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Haunted Lands

已在库内

4.4/5

( 9 Reviews )

4.4

9 Reviews

中文(简体), English & 12 更多
5.995.99
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,优质支持,最多30天内全额退款。
Haunted Lands
介绍
踏入鲜血浸染的复古风格、动作平台游戏——《Haunted Lands》,其中充满了隐藏的秘密和硬核的挑战。六位各具特色的角色可供选择,每个角色都适配不同的战斗风格。深入危机四伏、恶灵与噩梦般怪物横行的墓地。获取强力神器来对抗这些恐怖之物,并找到新的战斗策略。   《Haunted Lands》是由 Alevgor 独立开发的项目,其所有系统、遭遇战及细节均由一位开发者独立完成。     主要特点 各具特色的英雄: 从六位角色中选择一位。有些英雄擅长在安全距离外消灭怪物,而另一些则擅长近身搏斗。每位英雄都有自己的技能...
用户评论

4.4/5

( 9 Reviews )

4.4

9 Reviews

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产品详细信息
2026, alevgor, ...
系统要求
Windows 10 64 bit, Intel Core i5-6400 or analog, 8 GB RAM, AMD Radeon RX 550 or NVIDIA GeForce GTX 9...
DLC
Haunted Lands - Original Soundtrack
Time to beat
4 hMain
-- Main + Sides
-- Completionist
4 h All Styles
介绍

踏入鲜血浸染的复古风格、动作平台游戏——《Haunted Lands》,其中充满了隐藏的秘密和硬核的挑战。六位各具特色的角色可供选择,每个角色都适配不同的战斗风格。深入危机四伏、恶灵与噩梦般怪物横行的墓地。获取强力神器来对抗这些恐怖之物,并找到新的战斗策略。

 

《Haunted Lands》是由 Alevgor 独立开发的项目,其所有系统、遭遇战及细节均由一位开发者独立完成。

 

 

主要特点

  • 各具特色的英雄: 从六位角色中选择一位。有些英雄擅长在安全距离外消灭怪物,而另一些则擅长近身搏斗。每位英雄都有自己的技能和战斗风格。
  • 危机四伏的地点: 探索布满恶灵和异世界怪物的古老地窖和陵墓废墟。迎战成群的敌人、精英怪兽以及极具挑战性的头目,杀出一条血路。
  • 强力的神器: 获取神器来增强自身能力,获得应对墓地中的怪物的新策略。最强大的物品能完全改变你的角色技能。
  • 硬核的挑战: 击败敌人,找出《Haunted Lands》中隐藏的所有秘密,完成每一个目标。你敢深入地狱深渊并毫发无损地凯旋吗?

 

© 2025, Alawar Entertainment, Inc.

所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,优质支持,最多30天内全额退款。
Time to beat
4 hMain
-- Main + Sides
-- Completionist
4 h All Styles
游戏详情
操作系统:
Windows (10, 11)
发行时间:
{{'2026-03-10T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
公司:
链接:

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最有用的评论

Posted on: March 11, 2026

trachea

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游戏: 323 评论: 20

A lot of fun

If you can look past the clear homage to Dangerous Dave in the Haunted Mansion, you're going to find a very solid platformer/shooter here that's got a very surprising amount of complexity in its gameplay. It is surprisingly challenging in a very specific way that should feel familiar to fans of Bio Menace and the aforementioned Haunted Mansion. That being said, you get a dodge roll. That's right, friends. This is ABSOLUTELY the Dark Souls of Apogee platformers. And that's a bit of a joke there. Except it's kind of not. Understanding how your enemies work is a critical bit of how combat works in this game. It is a very exacting game and part of that exactness will require you to learn how enemy patterns work. And usually that will involve you dying to them. Shooting first isn't necessarily the best option when encountering a new combat situation because you will not understand how any given opponent will engage with you. And that might not be an issue but these enemies will attack you in different ways. Some will come towards you slowly but hit you with these enormous hitboxes while some will be smaller and more aggressive. Some will be larger and more aggressive! But you'll never know which is which until you're in the throes of combat. And that's something you'll want to get good at since health pick ups are few and the game does feel rather punitive. While I am VERY early in the game so far having only made it to the second level, a death carries rather significant consequences, sending you all the way back to the start of the area you're playing in. Which is why I think that while it feels difficult, ultimately it's not an entirely unfair game. It feels like an experience that - once you get good enough, you can play through without getting hit a single time. You can learn enemy patterns and more importantly - how to avoid them. It's just the experience of getting there feels a bit more time consuming than maybe it should be. But maybe I'm just saying that because I'm dying a lot and I'm only on the second level. And maybe that's got something to do with the health system which gives you a whopping three hit points. And sure, Dangerous Dave killed you in a single hit so maybe that's just the modern scrub gamer in me talking but I suppose I appreciate how lethal it makes the overall experience feel. I mean, not while I'm dying. One of the best things about Haunted Lands is probably it's art style. It's very reminiscent of the EGA color palette and art design and while there are things here in the game that stretch the believability that you are playing a DOS game from 1991. More frames of animation than you would expect from a game of that era. Maybe there's a colour or two that will make you double check to see if that was in the available palette. That being said, it does feel very faithful even if it stretches the limits of credulity. Ultimately, I think Haunted Lands is absolutely worth picking up if you grew up with these types of games. It's crazy to see someone adapt this type of game and this type of art style and modernize it in 2026. Maybe you'll hate this if you're a Dangerous Dave purist but I think that there's a ton to enjoy here. It's not just imitating for the sake of it. You can tell that the developer really put a lot of time and care into this experience to give us the off-brand Dave sequel that we really deserved. It feels genuine in a way that you don't get from a lot of games that are utilizing retro aesthetics. In that way it's probably closer to Shovel Knight than anything else. For those of you who didn't, I still think it's worth picking up. Because the experience is really easy to get into. Maybe play the tutorial if you have any questions but it's a very welcoming game. If you've played other retro platformers, I think you can get into this. Like they say about the classics - it's easy to get into but it's going to be difficult to master. But if you stick with it, I think you'll be able to master it.


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Edited on: March 11, 2026

Posted on: March 11, 2026

allope

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游戏: 5038 评论: 7

NIfty Game

It's like a lot of platformers....takes a bit of time to learn the controls but not too long. For the small price tag its worth a buy.


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Posted on: March 17, 2026

emo_duck

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游戏: 936 评论: 11

Excellent exploration, brutal bosses

The DOS aesthetic is a matter of taste, but the tight controls, varied characters and expansive levels with secrets all around are just a delight. The biggest draw is the fun creativity and all the little details on display - individual character UIs, the spooky background apparitions and paintings, a moody drape fluttering in an open window... it's like every time the dev thought "hey, wouldn't it be cool if", that idea made it into the design somehow.


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Posted on: April 27, 2026

spediter

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游戏: 116 评论: 2

A Love Letter to the Apogee Era

First impressions This is an affectionate, lovingly crafted tribute to the golden age of Apogee platformers — made by a single developer. From the moment you drop in, it radiates the kind of joy that only comes from someone who genuinely adores the source material. Secret rooms beg to be found, collectibles litter every corner, and enemies exist primarily to be reduced to satisfying chunks of gore. Gameplay feel Playing as the Veteran is a tactical, bloody ballet. You need to read enemy behaviour, predict attack patterns, and commit to the roll mechanic — mastering the dodge is non-negotiable. Enemies react visibly to every hit, which makes combat feel punchy and responsive. I can't speak to how other characters play, but the Veteran alone offers a complete and satisfying experience. Structure and progression Each level is divided into clearly defined Areas. You can see how many enemies and collectibles remain in the current Area, which rewards backtracking and completionism — though once you move on to the next Area, there's no going back. Checkpoints exist within Areas but don't persist after quitting, and any Area can be restarted freely. It's a clean, legible design that gives you just enough information to be thorough without holding your hand. The old-school difficulty curve Certain stretches demand to be completed in a single run, and that will frustrate you — at first. Stick with it. The game follows the classic loop: a section that feels impossible gradually becomes muscle memory, until you're gliding through what once destroyed you, barely taking a scratch. Boss encounters are a different discipline entirely, calling back to the era's design philosophy of "learn the pattern or die repeatedly." What makes it work The game earns its old-school harshness by pairing it with modern conveniences: purchasable special items, multiple distinct characters, acrobatics and dodge rolls. The pixel art is simple but purposeful — it sets the right mood without overreaching. Bottom line: A gem for anyone who grew up with Apogee platformers. I'd gladly play it again, and I'd love to see more titles like it. The official Apogee remakes feel a touch too archaic even for this — but this game hits the sweet spot between nostalgia and playability. Thanks!


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Edited on: May 8, 2026

Posted on: May 8, 2026

LillyRavn

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游戏: 239 评论: 21

Frustrating nostalgia

cool graphic style, cool music, cool theme BUT THE CHECKPOINT SYSTEM SUCKS ASS :P sorry but it does... I mean why cant there be a checkpoint right before the boss, so that I dont have to go through half a level EVERY SINGLE TIME THE BOSS KILL ME... and this is not an easy boss, this is dark souls level of hard boss, but you know what, most modern souls games these days have a checkpoint right before the boss, as they finally found out how annoying it is to do the entire level over again just to get to the same boss that keeps killing me over and over.... Also the game says there is 6 character to play as, but I can only see 3!


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