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GRIS

已在库内

4.5/5

( 320 Reviews )

4.5

320 Reviews

中文(简体), English & 8 更多
Offer ends on: 10/28/2025 15:59 EET
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GRIS
介绍
Gris是一个充满希望的小姑娘,她由于生活中痛苦的经历而迷失于自己的世界里。她翩翩的裙摆折射着她跋涉于悲伤之中的旅途,为她赋予新能力,让她更好地在不断暗淡的现实世界中穿行。随着故事的展开,Gris的情感也会愈发成熟,学会从不同角度看待她的世界,并使用新能力发现新的可探索的路径。 Gris这款游戏的游玩体验安静祥和,引人深思,丝毫不含危险、挫败或死亡元素。玩家将在精心设计的游戏世界中体验精美的画风、细致的动画、和典雅的原创配乐 。随着游戏的展开,Gris的世界逐渐向玩家展现,玩家还可体验各种解谜小游戏、跳台动作游戏、以及基于技能的支线挑战任务。 GRIS是一款几乎没有文本的游戏,只有简单、通...
评论
90 %
推荐
Eurogamer
Recommended
Forbes
9.5/10
Attack of the Fanboy
5/5 stars
用户评论

4.5/5

( 320 Reviews )

4.5

320 Reviews

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产品详细信息
2018, Nomada Studio, ...
系统要求
Windows 7 (64-bit) or later, Intel Core2 Duo E6750 (2 * 2660) or equivalent / AMD Athlon 64 X2 Dual...
DLC
GRIS Soundtrack
Time to beat
3.5 hMain
4 h Main + Sides
6 h Completionist
4 h All Styles
介绍
Gris是一个充满希望的小姑娘,她由于生活中痛苦的经历而迷失于自己的世界里。她翩翩的裙摆折射着她跋涉于悲伤之中的旅途,为她赋予新能力,让她更好地在不断暗淡的现实世界中穿行。随着故事的展开,Gris的情感也会愈发成熟,学会从不同角度看待她的世界,并使用新能力发现新的可探索的路径。

Gris这款游戏的游玩体验安静祥和,引人深思,丝毫不含危险、挫败或死亡元素。玩家将在精心设计的游戏世界中体验精美的画风、细致的动画、和典雅的原创配乐 。随着游戏的展开,Gris的世界逐渐向玩家展现,玩家还可体验各种解谜小游戏、跳台动作游戏、以及基于技能的支线挑战任务。

GRIS是一款几乎没有文本的游戏,只有简单、通用的操作提示。玩家能够不受语言限制地享受到这款游戏带来的乐趣。

Copyright 2018 Nomada Studio. All Rights Reserved.

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
3.5 hMain
4 h Main + Sides
6 h Completionist
4 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Mac OS X (10.11+)
发行时间:
{{'2018-12-13T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1.1 GB
链接:

游戏特性

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español
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français
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Português do Brasil
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中文(繁體)
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用户评论

Posted on: November 8, 2021

611d7c7a1d34

验证所有者

游戏: 104 评论: 3

Audiovisual masterpiece.

Breathtaking animation with exceptional soundtrack, including an extra puzzle minigame. Humanity has been doomed right from the start. Even before a person is born, death is already certain. And yet we as a species, knowing full well our own finitude, still struggle to live. It is precisely this struggle that gives beauty to our fleeting existence. 10/10


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Posted on: March 19, 2024

kurogahana

验证所有者

游戏: 1 评论: 1

Pretty...that's it

The game is beautiful, no doubt about it. It looked right up my alley, and had overwhelmingly good reviews, it was on sale, so I got it. The only thing I got out of it was frustration. Maybe because I expected an instant dopamine hit from it, and didn't get it, or because the game tells you nothing (controls, progress, chapters, etc.), I felt my anger rise as I played. So much so that I got a refund...it was on sale...


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Posted on: April 27, 2019

ant44

游戏: 49 评论: 10

rings a bell

There is that old Bjork video named Pagan Poetry, for some reason this game reminded me about that song. In short it's beautiful


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Edited on: September 18, 2025

Posted on: December 14, 2021

M3n747

验证所有者

游戏: 285 评论: 26

Mehtroidvania

I saw GRIS in some YouTube video or another, thought it looked unique and decided to give it a try. And the initial impressions were quite encouraging: the art style is really unlike other games I've seen and the music is pretty nice too. Unfortunately, that's about where the positives end. GRIS seems to take some inspiration from the Metroidvania subgenre, but misses the mark completely: there's no map (and the game's pretty confusing at times), the power-ups are very basic and you never backtrack to explore where you previously couldn't. You just keep running to the right (or sometimes left) through rather empty environments (whose unique art style gets pretty monotonous after a while, largely due to a very limited colour palette), do some platforming and sporadically solve a simplistic puzzle, and that's it. There are no enemies to fight or even hazards to avoid; the best you get is a huge bird that knocks you back by screaming, but that's just a puzzle to be solved, not a boss fight as you might expect. On the technical side of things, at least GRIS runs very well, with no crashes and a stable performance. For some odd reason, though, the game doesn't let you map any of its controls to Num5, which is a problem to me, because I use the numpad instead of the arrow keys for movement. Also, the weird camera, with its constant zooming in and out, doesn't help any. Overall, GRIS had some potential in the art department, but squandered it completely with its gameplay. And I just now realised I didn't even mention the story, which goes to show how much it mattered. Suffice it to say, I played the better part of the game without encountering much of it, finally gave up during the underwater level (where else), checked the ending on YouTube and decided it's not something worth enduring the entire game for. Give it a pass, unless you can get it really cheap so that you can take some nice screenshots to put on your wallpaper.


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Posted on: June 5, 2019

Snolus

验证所有者

游戏: 426 评论: 16

Emotional art with decent gameplay

GRIS is gorgeous, and I don't mean only visually. While GRIS definitely is an art game - or rather, it is a piece of art - all its elements complement each other. Music, graphics and gameplay are all connected. It often happens that gameplay in art games is either non-existent or completely unrelated to what's going on; music can be good on its own while neither being enhanced nor enhancing anything in the game itself; visuals are sometimes "artsy" or pretty for the sake of just that. In GRIS, the pieces that make it a game fit together and into each other to create an enjoyable and emotional experience that doesn't get boring and doesn't need an explanation. Gameplay, visuals and music basically ARE the story, or rather, the process portrayed in the game since I'm not sure I would call it a "story" as such. The gameplay isn't exactly innovative or excellent in what it does. It's fairly casual puzzle-platforming with a tiny bit more thinking when you want to get the collectibles - yes, there are collectibles, but not thousands of them, and they're not frustratingly difficult to collect. In fact, there was only one point where the game got frustrating for a minute or so because it didn't explain the bird mechanic well enough, and that's mostly on me. More mechanics are added to the platforming throughout the game to prevent it from going stale, and even those mechanics go with the theme(s). Don't come to GRIS for a challenge. It is interactive art that does a lot with what seems very little, does it extremely well, and does it in a non-pretentious way. It doesn't try to lecture the player, it simply shows something that I'd wager every single human goes through at least once in their lifetime in a very beautiful and satisfying way.


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