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地狱之刃:塞娜的献祭

已在库内

4.4/5

( 584 Reviews )

4.4

584 Reviews

中文(简体), English & 18 更多
29.9929.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
地狱之刃:塞娜的献祭
介绍
包含了赢得“英国电影学院奖”的本游戏的VR版本。 曾带来《奴役:奥德赛西游(Heavenly Sword, Enslaved:Odyssey to the West)》和《鬼泣(DmC: Devil May Cry)》的团队本次将奉上充满神秘与疯狂的战士杀戮之旅。 故事发生在维京时代,一名心灵受到重创的凯尔特战士一路追踪至北欧炼狱,追寻她死去的爱人的灵魂。 与神经系统科学家及饱受精神疾病困扰的人们联袂打造,《地狱之刃:苏纽尔的献祭》将带您深入她的内心。 无障碍功能: 游戏玩法 - 无障碍选项在启动时可在首次启动的选项菜单中找到。 - 可在动态调整的...
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用户评论

4.4/5

( 584 Reviews )

4.4

584 Reviews

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产品详细信息
2017, Ninja Theory, ...
系统要求
Windows 7, 8, 10, Intel i5 3570K / AMD FX-8350, 8 GB RAM, GTX 770 with 2GB VRAM / Radeon R9 280X 3GB...
DLC
Hellblade: Senua's Sacrifice Original Soundtrack
Time to beat
7.5 hMain
8 h Main + Sides
9 h Completionist
8 h All Styles
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介绍

包含了赢得“英国电影学院奖”的本游戏的VR版本。

曾带来《奴役:奥德赛西游(Heavenly Sword, Enslaved:Odyssey to the West)》和《鬼泣(DmC: Devil May Cry)》的团队本次将奉上充满神秘与疯狂的战士杀戮之旅。

故事发生在维京时代,一名心灵受到重创的凯尔特战士一路追踪至北欧炼狱,追寻她死去的爱人的灵魂。

与神经系统科学家及饱受精神疾病困扰的人们联袂打造,《地狱之刃:苏纽尔的献祭》将带您深入她的内心。





无障碍功能:

游戏玩法
- 无障碍选项在启动时可在首次启动的选项菜单中找到。
- 可在动态调整的“自动”模式或手动选择的“简单”、“中等”或“困难”模式之间调整战斗难度。
- 游戏可以在游戏和影像动画中暂停。

音频
- 自定义音量控制可以为主控、音乐、SFX、声音和菜单音频进行调整。
- 音频输出可以在立体声和单声道模式之间调整。

视效
- 色盲模式和校正强度可以为包括Deuteranopia, Protanopia, 和Tritanopia过滤器进行调整。
- 语音内容的字幕可设置为“开”或“关”。
- 字幕文本大小可在“标准”或“大”之间调整。
- 字幕文本的颜色可以在白色、橙色、 绿色或蓝色之间进行调整。
- 副标题背景可以在透明或“纯黑”之间进行调整。
- 菜单背景的文字对比可以在“半透明”或“纯黑”之间进行调整。

输入
- 可调整控制器操纵杆和鼠标轴的输入灵敏度,并能反转摄像机轴。
- 键盘按键和控制器按键的输入重映射(不包括摄像机控制和菜单导航键)。
- 完全支持键盘,允许完全用键盘进行游戏(方向键代替鼠标/右摇杆移动)。
- 控制器振动可以被设置为“开”或“关”
- 运行修改器可以被设置为在按键/按钮切换或保持时被激活。

请注意,以上所列的无障碍选项适用于《地狱之刃:苏纽尔的献祭》PC版游戏的增强版。
系统要求
最低系统配置要求:

To run the game in DX11 mode, in GOG Galaxy choose Settings -> Additional executables -> Hellblade: Senua's Sacrifice (DX11)

To run the game in DX11 mode, in GOG Galaxy choose Settings -> Additional executables -> Hellblade: Senua's Sacrifice (DX11)

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
7.5 hMain
8 h Main + Sides
9 h Completionist
8 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2017-08-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
链接:

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用户评论

Posted on: April 10, 2019

Gingerbro

验证所有者

游戏: 89 评论: 6

A Masterpiece in its own right

This game allowed me to experience something I never would have been able to otherwise. I have great sympathy for those who have mental illness but never actually had a taste of what it was like before playing this. There is no leveling up, no skill tree, no fast travel, no HUD, no bullettime button mashing, just a beautiful game that tells a great linear story. it is slowly paced at times, intense, interesting, and original. The game made me scared, hopeful, desperate, and see through the eyes of Senua. it is worth your time to play this game.


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Posted on: March 28, 2018

Daassie

验证所有者

游戏: 37 评论: 10

Beware the hype

After reading the glowing reviews, I was sold on Hellblade being an excellent game with superb writing, atmosphere and fight mechanics. I was sold on the developer's ability. The product I received is not superb. It stutters in cramped quarters on Medium quality (i5 4 GHz/GTX 960/16 GB/SSD), the fight mechanics are simple QTEs with autolock setting your feet in place (and your camera nauseatingly close), the voice acting is generic, and the pacing is awful for the first hour. Even the controls are not freely bindable and you cannot invert both axes. I felt cheated. The visuals were on point, and I was into the psychological terror aspect for a good while, but constant horror and poor performance wore me out. There were no highs, only a constant tone with low points in buggy puzzles (patterns on screen did not match rune, compared to video reviews) and excessive wresting of control from the player. I felt like I was being force-fed a QTE cutscene, not like I was playing a compelling game. My recommendation is to demo the game first and then decide if it was worth the hype.


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Posted on: December 31, 2019

keviny01

游戏: 395 评论: 23

Story & atmosphere better than gameplay

The world is beautifully and atmospherically rendered. The writing is engaging, even when there is constant dialog via inner thoughts and narrations. And the cut scenes are some of the best cinematics I've seen. The gameplay is not as good. Puzzles don't have much variety. Combat always takes place in circular arenas, and most enemies have only 2-3 moves. Let's hope the upcoming sequel (due holidays 2020) will improve these aspects. I rate this 3 out of 5 stars. A marginal thumbs up from me.


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Posted on: August 9, 2020

Thornfoot

验证所有者

游戏: 143 评论: 5

Not just a great game. An important one.

If you ever wanted a proof that games are not just fun, but also art and important to the society, here is one. Hellblade is not only a masterpiece of a game, it goes far beyond that. Developers put a lot of honest effort (consulting scientists and people with psychosis) to let you experience the honest representation of a mental illness. Most of movies and games misrepresents mental illnesses in a way that causes pain to those affected by this stigma. This game is trying to change that. Play it. Support it. You wont regret it and you will never forget this game. Needless to say that the graphics, sound, music, story, acting, puzzles, combat and everything else is also amazing. The combat is great, just not that complex.


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Posted on: April 7, 2019

ChicknDuck

验证所有者

游戏: 184 评论: 9

A weird one

Full text: https://paste.ee/p/lDaIE The big question for me is, for which audience this game was made. The game consists of: * Walking in a linear, static environment * "Collectables" (Dialogue with another character, Stories based on european legends) * Puzzles (Matching forms, using things in a specific order) * Cutscenes * Combat Roughly half of the game consists of walking through a dead and static world. No moveable objects, nothing reacts to your presence. You go the path, that the developer had in mind for you. The productionquality is high and probably the reason, why it got so well received. Graphics, voiceacting, faceanimation, sounds, music. Not much to criticise. The elephant in the room is the lack of interactivity in this game, but in the same time not consequently going down the artistic walkingsimulator-path. Imagine Dear Esther with occasional fighting. I personally expect a game to be a game. Give me enough interactivity or I will be bored. And I was bored for longer periods. Hellblade is for me in total a mixed bag of boring and entertaining parts. A friend of mine likes easy and slow games. Your typical casualgamer. While she hasn't played the game, I imagine the long fights with many enemies and bosses to be frustrating. For her it will be likely a mixed bag of relaxed enjoyment and frustration. Both types of gamers would ask themselves, why the game can't be more focused on the enjoyable parts and get rid of the annoying ones. And the question stands, for whom is this game? It doesn't want to be consequently a proper game nor a pure artpiece. It is schizophrenic. Risking to leave everyone unsatisfied at the end. My personal recommendation: Start watching an uncommented playthrough of it. If you develop the urge to do, what you see, on your own, go for it. Final thought: My guess is, that they tried to press something into the shape of a game, that would have ended better in form of another medium. Maybe a film?


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