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地狱之刃:塞娜的献祭

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4.4/5

( 585 Reviews )

4.4

585 Reviews

中文(简体), English & 18 更多
29.9929.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
地狱之刃:塞娜的献祭
介绍
包含了赢得“英国电影学院奖”的本游戏的VR版本。 曾带来《奴役:奥德赛西游(Heavenly Sword, Enslaved:Odyssey to the West)》和《鬼泣(DmC: Devil May Cry)》的团队本次将奉上充满神秘与疯狂的战士杀戮之旅。 故事发生在维京时代,一名心灵受到重创的凯尔特战士一路追踪至北欧炼狱,追寻她死去的爱人的灵魂。 与神经系统科学家及饱受精神疾病困扰的人们联袂打造,《地狱之刃:苏纽尔的献祭》将带您深入她的内心。 无障碍功能: 游戏玩法 - 无障碍选项在启动时可在首次启动的选项菜单中找到。 - 可在动态调整的...
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用户评论

4.4/5

( 585 Reviews )

4.4

585 Reviews

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产品详细信息
2017, Ninja Theory, ...
系统要求
Windows 7, 8, 10, Intel i5 3570K / AMD FX-8350, 8 GB RAM, GTX 770 with 2GB VRAM / Radeon R9 280X 3GB...
DLC
Hellblade: Senua's Sacrifice Original Soundtrack
Time to beat
7.5 hMain
8 h Main + Sides
9 h Completionist
8 h All Styles
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介绍

包含了赢得“英国电影学院奖”的本游戏的VR版本。

曾带来《奴役:奥德赛西游(Heavenly Sword, Enslaved:Odyssey to the West)》和《鬼泣(DmC: Devil May Cry)》的团队本次将奉上充满神秘与疯狂的战士杀戮之旅。

故事发生在维京时代,一名心灵受到重创的凯尔特战士一路追踪至北欧炼狱,追寻她死去的爱人的灵魂。

与神经系统科学家及饱受精神疾病困扰的人们联袂打造,《地狱之刃:苏纽尔的献祭》将带您深入她的内心。





无障碍功能:

游戏玩法
- 无障碍选项在启动时可在首次启动的选项菜单中找到。
- 可在动态调整的“自动”模式或手动选择的“简单”、“中等”或“困难”模式之间调整战斗难度。
- 游戏可以在游戏和影像动画中暂停。

音频
- 自定义音量控制可以为主控、音乐、SFX、声音和菜单音频进行调整。
- 音频输出可以在立体声和单声道模式之间调整。

视效
- 色盲模式和校正强度可以为包括Deuteranopia, Protanopia, 和Tritanopia过滤器进行调整。
- 语音内容的字幕可设置为“开”或“关”。
- 字幕文本大小可在“标准”或“大”之间调整。
- 字幕文本的颜色可以在白色、橙色、 绿色或蓝色之间进行调整。
- 副标题背景可以在透明或“纯黑”之间进行调整。
- 菜单背景的文字对比可以在“半透明”或“纯黑”之间进行调整。

输入
- 可调整控制器操纵杆和鼠标轴的输入灵敏度,并能反转摄像机轴。
- 键盘按键和控制器按键的输入重映射(不包括摄像机控制和菜单导航键)。
- 完全支持键盘,允许完全用键盘进行游戏(方向键代替鼠标/右摇杆移动)。
- 控制器振动可以被设置为“开”或“关”
- 运行修改器可以被设置为在按键/按钮切换或保持时被激活。

请注意,以上所列的无障碍选项适用于《地狱之刃:苏纽尔的献祭》PC版游戏的增强版。
系统要求
最低系统配置要求:

To run the game in DX11 mode, in GOG Galaxy choose Settings -> Additional executables -> Hellblade: Senua's Sacrifice (DX11)

To run the game in DX11 mode, in GOG Galaxy choose Settings -> Additional executables -> Hellblade: Senua's Sacrifice (DX11)

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
7.5 hMain
8 h Main + Sides
9 h Completionist
8 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2017-08-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
链接:

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用户评论

Posted on: September 17, 2021

Kursiah

验证所有者

游戏: 93 评论: 16

Love this, it's one of my favorites now!

I was in a dark place myself when I played this, but was immediately intrigued by it. I love the story, the characters, the gameplay, the tangible anguish and other feelings etc. (I could go on a very long list here.). The mental health aspect of the game is done very well. I hadn't encountered a game in which you can immerse yourself this deeply in the psychology of a character. Even as a mental health professional, you can only guess or imagine how a patient experiences mental health issues, but this game did it perfectly. I will play this again (and again) and look forward to the second part.


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Posted on: October 30, 2021

u2jedi

验证所有者

游戏: 627 评论: 5

Not even Fenris bars her vengeance

This game is amazing on so many levels from sound design to visuals to storytelling to character engagements to in-game music score. Set in a time period close to Ragnarok your charcter Senua of the Picts tribe sets out to recover her lover Dillion's soul from Helheim. But to even enter the gate to Helheim she must face challenges. Thus begins her quest to challenge the god of Helheim and attempt to slay her. The runes are striking. Everything is striking. I could not get over just how beautiful and lifelike the ocean physics was. I haven't seen such amazing water physics since 'Submerged'. There is no onscreen HUD or health meters to get in your way. It doesn't hand hold. Study the controls menu and you will do fine. The combat is unbelievably satisfying. It's like they studied Shadversity swordplay videos to create such a visceral experience. The villains are varied and compelling. The depiction of Hela and Fenris are unique. The multiple voices that constantly surround you is so unique. You get a very good idea of what it means to have a shattered mind. I played the game twice on Hard and on the third play through on Easy. But in a strange twist I did worse on Easy than I did on Hard. Fenris seemed a lot tougher and unpredicatable on Easy mode. I got PsyOped by the developers methinks. I experienced zero bugs in this game, ZERO. It runs effortlessly at maximum settings and is very fluid. It also showcases the full capabilities of the Unreal engine. So many colors and so many layers. Also watch the making of video that comes with the game. It's very enlightening and shows what they were aiming for with this study in madness. I highly recommend experiencing this game a couple of times.


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Posted on: March 8, 2022

Meh.

It's an average-subpar action game carried by graphics and story, I guess? They are proud of the mental illness aspect of this game which they apparently put significant effort into, but for me it was just annoying and leaves the entire game feeling like a statement for mental health awareness, rather than a fun video game.


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Posted on: June 4, 2022

BrunOrc1

游戏: 33 评论: 8

noice

very interesting experience IF you use high quality earphones. puzzles get repetitive but overall cool


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Posted on: January 31, 2024

SketchFile

验证所有者

游戏: 415 评论: 14

Representation, Art, Film detrimental

I love this game but it has a lot of problems. First and foremost for me was a lot of design problems that could be fixed via options, that are there for better representation/simulation. The problem is if I'm/people are put off by it, they won't experience any of that. So I'll leave the camera, FOV, wobbling, and flashing with no option to even tone it down some out of this, just with the note that at one point it got bad enough that I almost threw up. I understand it is there for a reason, and am glad its there, but not having the ability to tone it down to a point where I can tolerate it is a misstep. What is badly designed though is a lot of the rest of the game. There's some bloat in combat, one of the best moments in the game should have been more at the end but instead there's a whole section and a half interrupting it. The most egregious to me thing though is how badly paced triggers for things are. You'll have long forced walking segments (and your movespeed in the game is low even when running, it could do with a bit of an increase), with no dialogue, and then hit a dialogue trigger with another manual activated dialogue trigger, which just means I'm standing listening to dialogue and waiting for it to end. There are a ton of points like this in the game where dialogue should be running in forced segments. Those manual dialogue trigger elements are also a problem in where some of them are placed. Some are easily missable, and having stuff like that is a mistake in a game as important as this (same with achievements). A lot of stuff I feel like is wrong is because they went for artistic/filmic styles of stuff, while neglecting the fact its a game, and did some of the gaming stuff badly. If this game was shored up it'd be fantastic, and narratively/representationally I loved this, but it just falls to average when it comes to design altogether sadly.


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