Knight: Silksong - Official Soundtrack
Time to beat
27 hMain
43 h Main + Sides
59 h Completionist
44.5 h All Styles
介绍


化身公主骑士

 

扮演致命猎手“黄蜂”,踏入丝与歌统治的王国!被俘至陌生世界,在致命的朝圣之路上迎战强敌、破解远古谜团,直抵王国巅峰。

 

《空洞骑士:丝之歌》是动作冒险游戏《空洞骑士》的史诗续作。探索全新世界,觉醒未知力量,在虫兽狂潮中杀出血路,揭开与你身世交织的远古秘辛。

 

游戏特色

 

  • 探索陷落的虫之王国“纺络”!穿越苔藓洞窟、镀金城邦与雾锁荒原,攀向世界之巅的闪耀圣堡。
  • 体验生死一线的战斗!在行云流水的华丽厮杀中,施展丰富且致命的招式穿梭于敌阵之中。
  • 锻造强力工具!掌握不断进化的武器、陷阱与机关,横扫敌人,探索新高处。
  • 完成震撼任务!狩猎珍奇异兽,破解远古谜题,实现受难者夙愿,重燃王国希望。
  • 迎战200 凶残敌人!野兽与猎人,怪物与骑士,以勇气与技艺斩尽来敌!
  • 征服40 传奇头目!在史诗对决中挑战传说英雄与堕落君王,执掌王国命运。
  • 挑战钢铁之魂模式!征服王国后,在更高难度的新模式中淬炼技艺。
  • 沉浸绝美交响乐章!《空洞骑士》获奖作曲家Christopher Larkin倾力打造忧郁旋律、恢弘弦乐与直击灵魂的头目战主题曲。

 

 

Hollow Knight is © Copyright Team Cherry 2025

所有成就
包含内容
内容
Standard Edition
Game & Soundtrack Bundle
Hollow Knight: Silksong
Soundtrack (MP3)
Soundtrack (FLAC)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
27 hMain
43 h Main + Sides
59 h Completionist
44.5 h All Styles
游戏详情
操作系统:
Windows (10, 11), Linux (Ubuntu 22.04, Ubuntu 24.04), Mac OS X (12+)
发行时间:
{{'2025-09-04T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
2.3 GB
链接:

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用户评论

Posted on: September 25, 2025

Unique design but not enjoyable to play

I finished this game about a week ago, so I’ve had time to digest it. Hollow Knight is one of if not my favorite game of all time. This is the third time I've rewritten this review-- I am very passionate about this title lol. I finished Acts I and II vanilla, Act III with mods. I've gotten the "true" ending in Hollow Knight. As for Silksong, it’s just too hardcore and not so much challenging as it is tedious. First, more positively, I honestly appreciate the direction they went with this game. It’s not just more Hollow Knight, it takes on a life of its own by asserting itself as separate and distinct from its predecessor. What I love: -Hand drawn worlds and animations, of course -Harder difficulty (although it spikes too much as mentioned below) -Subtle and nuanced music -Unique crests add much variety to combat and traversal -Many enjoyable and uniquely designed boss fights -The central story/dialogue is intriguing and written well Dislikes (there's a lot): -Extremely unfun runbacks which degrade nearly every boss fight experience. Some of them can be shortened with a super secret bench hidden behind wall #47 in room #352, but aintnobodygottimeforthat. -Debuffs galore. Debuffs that prevent you from healing, specifically, because the lore apparently dictates which areas are an unfun slog to actually play. Side note: I’m waiting on an update that adds a 20% rosary tax on every transaction, ya know, to add to the “lore” /s. In fairness, you can get a crest to balance this debuff, but it’s literally the furthest point away from the starting area. -Dozens of “gotcha” and “troll” hazards. God-forsaken fake benches which can only be found through sheer trial and error and rote memorization. No environmental cues, just cheap gimmicks which only exist, imo, to create viral clips on twitch or other social media. -Many, many, many gauntlets, the longest of which is 24. waves. long. Several mandatory gauntlets precede boss fights. Many boss fights spawn extra enemies, because apparently difficulty in 2025 means fighting 7 enemies at once. Now, ironically, I actually love the coliseum of fools in the first game, but I did not enjoy most of the gauntlets in Silksong. Maybe because the coliseum is completely optional and rewards you generously. It’s also about 10x more varied than any of the gauntlets in Silksong. -They added an entire bone currency just to, imo, balance one crest (architect). Consequently, earlier before you get this crest, this bone money only serves to frustrate lower skill players (read: not part of the top 0.01%) who need extra attempts on boss fights. This bone money is a total gimmick which throws the entire early-to-mid game off because of a single crest that lets you replenish tools using silk. -A major gripe: The Reaper crest’s needle is a bit RNG. There’s a 50/50 chance of you swinging the needle above or below you. So you end up missing (mostly flying) enemies a lot because you think you’re swinging up and forward, but instead the needle decides to swing underneath and forward, evading the enemy. How fun! -Very poorly designed fetch quests/town center job boards. For example, one of the side quests has you go collect 15 or so “bells.” These bells are random drops which only appear in 2 rooms in a specific zone. And they only respawn once you’ve sat on a bench. So, you’re just going through these same 2 rooms 10 or more times, hoping you get a random drop so you can beat one of the dozens of side quests required for Act III (yup, these are required). Plus, you only get these quests after you’ve already ran through a zone. So you’re going *back* to old zones to grind items. -Many tools feel cheesy and gimmicky to me. It feels like Home Alone simulator, where I’m raining down pins & needles on enemies, then hiding in a corner hoping I don’t have to actually fight anyone. -Enemies read your inputs before attacking. They select an attack, read where you are (or where you’re going), move to that location, and then attack. This is especially jarring with flying enemies (which make up like half of the total enemies), who can read your attack, dash out of the way and *off-screen*, then throw a projectile at you from out of sight (and many bosses = 2x damage). The clawline *helps* here, but it doesn’t reward as much *silk* as a regular attack, which is very much needed to heal during the marathon gauntlets. Later on, my awkward solution was to clawline > double jump > pogo, but that can be very risky depending on the enemy (collision damage on super fast and large flying enemies just-- is not fun to handle for most of the game). Overall, it’s like they took my least favorite parts of the first game (runbacks, flying pests which throw projectiles, deep nest) and made those parts central to this game. It’s very claustrophobic, dimly lit, and just kinda feels like you’re stumbling through it all. In addition, fundamentally, the skill floor is just too high. “Oh well, why don’t you just go explore and come back to this hard boss later?” Because so much extra content is hidden behind endless waves of sidequests/gank/gauntlets/etc. that you can’t help but feel like you’re always underleveled no matter what. Even health masks feel useless to a degree, because merely colliding with a static enemy = 2x damage. All that said, don’t get me wrong, there's incredible content in this game. I'd recommend trying it out, especially at 20 dollars. But I can't help but think that they took a large DLC for Hollow Knight and then padded it with uninspired, well, junk and gimmicks. Sure, some hardcore Fans might eat this stuff up, but for me-- it feels like a waste of time. Tantalizingly, I think it could be a 10/10 game with a couple of changes to make the story/ambiance/etc. more central and the difficulty more justified and enjoyable. Finally, I wanted to add a few solutions to these problems in the form of mods I used in Act III. 1. Warding Bell Plus - Makes you temporarily invulnerable while healing, preventing the mechanic which drops your entire silk bar *and* damages you if you get hit by an enemy (because of i.e. contact damage by flying/teleporting enemies). 2. Custom Hit I-Frames (No Multi-Hit Anymore) - Increases invulnerability after taking damage by a few milliseconds, preventing instances where you get spam-hit by multiple enemies. 3. All Enemies Drop Rosary Beads (and Shards) - Makes the game feel more rewarding and less like a grind, especially early on. 4. Stakes of Marika - Rebirth. I wouldn't recommend this for the original game, but for this one the runbacks are so egregious that I strongly recommend it. I wish this mod only removed the most tedious runbacks, but it is what it is. Bonus 1 [tools]: Get Multibinder (heals for 4 hearts), Longclaw (extends your needle), and Wreath of Purity (protects against maggot water) as early as you can. Bonus 2 [mods]: Always Have Compass Effect + Always Have Magnet Effect. Reduces a lot of the early tedious grind. Look, I’m all for a medium-to-high difficulty game that both challenges and rewards your skill as a player. That’s why I beat Absolute Radiance in the first game. Silksong, however, adds too much difficulty with too little reward. The skill floor is too high, the difficulty is inconsistent, and there's too much poorly designed padding in the form of i.e. uninspired gauntlets and cheap gotchas. With mods, the difficulty spikes become more well-rounded and reasonable. Lastly, I wish more reviewers could look at this game for what it is-- and not through the lens of 7 years of built-up hype and expectations. It's not a bad game, by any means. Silksong just lacks a reasonable level of difficulty and reward to make it enjoyable to play.


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Posted on: September 7, 2025

Not Fun or Interesting

I thought Hollow Knight had very interessting areas and characters, even if it was way to hard for me. This is even harder but putting that aside not fun and very tedious, and paying to rest , the whole thing is off for me.


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Posted on: September 18, 2025

cms1991

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游戏: 311 评论: 1

Good but infuriating

For me, Hollow Knight was a solid 5 out of 5: Challenging, beautiful and rewarding. After finishing Silksong at 100%, I feel like I finished a tedious and infuriating chore. It's not just that the difficulty is way higher than in Hollow Knight, which it is, there are some design choices that I will never understand: - Some bossess filling the screen with effects that made imposible to see what was going on. - All of them have extremely high health. - Gauntlets are WAY more abundant than they should be and some bosses have them previos to their encounters, it's terrible. -The game, in my opinion, is too long, I've spent 50+ hours on it and I was tired at the end. This is not in of itself a bad thing, but this directly influences the sense of progression. At the beginning, specially in act 1, you don't have a sense of geting stronger or achiving anything. - The two currencies and other things mentioned already are also a problem. I understand that there are a lot of people who enjoyed this level of difficulty even if it is unfair in a lot of cases, but you have to explain to me why a sequel to a game is WAY more difficult than it's predecessor. It makes no sense, people who played Hollow Knight praised it for what it was, it makes no sense to make a sequel only for the ones who wanted the game even harder. Hollow Knight made the Godhome DLC for this, Why Team Cherry couldn't have done the same thing here? Leave the masochism as an option for those who wanted it. To put an example: there is a boss in the game that leaves you with no floor, so you have to glide in the walls of the arena. There were fights like that in Hollow Knight in the Colosseum of Fools, but they were an option, here it is mandatory for reaching the true ending, which is the real ending and where you are supossed to get. All in all I recognize a good game when I play it, I'm not saying that Silksong is bad per se, I just don't get why it has to be this infurating when HK got it all right.


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Posted on: September 7, 2025

Jusupov

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游戏: 16 评论: 1

overall worse than hollow knight

poor bench placement, everything does double damage, terrible flying enemies


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Posted on: September 14, 2025

killy9999

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游戏: 评论: 10

Too difficult to be enjoyable

I'm writing this 9 hours into the game. I've beaten HK but with Silksong I think I am just going to give up. I am not good at putting my thoughts into words, so I'll just quote from a negative review on Steam: > Silksong is all tension all the time. Sometimes tension go up. But it never comes back down. And that can be exhausting instead of fun. Exactly this. No health upgrades, no damage upgrades, more and more enemies as you traverse the map, to the point where making progress to the next save point feels impossible. I want the game to be challenging, but I also want it to be fun. It isn't.


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