Buy in a bundle & save more
You can buy this game in a bundle to get the best price. Pay only for the titles you don’t already own and enjoy an additional discount on them.Hitman: Absolution follows the Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and h...
Buy in a bundle & save more
You can buy this game in a bundle to get the best price. Pay only for the titles you don’t already own and enjoy an additional discount on them.
Hitman: Absolution follows the Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.
Features:
Glacier 2™ technology: HITMAN: ABSOLUTION has been built from the ground up, boasting a cinematic story, distinctive art direction and highly original game and sound design.
Freedom of Choice: Stalk your prey, fight them head on or adapt as you go along. As Agent 47 the choice is yours thanks to highly evolved gameplay mechanics and a ground-breaking AI system.
Experience a Living, Breathing World: In the world of Hitman: Absolution every moment can become a story as unique characters, rich dialogue and Hollywood standard performances combine to create a gameplay experience like no other.
Disguises: As Agent 47, the identity of almost anyone you meet is yours for the taking. Immobilise your prey, steal their outfit and use your instinct to blend in and deceive your enemies.
Instinct Mode: See the world through the eyes of Agent 47 and become the world’s deadliest assassin. Using Hitman: Absolution’s Instinct Mode you’ll predict enemy movement, discover new ways to kill and use high powered weaponry with deadly accuracy.
If you ignore the title, the franchise this game belongs to, skip every cutscene and just Black Mesa your way through every level, the game's actually a decent experience. Gunplay is snappy, hitting shots has satisfying feedback. Not much else to ask for. Besides, ya know, a Hitman game being an actual Hitman game. But who asked for that, from the Hitman franchise?
I played this game on pursuit (hardest difficulty), it is abysmal. This was meant to be play on lower difficulty since you'll need be using the instinct mechanics; it enables see through wall, enemy pattern, and disguised boost. In pursuit, you only get disguised boost. Most level designs are very linear, so strick that every move must be timed perfectly or else you are punished. The disguised is basically a camoflauge. It's only use to minimze quicker detection, except for rarest disguises. The save system is broken, there is no way I can overwrite my first playthrough. Even if I start a comepletely new playthrough, it will still reload the first playthrough saved progress. In some maps, the restart checkpoint just completely breaks the AIs supposed walking pattern, they are just stuck or vanished completely.
The developer still has not returned contracts mode to the game (even in an offline form). They made excuses years ago and took the servers down rendering all purchased DLC for the game on steam essentially worthless. They did nothing to reimburse the customers, only made hollow promises of going to try and do something about it.
Without contracts mode it is a rather short tiny sandbox game which on GOG doesnt even include the sniper challenge mode which was available on steam. IOI are the same people who thought they could put the newer hitman game on here and lock progress behind always online. They are a scumming company and this is a fraction of the product it should be with virtually no replayability (which for a hitman game is the biggest sin of all)
Absolution met with a rather cold reception from Hitman fans. It did many things right - gameplay itself was the slickest in the series and the game looked great. However, the franchise since its inception has always a simple premise: "a hitman simulation". Absolution abandoned this premise, by trying to deliver a more complex narrative, grand main character urgency and character arch, reduce what became sandbox level design into a linear, story driven game, while at the same time trying to tick of boxed to satisfy old fans.
The end result is confusing:
Agent 47, who up to this point was mostly sociopath, doesn't make for a great sentiment driven protagonist ala, Leon the Professional.
Game constantly switched between sandbox design and linear adventure.
Game is divided into small chunks violently breaking illusion of any coherent world.
Narrative makes perfect stealth runs fail to satisfy narrative needs.
Is it bad? No, but it doesn't flow well, and while it has hints of greateness the little space to each area doesn't allow it to flurish. There are also some awful QTEs. I found narrative annoying. It seems to mimic Quarantino style, and it is vlugar and violent but without the flare and sense of style and flavour that the mentioned director posesses.
If you are curious, it is not a bad title to pick up on sale.
1) Game freezes at some points / levels and so on. Needed to restart.
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2) A large number of bugs, especially in passing challenges.
For example, in the mission about the Hotel: I spent most of the day trying to complete the challenges of "Housekeeping". Everything bothered me. I fell into walls / under textures; I could not find the radio: it teleported / disappeared, and when using other objects of distraction, the following killings did not count as if I had been noticed; the guards sometimes saw me through the walls; sometimes after killing / stunning civilians, the killing counter stopped working; sometimes it did not count 2-4 enemies; sometimes enemies counted at the very beginning of 1-3, at the same time, when I had not yet begun to kill at all; well, at least there were no duplicates; in the end, just the game crashed after another fall under the texture. I'm tired, I'll rest a bit.
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3) Pretty bad AI. At least at the second level of difficulty. Shoot nowhere at point blank range? Run around the player? Forget about any suspicions after a while ( blood, corpses .. )? And some other oddities. This is all about it.
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4) In some places, the stealth system is rather poorly developed: it is simply impossible to pass secretly in your suit some levels. There are few different options for penetrating the mission goal.
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5) Nice cinematic graphics.
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6) The genre of the game has not slipped into frank ****. It's still the same stealth with stealth killings.
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7) Good story. Even with unexpected twists of fate. Yes. There is NO FATE. But idc.
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8) Creating missions by other players ( this is true - I have not tried it yet ).
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9) This is HITMAN. Argue with that?