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地狱之刃:塞娜的献祭

已在库内

4.4/5

( 584 Reviews )

4.4

584 Reviews

中文(简体), English & 18 更多
29.9929.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
地狱之刃:塞娜的献祭
介绍
包含了赢得“英国电影学院奖”的本游戏的VR版本。 曾带来《奴役:奥德赛西游(Heavenly Sword, Enslaved:Odyssey to the West)》和《鬼泣(DmC: Devil May Cry)》的团队本次将奉上充满神秘与疯狂的战士杀戮之旅。 故事发生在维京时代,一名心灵受到重创的凯尔特战士一路追踪至北欧炼狱,追寻她死去的爱人的灵魂。 与神经系统科学家及饱受精神疾病困扰的人们联袂打造,《地狱之刃:苏纽尔的献祭》将带您深入她的内心。 无障碍功能: 游戏玩法 - 无障碍选项在启动时可在首次启动的选项菜单中找到。 - 可在动态调整的...
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用户评论

4.4/5

( 584 Reviews )

4.4

584 Reviews

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产品详细信息
2017, Ninja Theory, ...
系统要求
Windows 7, 8, 10, Intel i5 3570K / AMD FX-8350, 8 GB RAM, GTX 770 with 2GB VRAM / Radeon R9 280X 3GB...
DLC
Hellblade: Senua's Sacrifice Original Soundtrack
Time to beat
7.5 hMain
8 h Main + Sides
9 h Completionist
8 h All Styles
介绍

包含了赢得“英国电影学院奖”的本游戏的VR版本。

曾带来《奴役:奥德赛西游(Heavenly Sword, Enslaved:Odyssey to the West)》和《鬼泣(DmC: Devil May Cry)》的团队本次将奉上充满神秘与疯狂的战士杀戮之旅。

故事发生在维京时代,一名心灵受到重创的凯尔特战士一路追踪至北欧炼狱,追寻她死去的爱人的灵魂。

与神经系统科学家及饱受精神疾病困扰的人们联袂打造,《地狱之刃:苏纽尔的献祭》将带您深入她的内心。





无障碍功能:

游戏玩法
- 无障碍选项在启动时可在首次启动的选项菜单中找到。
- 可在动态调整的“自动”模式或手动选择的“简单”、“中等”或“困难”模式之间调整战斗难度。
- 游戏可以在游戏和影像动画中暂停。

音频
- 自定义音量控制可以为主控、音乐、SFX、声音和菜单音频进行调整。
- 音频输出可以在立体声和单声道模式之间调整。

视效
- 色盲模式和校正强度可以为包括Deuteranopia, Protanopia, 和Tritanopia过滤器进行调整。
- 语音内容的字幕可设置为“开”或“关”。
- 字幕文本大小可在“标准”或“大”之间调整。
- 字幕文本的颜色可以在白色、橙色、 绿色或蓝色之间进行调整。
- 副标题背景可以在透明或“纯黑”之间进行调整。
- 菜单背景的文字对比可以在“半透明”或“纯黑”之间进行调整。

输入
- 可调整控制器操纵杆和鼠标轴的输入灵敏度,并能反转摄像机轴。
- 键盘按键和控制器按键的输入重映射(不包括摄像机控制和菜单导航键)。
- 完全支持键盘,允许完全用键盘进行游戏(方向键代替鼠标/右摇杆移动)。
- 控制器振动可以被设置为“开”或“关”
- 运行修改器可以被设置为在按键/按钮切换或保持时被激活。

请注意,以上所列的无障碍选项适用于《地狱之刃:苏纽尔的献祭》PC版游戏的增强版。
系统要求
最低系统配置要求:

To run the game in DX11 mode, in GOG Galaxy choose Settings -> Additional executables -> Hellblade: Senua's Sacrifice (DX11)

To run the game in DX11 mode, in GOG Galaxy choose Settings -> Additional executables -> Hellblade: Senua's Sacrifice (DX11)

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
7.5 hMain
8 h Main + Sides
9 h Completionist
8 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2017-08-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
链接:

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用户评论

Posted on: August 10, 2017

erelwin

验证所有者

游戏: 298 评论: 6

A deep, touching journey

Well, I just completed Senua's Sacrifice for the first time. And it was a really unique experience. This game made me feel for the protagonist (Senua) in ways never thought a video game could ever make me feel about a fictional character. It's like I wanted HER to succeed more than I wanted to complete the game. Her portrayal is so perfect, so spot on, so real that you cannot help but feel sympathy and support for her cause. This game is all about immersion and it says it so from the beginning (best experienced with headphones). And My! Oh! My! Does it deliver! Seriously, headphones are a MUST for that game. Besides immersion, the graphics are really great, especially from a small(ish) studio. And the gameplay mechanics are simple, but very functional. Combat is fun. It's not arcade style fast or dark souls tactical. It's somewhere in the middle; though closer to arcade than dark souls. It would just have been nice to have at least a mini combat tutorial in the beginning (took me a couple fights to figure out that if you focus during fights, it'll slow time and that the "melee attack" button is actually a guard breaker), but besides that, everything is seamless. Puzzles usually require you to find runes "interpreted" from the surroundings. It may sound weird, but if you've seen the dev blogs, you know why. The game is linear (sorry, no open world), but in this case, i feel it was justified to achieve the level of immersion they got. Three major things happened to me playing Senua's Sacrifice. 1- It was the first time I had the feeling of longing after completing the game. The like of feeling you get after completing an excellent book. 2- It was the first time a game got to me so strongly I just sat through the credits looking at the screen and pondering on what just happened. Is it really over? Am I going to miss the little voices? Should I play again right now? Or maybe I was just sitting in awe at the incredible uniqueness of that game and the courage of the dev team to picture such a special and strong protagonist. So, to the devs, my deepest thanks go to you. This was an experience to remember.


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Posted on: August 9, 2017

mikaua

验证所有者

游戏: 392 评论: 2

Stellar production values well worth the low price tag

This is an incredibly unique and well-made game with stellar production values including top notch graphics, phenomenal voice acting, and an engaging story. It has passable combat and fairly easy to solve perspective-based environmental puzzle mechanics, but it is very much primarily a story-driven game. I definitely would recommend this game, if nothing else, for its incredibly unique experience. Gameplay: The gameplay is story-driven and involves a mix of solving perspective-based environmental puzzles interspersed with light combat sequences. I personally found the environmental puzzles pretty easy since all they really require is looking at the environment and thinking about how various pieces could be combined. However, I suspect that impatient gamers might not enjoy this particular aspect of the game since it does take a bit of patience. That said, given a huge part of the game is about seeing things from a different perspective, I feel it fits very well. The combat is decent in that you have a reasonable combination of moves-- light sword attack, heavy sword attack, kick, evade, sprint, block, focus -- along with a perfect counter and dodge system that help you build up focus where you can activate a sort of frenzy mode. It also handles multiple enemies quite well with the voices in your head providing guidance such as saying "Behind you!" and "Evade!" when this things really are happening in the game. I feel like the primary weakness with the combat that only makes it passable is there really isn't much variety in the types of enemies and you only have a sword the entire game, so it does get a bit repetitive by the end. Graphics: The graphics are definitely one of the strong points of this game and are absolutely gorgeous. They are incredibly detailed and range between photo realistic to intentionally surreal. The graphics showcased in the trailer videos do accurately depict the in-game graphics unlike so many trailers these days. Sound: The sound is another superbly well done area of the game. It has a ton of atmosphere and makes use of binaural audio that make headphones really important and truly provides a great 3D perspective to the sounds. You can tell which direction things are coming from and the game has various mechanics that evne take advantage of this fact. The voice acting is excellent and the way in which it is used is likely what makes this game so unique. The cacophony of voices in your head constantly give you conflicting information such as one of them mocking you while another encourages you makes it so you have to learn what to listen to and what not to listen to. A+! Replay Value: This is one of the few negatives of the game and a primary reason I only rated it 4 stars despite having so many other fantastic qualities. There is basically no replay value at all since once you have solved the puzzles and been through the story, nothing will change on future plays. Fun Factor: I really had a blast playing this game. It's the first game in a while that binge played from start to finish without stopping. The story really drew me right from the start and kept me engaged all the way to the end.


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Posted on: September 9, 2017

AlexAn335577

验证所有者

游戏: 4 评论: 1

奇妙的疯狂体验!

如果不是很有耐心的话,直接看简评就够了(二周目中) 简评 这款地狱之刃是类似古墓丽影形式的动作冒险型游戏,谜题机关+战斗,不用考虑什么探索和回头路,跟着剧情一路打到底就好。游戏在此基础上的特色是加入了心理疾病患者的体验,大量絮絮叨叨的幻听耳语,大量的幻觉。谜题趣味性一般,并且后期变化较少,战斗模式尚可但敌人种类很少,不推荐抱着玩鬼泣的心态而来体验本作玩家。 总体来说若是以“游戏就该好玩”为唯一评价标准,这游戏也就勉强及格吧。 画面 游戏中会有绚丽的花田,阴森的洞窟,怪异的森林,癫狂的地狱,都看得出制作组花了很大的心思在画面效果及氛围渲染上面。 音乐 整体体验下来,能让人留下深刻印象的音乐并不多,反倒是……絮絮叨叨的幻听从头到尾一直缠着玩家。 游戏性 这里可以大致分为解谜和战斗两部分,其中解谜大部分都是围绕着真真假假的幻觉体验这一形式来设计的 比如一些原本封住的门,透过带着骷髅标志的门再来观察的话就会发现是可通行的道路。 比如寻找某些符号与现实对应的画面(需要很严格的特定位置角度,甚至这里不点燃右侧的火把就不会照亮水下投影的部分,因此不会找到完整的符号) 战斗 战斗系统方面,从头到尾只有一把武器(虽然中途会换一次,但实际上基本还是一样的),没有装备系统,没有技能,没有属性成长,没有可使用的道具,只有核心的轻,重,肉搏攻击,防御,闪避和集中(用来破除幻象)。敌人种类满打满算不到十种,BOSS战做得还不错但是血量超厚打着总怀疑有没有造成实际伤害(大概是一般游戏boss血量设计的1.5~2倍),尽管如此,战斗的手感还是很不错的。 ​ 故事 主要讲述一位叫苏纽尔的少女为了已故爱人灵魂得以安息而带着爱人的头颅去地狱寻找死亡女神的故事。 其他补充 游戏中包含了大量的自言自语,幻觉,幻听,刺耳的尖叫,高速的回忆闪回等等符合精神疾病主角的体验,可能会招致很多人的反感。 游戏有死亡倒计时,解谜和战斗都有死亡的风险,当死亡达到一定次数将会删除存档。 ​ 总结 这并不是一款适合大多数人的游戏,尤其是觉得游戏必须得好玩为前提的玩家大概难以理解制作主想要传达的内容,只想轻松玩游戏的玩家请谨慎选择。 还想了解更多? 如果你有耐心看到这里并想要了解更多的话,我很高兴能为你讲述这款游戏另外的一面 实际上这款游戏的最大价值之一是“体验精神疾病患者眼中的世界” 游戏能为体验和理解这种感受打开了新的大门,游戏并不是简单枯燥的说教和知识灌充,而是能吸引玩家连续数小时沉迷其中,扮演并投入角色,体验角色的视角,角色的世界,角色的故事,并参与和体验与现实世界不同的世界规则。 地狱之刃很好的向玩家展示了幻觉,错觉相关经历的体验(放心这并不会让你发疯的),并且玩家是能参与互动的!试问还有什么其他的方式能带给人这样的奇妙体验? 一旦明白了整个游戏都是基于此来设计的之后,很多方面看起来就更有意思了 为此游戏制作组特别去请到了剑桥大学的 精神病学家保罗▪弗莱彻 通常精神错乱是描述 患者与现实失去客观联系的状态,实际症状包括幻觉,错觉,妄想,记忆闪回等等 其中一种典型幻觉就是“幻听”,游戏中对此的表现非常好,由于制作组使用了录制三维空间声音位置的双耳麦克风,最终呈现的效果能切实体会到无数的声音环绕着玩家的感觉(强烈推荐戴耳机来体验)。 这些苏纽尔本身意识分裂的人格碎片会经常在耳边或劝阻或怂恿苏纽尔 例如 你将死在这!你所承受的一切痛苦都毫无价值!太危险了!别碰它!回去吧!回去!别去那!别打开那扇门!笨蛋!你会死的!别看它!别靠近!有危险!他已经死了你救不了他! 这些幻听正代表着苏纽尔心中的犹豫、恐惧、悲观以及绝望,甚至在苏纽尔面对某些事物时会转变成纯粹的哭喊和尖叫,以及当苏纽尔动摇时会有截然不同态度的声音说着相反的话。 (因此会有很多玩家对此反感吧,但是,嘿,这本来就是精神疾病患者脑中真实的疯狂体验,对吧) 如果说游戏中对于幻听的设计仅仅是锦上添花的话,相比之下解谜部分倒是真的和现实中的妄想症很好的有机的结合在了一起。妄想症一大特征是会将常人一般不会想象到的事物联系在一起,并且确信其中有特别的意义或启示,并深陷其中。 模拟这种体验实际做出了蛮有意思的解谜形式,基于这样的基本规则后期也设计了各种新花样而并不会过于的枯燥重复,况且接近合适位置的时候周围空间会浮现大量标记提示,因此并不存在解谜卡关的情况。 战斗部分的设计同样是非常配合主体和氛围,完全没有多余的装备或道具或成长系统,没有多种多样的怪物,毕竟这不是个奇幻冒险故事;从头到尾苏纽尔所能依靠的只有那把剑,仅有的几种敌人也代表着苏纽尔精神上反复遭受却永远挥之不去的折磨。 但这并不是说战斗系统做得简陋敷衍,各种基础攻击间的自由组合以及实际体验手感非常好,战斗难度基本上还是比较简单的,防御反击的时机设定的很宽裕可以轻松使出,背后有敌人攻击时幻听也会立即警告“小心背后!” BOSS比一般游戏过硬的问题我在二周目时也在考虑是不是制作组刻意为之,来营造一种面对强大的黑暗力量时敌强我弱的无力感和压迫感。 游戏复现了一些受访真实病例的经历,比如极度的黑暗恐惧,不可名状的怪物,持续24小时的尖叫哭喊幻听折磨(当然游戏中并不会这么极端),房间内挂满吊尸的幻觉等等等等 死亡惩罚 作为一款看起来并不硬核的动作游戏,这大概是制作组献给玩家最大的馈赠(恶意)了吧,有了这个条件,玩家在探险以及战斗的过程中都将笼罩在死亡阴影的压迫之下。 我确实是被这整段奇妙体验震撼到了,虽然缺点确实还是有的,但依然很喜欢这样思路清晰一以贯之的游戏,比起一些同质化严重的3A游戏,地狱之刃更明白自己要做什么,要呈现什么内容给玩家。 最后祝大家都能跟苏纽尔一道完成这场疯狂的冒险。


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Posted on: September 28, 2020

Nyghtshadow-A

验证所有者

游戏: 60 评论: 2

Really artsy walking simulator

The game is a very pretty walking simulator with time gating puzzles and some cookie cutter combat tacked on. The overall difficulty is very easy. The story and main character, Senua, are the principle marketing pieces and Ninja Theory mostly succeded in their design, especially considering the size of the team, but don't expect some masterpiece. Objectively, the best part of the game is the tech (graphics, motion capture) and the environmental design. You're gonna spend the vast majority of the time walking around, backtracking and watching countless in-game cinematics, so you might as well enjoy the polish of the Unreal Engine. The worst part of the game is the slow movement speed, even while running and the constant backtracking interrupted by poor combat mechanics that demands very little skill from the player. That being said, you won't miss much by grabbing some popcorn and just watching a Youtube playthrough. The game is 100% linear, there are no branching story paths and has almost no replay value. Worth it on sale since if you want a more relaxing game but at full price, there are far better options.


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Posted on: April 22, 2023

skowronek

验证所有者

游戏: 582 评论: 7

Really really really wanted to like it

Hellblade: Senua's Sacrifice is a game that left me with mixed feelings. On one hand, the game's graphics and sound design are outstanding, delivering a truly immersive and atmospheric experience. The use of binaural audio is particularly impressive, creating a sense of presence that few other games can match. However, where Hellblade falls short is in its gameplay. While the combat can be satisfying at times, it ultimately feels repetitive and lacks the depth of other action games. Additionally, the puzzles can be frustratingly obtuse, requiring trial and error rather than clever thinking to solve. Overall, while Hellblade's technical achievements are impressive, the gameplay leaves something to be desired. If you're looking for a game with stunning visuals and audio, it's worth checking out. But if you're looking for engaging gameplay that will keep you hooked for hours, you may want to look elsewhere. Horizon Zero Dawn Forbidden West is on my PC wish list next!


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