I first played this game about a year ago maybe more when it was still in closed beta didnt really go far back then, wanted to come back to it and asked a friend about it and he said alot has changed and i might not like it. I installed anyway and thought to give it a try, had some problems at the beginning since i was new to the game and its new mechanics and i definitely thought that RNG decides alot in it, anyways fast forward 3 days new update comes makes few changes and the game is very enjoyable.cant really list any pros and cons since im still learning about the games but its definitely fun
Coming from the Closed/Open Beta, Gwent HC is indeed a very different game, however the aesthetic and gameplay changes implemented are overwhelmingly positive, giving the game a more polished and finished-feeling tone. That coupled with regular game patches and hotfixes that address bugs, card balancing and gameplay issues, Gwent HC can only get better and has a very bright future.
I don't think there is a better example that playing multiplayer games is utterly pointless these days. The game is wonderful, brilliantly thought out, the artstyle is gorgeous and perfectly Witcher-like, descriptions and voice lines are hilarious, and the cards and even the basic structure (3 rounds, no matter how hard you win the first one, you still have to win one more) *SEEM* to be designed to prevent one overpowered card winning the entire game.
But of course, "players" these days just HAVE to reduce every game to an Excel spreadsheet. The training AI mode has basically only 4 decks it uses all the time and it's a lot of fun to play against them until you learn them by heart... then you start playing against "players" (might as well be bots too, really) and you will encounter only the same THREE things 90% of the time:
- Nilfgaard decks where they can constantly draw/swap/steal cards, which means they need zero strategy and planning to counter anything and everything, plus some truly absurd stuff
- Monster decks with a ton of unhinged stuff like "if you meet this one simple condition, your units get buffed by 1100000 points/all enemy units take 3209493490468 damage and the opponent's PC/phone explodes", or constant vampire spam which means your units constantly bleed and theirs get constantly buffed (and it's so much you CANNOT counter it)
- Scoia'tael decks where they can keep buffing their cards while they are still in the deck/hand. No, you cannot do anything about that, you just know they will have a ton of overpowered cards later. Why? Because fuck you.
This is why we can't have nice things. This should be an incredibly fun, creative game - and for a while, it is, but then it rapidly stops (around rank 24). Instead, it's another case of the "metagame" cancer murdering an online game.
After getting tired of Druidstone, I start my GWENT life and find out that this game is awesome. Less luck, more tech -- for the players who donn't believe in Yogg and other RNG religions.