Blaze a trail back to the dark heart of the West in Hard West 2.
You are Gin Carter, a notorious outlaw with a reputation as dangerous as the frontier itself.
On the hunt for a big score, you hear talk that the legendary “Ghost Train” is heading your way loaded with federal gold. This is...
Blaze a trail back to the dark heart of the West in Hard West 2.
You are Gin Carter, a notorious outlaw with a reputation as dangerous as the frontier itself.
On the hunt for a big score, you hear talk that the legendary “Ghost Train” is heading your way loaded with federal gold. This is the one.
You swiftly assemble a posse of outlaws, some with guns, others with the kind of supernatural skills that make saloon bars fall silent in a split second.
Night falls and the posse rides out, silhouetted in the spectral light of the moon. Together, you transform the prairie into an ungodly land echoing with gunfire and the screams of the hunted.
But once on board the train, you discover it’s not named the “Ghost Train” for nothing. What follows is the fight of your life through the uncharted badlands of the Hard West, propelled by bullets, witchcraft, and your pursuit of personal salvation at any cost.
Chase down the devil himself and take back what he stole — your soul.
Features
THE GOOD, THE BAD, AND THE UNDEAD: Folktales of the far West collide with the darkness of the occult in an unforgiving land riddled with as many demons as there are bullets.
CONQUER THE DARK FRONTIER: Explore the far reaches of the Wild West in a desperate fight to save your soul. Discover more about your posse as you wander the lands, from snow-covered vistas to frontier towns, struggling to survive in a merciless world. Make brutal choices and learn to live with the gruesome consequences.
SHOW YOUR BRAVADO: Rack up kills to activate your Bravado State and replenish your Action Points as you roam the land taking down anyone — or anything — that gets in your way. Chain together stylish kills of multiple foes to extend your streak and shore up your reputation as a legendary gunslinger.
SUPERCHARGED POSSE: Unearth mysterious playing cards to build your posse’s poker hands, and kit them out with punchier guns, explosives, trinkets, or just a square meal of beans and whiskey to keep them in top six-shooter shape.
UNNATURAL LEADER: Like it or not, responsibility for your growing posse of gunslinging outlaws, teleporting witches, and other mysterious beings lands at your boot-clad feet. But be careful who you listen to and what you ask them to do. The right choices lead to more Loyalty Points and useful new skills for those closest to you, but choosing poorly will test their commitment to your cause.
SHOOTOUTS ON THE MOVE: With projectiles of lead and witchcraft, the turn-based combat happens in dynamically shifting environments, keeping your brain as busy as your trigger finger. Let your imagination of Westerns run wild, from chases on horseback to tense train hold ups, as you hone your strategic skills to a fine edge.
This is a good follow-up to Hard West, which has too many technical problems.
I love the Weird West subgenre, and while this isn't the best exploration of the genre itself, it's a well-made tactical game with a lot of crafty attention to details.
Hard West 2 is like if XCOM, Red Dead Redemption, and a pack of tarot cards got drunk in a haunted saloon and made a baby. The shootouts are glorious chains of cowboy parkour — kill one bandit, reload your action points, kill another, and suddenly you’re John Wick in spurs. The supernatural Wild West vibes are dripping with style, and the voice acting makes even the demons sound like they’re two whiskies deep.
But beware, partner: the game is tougher than a rattlesnake chewing nails, the story sometimes feels like it was written on the back of a whiskey-soaked napkin, and the loading screens last long enough to roll yourself a cigarette and rethink your life choices. Still, if you want a tactical strategy game where ghost trains and demon cows are a Tuesday, saddle up — it’s one hell of a ride.
Loving this take on turn based tactical game. Ricochets and bravados are intersting mechanics. That and lack of overwatch (common in some XCom like games) can lead to rewarding (or punishing) agressive play. Limited card decks means I have to prioritize some characters abilities over others. On Hard (third out of five) difficulty and on Chapter 2 at the moment I had to replay certain mission few times in order to get on top.