Posted on: July 15, 2024

Teverant
验证所有者游戏: 276 评论: 6
Event Hellrizon
I can't recommend this game enough if you love the exploration and unfolding aspect of the Metrovanisouls genre. This game is like an intricate paper envelope that unfolds differently to everyone it is handed to. Every time I read about someone else's experience, they took a completely different progression path through the station/game environment. So, your difficulty spikes come with deep valleys as there are several areas that accomplish being suitable for early, mid, and late game. Every good souls game teaches you consider and hinge your whole play style upon things that other games simply tack on as a mechanic. Hellpoint tasks you with two things: Always be mindful of where your feet are and look up I was a fan of all of the environmental traversal of DS1, which is funny because that game's control scheme is absolutely not suited to platforming, and the devs knew it, and they loved setting up uncomfortable and clench-worthy paths and perils. Hellpoint takes that idea to extremes while giving you the agility to work with it. Irid Novo (the space habitrail you're running about in) is a big middle finger to OSHA, but every stupid, peripheral smiting worthy platform path has something at the end of it. You will be hard-pressed to find an area you can reach that they didn't intend for you to get to, no matter how obscure. Yes, there are a lot of points where you will wonder why they didn't finish the design of an area from one angle or another, but I think it gets overlooked just how great the draw distance is in this game, especially when you consider the verticality of some of the areas across the station. Mobs will be walking about seven floors below you, light sources are visible and casting shadows from all distances. The darkness in this game is everywhere and it works really well so long as you've got your contrast settings keyed in. Git Gud Spawn
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