We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
This game will work on current and future most popular Windows PC configurations. DRM-free.
This is the best version of this game you can buy on any PC platform.
We are the only platform to provide tech support for the games we sell. If some issues with the game appear, our Tech Support will help you solve them.
What improvements we made to this game:
Update (13 November 2024)
Fixed non-playing intros in Russian and French localizations of the game
Fixed windowed mode (F4) in all versions through the use of DDrawCompat
Validated stability
Verified compatibility with Windows 10 and 11
Update (16 April 2019)
Added Russian localization
Update 4.0 (3.2) (09 November 2018)
Added Polish localization
Added dummy IFC20.dll file to French localization, for HD Mod compatibility (not included)
Update 4.0 (A) (22 March 2017)
Added support for Cloud Saves in GOG Galaxy 1.2 and newer
While the game by itself is a greatest classic, you could avoid pain of using 800x600 resolution on modern monitors. With mod you could set any resolution witch suits you and feel the game almost as new and modern.
Don't be afraid - this "mod" changes nothing in game mechanics by default so you will have your classic gameplay but with the modern look.
Developers of GOG even resolve some bugs in GOG's game version to maintain HD mode compatibility.
You will love this game even more when you will see it in 1600*1200, or even Full HD if you have a big enough screen :)
One of the best games ever made in the best package you can get. No lame HD versions, no DRM, ultra cheap for what you get, thousand of hours of mind blowing tactics, exploration and stories. And after that, well, there is a map editor, million of maps and campaigns fan made and very good mods.
Sounds too good to be true? but it's true. Just buy it and dont forget to use the HD mod, it also offer a lot of quality of life improvements (less clicks for the repetitive tasks):
https://heroes3wog.net/homm-3-hd-download/
时隔多年之后,终于补票上车,可惜3DO早已不在,希望国内的游戏环境可以更加健康。
It has been a long time,I finally get a chance to make up for playing hacked games.It is such a pity that 3DO has gone. Hope that video game environment in China can be more healthy!
This third installment is highly regarded as the best in the series, largely (in my opinion) due to the failure of Heroes 4 to stand to its predecessors (which I will comment further when that game comes to the catalogue). That more or less caused a seven years hiatus in Heroes fandom. When Heroes 5 came, it seemed too late for many fans -- some moved on to other games, others stuck with Heroes 3.
To put it simply, Heroes 3 *is* a great game, probably for the same reasons of its predecessors.
GAMEPLAY
Heroes of Might and Magic, as always, is medieval-fantasy, turn-based, resource-management-driven, old-school, with a boardgame heart. Each player starts with one or more "towns" and "heroes". Towns have fixed positions on the map (you can't build new towns, only conquer existing ones), and in them you raise armies, hire new heroes, reseach spells and more. Heroes move your armies, conquer towns and mines, level-up, cast spells, learn skills, gather treasure and more. Mines yield resources to keep that engine running. When a hero finds an enemy on top-level map movement, you're taken to a strategic board where combat takes place. Top-level and combat-level maps are tiled, which brings this boardgame feel. Before picture the average lame boardgame in your mind, remember, Heroes *feels right* that way. It just works.
That said, one must note Heroes never pretends to even resemble a realistic military strategy. In combat-level, your units are stacked in groups that always fill the same limited space (depending on unit type) no matter how many dragons or goblins you brought to the fight. That brings certain particularities -- at first it might look simplistic, but the sheer amount of units and heroes and their skills asures Heroes games do take a lot of strategic thinking, only in a different way from games like Lords of the Realm, Warcraft, Medieval: Total War and others.
CAMPAIGN, SINGLE PLAYER AND MULTIPLAYER SCENARIOS
Game comes in three flavors, equally fun to me. In campaign mode you follow the story of the restoration of Erathia by Catherine Ironfist, daughter of the late king, from the point of view of each and every faction involved. In scenarios, you can play alone or multiplayer (over the internets or hot-seat). The game comes with scenarios of all sizes and tastes, and the map editor makes this type of game nearly limitless, as further commented below. Ah, and me, not being a fan of multiplayer, let me add that playing Heroes hot-seat against friends is FUN, REAL FUN.
EXPANSIONS
They add great value to an already great game. Dozens of new missions, several new campaigns and units (some overpowered too, if that's your drill), hours and hours of added fun and replayability.
QUALITIES
Replayability is one of my favorite qualities in any game, and Heroes start a different trend in that department.
The first replay booster is the number of different factions, which suggests at least half a dozen different styles of play, with their unique units, heroes, spells, powers etc. The designers made a great work here. Each single unit can be expected to have a different combination of powers, and there's about 80 different hireable unit types counting upgrades.
The map editor works great too, meaning fans all over the world produce very fine new maps for your gaming greatness which can be downloaded freely from the internet. That's probably my main source of Heroes of Might and Magic fun ever.
SHORTCOMINGS
I can think of two.
First, yeah, the campaign plot is pretty shallow, or at least its presentation is. The cutscenes don't play great thanks to poor 3D design, characters are forgettable, you might not feel pushed towards the end of the story. Many single-player scenarios have more unique and interesting plots and twists, including those designed by fans, which is both hard to explain and true in all installments of the series (in my opinion).
Second, although the graphics were largely updated from Heroes 2, monster design relied on the same poor 3D skills of cutscenes, although it's not really 3D, it's still sprites on a tiled board. I wish they had stuck to the old style of before like they did with the rest of the game, or at least tried harder on that department.
BOTTOMLINE
Believe me, any shortcomings don't steal the charm of this game. Not this game. It might not be for those looking for "certain" types of strategies (ie. real-time, realistic), but it's still a tried and true five-star classic. It hardly aged at all, and now at 10 bucks a piece it's a package of immense value.