This is a Platventure, but the hook is that you have Fighter moves as both attacks and ways to reach new areas. It starts out simple enough, and does a very good job of easing you into new moves and what to do with them. That said, it gets to be quite challenging by the end, especially if you're trying to grab all of the game's treasures. This leads to some really cheap moments, and some of the move inputs clash a bit with general design, so there is the occasional frustration. The combat gradually gets harder, too, especially if you're trying to rack up big combos. Though the time between hits is very forgiving, and you can get extra hit bonuses for killing enemies or hitting them with special moves, take one hit and your combo ends. Luckily, they're mostly for personal gratification, and if they do increase the amount of money that you receive - I didn't take notice - it doesn't matter much, because you'll likely have enough to buy all of the upgrades by the end, so long as you're diligent.
The humor's a little hit-or miss, unfortunately. It's a pretty funny game, overall, and when a joke lands, its over-the-top presentation really makes it pop; by the end, I was still chuckling every time I got a new ability. A lot of it, though, is semi-funny, but mostly pop culture references (the majority of which are to video games) that don't make any sense here. Sure, with the luchador theme, a Strong Bad reference makes sense, but there's a broken wall with exposed bricks in the shape of a Mega Man sprite at one point. Every once in a while, they're funny, just because they come out of nowhere, smack you upside the head, and fly off into the distance before you even figured out what happened, but there are so many that they start to just seem out of place.
All in all, a few unreasonable expectations aside, there isn't anything wrong with it; if you're looking for a fresh experience, and don't mind a challenge that's a bit higher for this subgenre, then give this a go!