If you already own Hero's Hour, you'll receive a 70% discount on its Deluxe Edition containing Rogue Realms DLC.
Hero's Hour is an accessible, yet-deep and content-rich Strategy Roleplaying Game. Take control of your hero, explore the world, build up your town, fight fast-paced battles, level up y...
If you already own Hero's Hour, you'll receive a 70% discount on its Deluxe Edition containing Rogue Realms DLC.
Hero's Hour is an accessible, yet-deep and content-rich Strategy Roleplaying Game. Take control of your hero, explore the world, build up your town, fight fast-paced battles, level up your hero and amass an army large enough to take out the opponents - before they take you out.
Turn Based + Real Time
While exploring the overworld and developing your town and army are both turn-based, giving you time to think and plan out your next moves, in battles your units will do the best to fight for themselves in real time - all hundreds of them. Cast spells and give attack orders to swing the tide of battle - or just sit back and watch as your might unfolds.
Procedural Generation
Hero's Hour brings impactful procedural generation to the strategy game formula, ensuring that every time you play, there will be new areas to explore and strange buildings to enhance your hero or army. Seek out obelisks to start you on small procedural quests that send you around the world. You won't even be able to use the same build order each time you play the same faction.
Features
11 factions with special mechanics, strengths and weaknesses
22 hero classes, with a special skill each
50 common hero skills
177 units (and 99 upgraded units)
80 unique unit abilities
166 artifacts
83 spells (+18 spells unlocked via skills)
Dozens of impactful map buildings
Local "hotseat" multiplayer
Co-op with other players or even with the AI
Being on the faster side compared to other turn based strategy games, you may even be able to finish the hotseat games that you start!
so i had this game for a while i played 30 hours as of writing this over all its a good game but i ran into ONE HUGE issue: while i was waiting for the AI to finish its turn it ran into a infinite turn loop for the pink color.. left it on for 1 hour the progress bar never changed! the game didnt freeze i was just not allwed to take my turn and neither was anyone else who was waiting! The tutorial is forever messed up asking you to build things you cant! then the computer will come crush you after you are told you can wipe out the army who had massive amounts of higher level enemies! to many bugs to be worth it!
"Hero's" Hour hints at "Heroes of Might and Magic" in the title. Unfortunately, while the game does capture the HoMM flair, it ultimately remains disappointing in comparison. For, it delivers little more than a skirmish mode, and a wildly reduced set of features.
Gone are the story-driven campaigns, gone the epic soundtrack, gone the more interesting factions, gone any improved mechanics, gone are balanced units. And, let's face it, gone is tactical combat. The way combat is handled may look like a selling point in theory, but plays horrible in practice. You got very little control. Forget strategically placing your troops, optimizing the use of abilities, et cetera. The battlefield is a hot mess, where your units treat your orders as mild suggestions. In the end, the best "strategy" is to seek superiority in number; have the quantity (not the quality). The better units make little sense with what little control you got, since they end up in the wrong place at the wrong time, 9 times out of 10.
If multiplayer skirmish matches are the only thing you are interested in, and what's stopping you from playing the original HoMM titles in multiplayer are the notoriously long rounds during combat, then perhaps this title might be an option, for it speeds up just that, even though at the cost of unit control.
However, for anything beyond this one multiplayer scenario, you can easily skip Hero's Hour. You won't miss a thing.
SUMMARY: Whilst close to Heroes of Might and Magic in the map style, the feel is also similar to Warlords III (1998).
Heros Hour fails to meet the graphics, play-ability, user-interface, story (there is none) and ability to affect the outcome of battles (strategically & tactically) set by these great series in in 1998 and 2006.
CONCLUSION If you want a turn based map, then go with Heros of Might and Magic, or King's bounty. If you want real time pixelated combat, go with Warlords. Either way you'll be pay far less for easily 50 times the content.
This game fails at both, and exhausts it's lack luster offering after about 30 minutes of game play, with about $3 worth of content at best.
RANT The pixel graphics are poorly implemented with animations simply squashing them vertically to indicate attacks and unit being blobs. The interface is minimal with the city being an ugly confusing mess, saved by the lack of content and a few tab-menus to take actions. Did I mention there's no story at all? A brief lexicon of units and faction, but no story here at all. There is minimal battle control, you can place units to try get some ranged attacks in before the general melee but there are no lines of battle, or other elements that give your decisions meaning. After 50+ battles only once did my tactical choices make a difference (held back reinforcements and blasted the entire map a few times).
POST I have genuinely no idea why it's getting such high ratings. But full respect to other people having a different experience!