Posted on: May 16, 2022

Corbul
验证所有者游戏: 评论: 34
More Manhunt than Hitman
It's not a bad game by any means, but the changes made to the core gameplay make it feel less like the Hitman that we all know and love. Other reviewers have already listed bad checkpoint and save implementation, "instinct" instead of a map, and various minor things that need doing in order to get the best level-score (this is not a bad thing in itself, just a bit annoying). Another half-baked thing is the disguise system. If in older titles your disguise would work as long as you didn't do anything suspicious, or as long as you didn't stay in an enemy's line of sight for too long, in this game (and apparently in the later titles) your disguise gets blown as soon as a character wearing the same outfit looks at you. Yes, it makes certain sense, but does every single guard know every single other guard, no matter how secretive the organization? I don't know, but I doubt it. Yet, the game seems to think so. The game's levels are episodic, each episode consists of 2-4 levels, and all episodes are connected by an overarching plot, which takes centre-stage, compared to previous titles. The ICA sends 47 to 'hit' Diana Burnwood, his former handler, because she went rogue. Having a years-long partnership and friendship, 47 grants Diana's last request before 'hitting' her: to protect a little girl that Diana kidnapped from the ICA. As it turns out, the girl is more than meets the eye, so this, and 47's honour make him betray the ICA, who then sends its best to put 47 down and recover the "stolen asset". The plot takes a small page from Leon ('The Professional', in the US), sending you on a wild ride across the US, going from 'overly serious' to 'downright absurd' plot-points, then back again. The game is more like Manhunt than Hitman: the crazy plot has you sneak around levels filled with trigger-happy psychos making do with whatever you can find; you're a glass-canon, and your disguises are mostly useless. Fun game, cool (if absurd) story, questionable design choices.
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