Heroes of Might and Magic® 5 Bundle includes Heroes of Might and Magic® 5 and its two expansions: Tribes of the East and Hammers of Fate.
Heroes of Might and Magic® 5 is a turn-based strategy game in which you can build cities and besiege them, train troops and slaughter them, and explore new lands...
Heroes of Might and Magic® 5 Bundle includes Heroes of Might and Magic® 5 and its two expansions: Tribes of the East and Hammers of Fate.
Heroes of Might and Magic® 5 is a turn-based strategy game in which you can build cities and besiege them, train troops and slaughter them, and explore new lands – and crush them under your iron heel. You directly command your armies on the battlefield and aid them with your character’s abilities as well as your own strategy skills. With six unique factions to choose from, each with its own set of buildings and creatures, Heroes of Might and Magic® 5 provides gamers with the strategy and detailed graphics that the series has been known for. As you progress through the game your character gains levels of experience that allow him to learn new spells and abilities. All this is set in the magical and enchanting setting of the legendary Might and Magic® universe.
At least after HoMM IV xD
It's a classic by now and Tribes of the East version brings some fantastic features.
Although it was painful to find out my old game discs physically broken, the GoG version goes on sale frequently which makes it really good buy even in 2025.
This is especially true because of modding scene.
I highly recommend checking out HoMM 5.5 on ModDB with it.
It brings some awesome QoL, visual, gameplay changes, new features and really brings HoMM5 up to modern standards.
It even makes the game "run" faster (mostly due to many times faster enemy ai turn which can drag in vanilla).
Never played with HOMM 3 so I can't understand all the comparisons down there
So, I speak only for this sort of mix D&D+Warhammer (Dungeon army is embarassing from this point of view).
I start with a consideration: I find the turn based system more intriguing since it forces you to develop strategic and tactical thinking in place of the more technic skills that require real time (in Warcraft and similars, winning or losing is entirely up to the quickness of acting, more similar to an action than a strategic game).
So this is a huge pro for me.
To the game: the Campaign can be a little boring; the story isn't anything new.
Multiplayer vs AI is quite challenging on hard difficulty (yeah, the AI cheats a lot... but knowing that you can take some countermeasures), easy and normal are for starters (1-2 plays is enough), heroic is too much frustrating (resources are too low...), only for hardcore players.
All races have their characteristics and their tactics and is very funny to try every aspect and every use of the hero skills.
Multiplayer vs humans: don't know, couldn't find anyone... Maybe the community is dead?
Duel mode is a little pleasant adding that helps you to elaborate tactics with a pre-formed army.
The new race is a little unbalanced but quite funny (the funniest for me remains Sylvans and Dungeon).
Some mechanics are clunky and frustrating, based entirely on luck... for example the random encounters of creatures on map, spells in towns, magic artifacts, and the heroes' skills tree (in 30+ plays with Inferno I've NEVER been able to obtain the ultimate Gating skill, even knowing exactly which other skills were needed).
But for these inconvenients there are tons of mods and a great map editor so the players can try to balance the problems and create his own maps and campaigns.
So, a good game - not a masterpiece of course - that can offer you nothing more and nothing less that a lot of hours of fun.
In the HOMM series, it's understandable that HOMM3 has a nostalgic following, even I have suffered from it at times. But the truth also be fully told, in giving this version of HOMM, I have learned to appreciate many of the refinements that it has. The game is elegant, and has been built on elements of HOMM3, and bringing in new ones that HOMM3 did not have . The Graphics, general ideas, and play are somewhat different, and not at all HOMM3 but should it really? I think any new good version of a series should bring in new things, and not just cater to restricting itself to nay older versions. I think HOMM V will find a place with player who appreciate innovations, and improved graphics and added concepts. I'd give this game a fair try, and you might be as surprised as I was at refreshing news ideas, and fun. The settings and other features have maintained the re-playability of the game.