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Hammerting

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3/5

( 74 Reviews )

3

74 Reviews

中文(简体), English & 8 更多
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Hammerting
介绍
《Hammerting》是一个带有角色扮演要素的纵向矮人采矿殖民地模拟游戏。 您将管理由各色矮人组成的部落,建立起史诗般的采矿作业,打造传奇宝剑,深入地下寻求更大的荣耀、财富... 以及危险。 随着地面上战争的肆虐,矮人们立下誓言,深挖地底,让各位打造宗师生产各种补给,援助自己的盟友。 开始时,一切都颇为简陋,您将带领几位矮人,需要快速设立作业。然而,随着游戏的进展,你的小小部落将会扩大,而后以精湛的技艺和豪华的工匠阵容在地面世界闻名。 打造,为了胜利 地表的盟友将会有各种各样的要求。矮人们也许会被要求打造许多的白银宝剑,用来对抗来袭的吸血鬼大军。而在精灵公主的加冕...
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7.5/10
用户评论

3/5

( 74 Reviews )

3

74 Reviews

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产品详细信息
2020, Warpzone Studios, ...
系统要求
Windows 10, Intel core i5-2300 | AMD Phenom II X6 1090T, 4 GB RAM, Nvidia GeForce GTX 660, 2 GB | AM...
Time to beat
23.5 hMain
48.5 h Main + Sides
58.5 h Completionist
43 h All Styles
介绍
《Hammerting》是一个带有角色扮演要素的纵向矮人采矿殖民地模拟游戏。

您将管理由各色矮人组成的部落,建立起史诗般的采矿作业,打造传奇宝剑,深入地下寻求更大的荣耀、财富... 以及危险。

随着地面上战争的肆虐,矮人们立下誓言,深挖地底,让各位打造宗师生产各种补给,援助自己的盟友。 开始时,一切都颇为简陋,您将带领几位矮人,需要快速设立作业。然而,随着游戏的进展,你的小小部落将会扩大,而后以精湛的技艺和豪华的工匠阵容在地面世界闻名。

打造,为了胜利
地表的盟友将会有各种各样的要求。矮人们也许会被要求打造许多的白银宝剑,用来对抗来袭的吸血鬼大军。而在精灵公主的加冕礼上,他们则会希望获得传奇等级的 +3 神圣统治包钻金冠。

满足地面世界需求的同时,您的每次交货都会让您在退击邪恶的进程中踏出稳健的一步。

随着您手下矮人在技术上的逐渐精湛和基地的逐渐扩展,建造传送带和升降机,让他们从手工劳作中解脱出来。

多姿多彩的个性


Åglöf 的尊贵祖先与 Vargskreva 的卑微教养是否会有所冲突?你的探险者是否会害怕黑暗?你的锻造大师是否到达了属于自己的巅峰?发掘手下矮人的优点,补偿他们的缺陷,由此取得成功。

每个矮人都有着丰富而独特的属性,随着生命中各种事件的发生,他们的血统、特征、能力、装备、运动组合等将会对他们进行造就。 

技术精湛的工匠


铁剑谁都能凿,但只有矮人才能和水晶穴龙讨价还价,让它将自己的等离子吐息贡献出来,在末日安斯利尔锻炉中鼓动,用于制作...+2 铁剑。

锻锤在铁砧上击打,技术精湛的矮人有更大几率暴击,制作出更好的装备。

活动的洞穴


矮人对升降机有着极高的热忱,但对自由落体就没那么多的喜爱。同样地,他们对地下升降机也有自己的考量。举个例子,钢眉部落的成员喜欢向下的传统垂直竖井,以长达 300 米长的绳索升降机垂下,而可以站立的部分仅限一个木桶。当然啦,木桶的内置酒吧里装满了麦芽酒。

只有最深的地下才有最强力的材料、最高温的熔岩、最稀有的财宝,以及最危险的环境。

找到最快、最安全的路线,深入地底 - 再顺利回来 - 是最重要的事务,但你还有矮人的众多独特机械可以利用。

在这里,您将能借助液体和物理机构,将岩浆抽进炉台、酿造啤酒;将火把丢进竖井,照亮未知领域... 种种操作,不一而足。

模组

想把自己的一套东西带进《Hammerting》?不必担心,你也可以借助模组,将游戏内容修改称心! 

您可利用该随附的 SDK 创造预封装模组,作为游戏的资源添加或替代游戏资源。

这些模组不限于贴图等“数据”资源,您也可以利用本地 C++ 语言撰写完备的系统。

Hammerting © 2019 Warpzone Studios, Published under licence by TEAM17 Digital Limited.

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
23.5 hMain
48.5 h Main + Sides
58.5 h Completionist
43 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2020-10-27T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1.7 GB
链接:

游戏特性

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用户评论

Posted on: July 11, 2024

toma_ranez

验证所有者

游戏: 76 评论: 1

its fun for a bit but design issues

been playing this as i tend to like games in this style... sadly this games got critical issues that sadly wont be fixed... shame game actually had potental, the big main issue lack of task proritizing... no im not meaning the tool bar option im meaning lack of telling a dwarf make medicen now, often you will get over 9000 rats later on and this will obviously eat thru your medicen supplys fast and if thats bad lack of the ability to prioritize a task means you get to watch dwarves die as the ones running around with rocks for brains do everything but make medicen to get the others on their feet. the other problem the research tree... i was never a fan of that kinda mechainc so keep that in mind but the way this ones structured it slows things down WAY too much speaking of toolbar its so unfocused evetything is scatterd and sometimes not intuitve lastly the monsters the ai loves to do one of the following surprise pop spawn near a buiding this ones annoying but manageable its the otherone thats just bad where they spam a bunch of mobs often you wont have time to get your dwarves together leading to them slowly chipping your base defenders away if your interested in this game get it on sale.


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Posted on: August 18, 2024

mnietek

验证所有者

游戏: 549 评论: 80

Confusing

You start playing, you get some tutorial... and then you can't figure out how to make your dwarves eat. Even though there is a lot of food lying around they won't eat. There is no room which handles food, there is no action you can do with all this meat and cabbages... They just starve.


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Posted on: December 2, 2024

Norti01

验证所有者

游戏: 88 评论: 1

crash ....

bon jeux mais a tendence a crash quand on suprime une stucture qui atend d'etre construit


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Posted on: December 28, 2024

phezzan

验证所有者

游戏: 119 评论: 7

Decent idea, but it's no dwarf fortress

I found a bug - a dwarf can get stuck floating in midair, neither falling nor able to move. The only fix is to build a platform under their feet. Other issues. - It's boring - dwarves have a ton on HP, so they're rarely in danger - killing things is just a chore - each dwarfs only has 3 tools, and it's a PITA to swap for a different job - like a ladle (cook) to a sword - dwarfs sometimes just stop what they're doing and stare... at nothing... - dwarfs sometimes stop what they're doing to talk, but what were they going to do again? - dwarfs do not economize time at all ex: mined a ton of stone -> 50 stone chunks but a chest only holds 30... so ores and stone and all sorts of stuff is littered all over the mountain So you go to build something and a dwarf is ordered to move the materials to the craftroom... so the dwarf that just dug a chunk will be done and go back to base to sleep and a dwarf at base will walk all the way out to get the chunk, but not all the chunks - just the one he needs to craft with. Then another dwarf will decide to craft and they'll have to go out and get another chunk... This time economy problem gets worse as you explore out farther So the fix would be an intelligent warehouse and logistics system and the dwarfs should haul anything they leave on the floor into that system... But admittedly it would effectively be a 'magic' system - to make it lore compatible it would require a huge number of dwarfs. You wouldn't want to manage the talent tree and equipment for all the 'hauling dwarfs'


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