Posted on: September 8, 2009

RafaelLVX
验证所有者游戏: 500 评论: 12
The one that started it all... again.
While HOMM1 picked up and greatly evolved from King's Bounty, HOMM2 completely surpassed HOMM1 in every aspect, finally turning this series a standard for decades and other games to come. So King's Bounty started it all... well, Heroes 2 started it all again. You start out with one of half a dozen factions, each with their own set of units (you can have units of other factions by conquering their towns). For example, barbarian faction has goblinoid units, warlock is focused on aberrating monsters, wizard has magical creatures and so on. Each army is commanded by a "hero", a character that you hire and will level from that point on, learn spells an skills, equip magic weapons. The graphics are very colorful and vibrant, although the combat animations might feel simplistic nowadays. Combat and probably most of gameplay feels a lot like a board game. I know this might scare some players off, but I must say it just FEELS right. Those looking for realistic combat will want to look elsewhere, but somehow having to count hexagons to maximize your spell effects or better evading your enemies is still great fun in Heroes 2, so much that the all-3D Heroes 5 still uses its tested and true formula (Heroes 4 departed from this model and was a much less successful game). Although simple, the fun factor of this game is impressive. Both the single player campaign and single/multiplayer maps work marvelously well. It's smooth and polished, and highly replayable. I think it's worth to say that all sequels after HOMM2, although great games in their own right, didn't innovate much on top of this gem. They improved graphics, added new missions, but the system was still there, most spells and heroes were still the same, skills, monsters, the map layout, the combat grid. Finally, what else is there to say? This game is pure gaming greatness history for just ten bucks.
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