We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
This game will work on current and future most popular Windows PC configurations. DRM-free.
This is the best version of this game you can buy on any PC platform.
We are the only platform to provide tech support for the games we sell. If some issues with the game appear, our Tech Support will help you solve them.
What improvements we made to this game:
Update (13 November 2024)
Fixed non-playing intros in Russian and French localizations of the game
Fixed windowed mode (F4) in all versions through the use of DDrawCompat
Validated stability
Verified compatibility with Windows 10 and 11
Update (16 April 2019)
Added Russian localization
Update 4.0 (3.2) (09 November 2018)
Added Polish localization
Added dummy IFC20.dll file to French localization, for HD Mod compatibility (not included)
Update 4.0 (A) (22 March 2017)
Added support for Cloud Saves in GOG Galaxy 1.2 and newer
I've been playing this game since 1999 and still continue to play it in 2013. Great campaigns in single player, great multilayer and the best of all - the random map generator and the map editor. The game becomes even GREATER with the free "In the Wake of Gods" or WoG. Then this excellent game becomes the most addictive thing you can think of. Even better - extend the game with graphic packs, backgrounds, sounds, HELL - there's a launcher that lets you play in any resolution in a window (HOMM3 HD+).
This is a must for anyone that can play either 10 minutes or 4 hours - there's always something new to discover, even after 14 years of awesomeness later.
This is a game that sticks with you. Me and my mates, over countless past summers, enthralled by the strategic opportunities. A map editor that won't quit. Complex and gratifying mechanics. An ever deepening possibility space. Robust campaign options. Hectic and awesome battles, modifiable to your pleasure, based on a gratuitous matrix of odds. Weird and wacky mods the world over. Endless possibilities. Here we are, ten years later, still savoring and loving this game, or, these games, because there are so many preposterous permutations and not nearly enough time.
First, the Campaign. Wet your feet, then dive in. Easily done. But, then the flavor text, the manifold scenarios and countless expository tidbits. Heroes Chronicles, a later series done with the same engine, emanates post-Howardian Sword And Sorcery. Restoration of Erathia is replete with the echoes of tolkenian high fantasy.
The mechanics are crunchy, and those with bright minds can navigate quickly. For unlike Starcraft, this game is meticulous. Unlike Starcraft, it does not sprint with all the wiry implications of a well-dissected fighting game. This is strategy. This is pure, untapped tactics. This is Chess with feeling! And maybe, like chess, it would have done better with less numbers and more action, less statistics and more probability, less calculated clicking numerals and more mind games. But as it stands, Heroes does the TBS endless amounts of good. Maybe not the level of good established by the monumental, dauntless, eternal Civilization 4. But it was a proud start.
I've played this game from time to time, and it never gets old for me. There's a lot of content here that I never got to play growing up, so its still fresh.
I let my 8 year old son try it, and he loves it!